Re: Temple
Posted by Myrk- on
Sat Sep 6th 2003 at 2:02am
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Reminds me of a sort of Archealogical wonderland or somewhere you'd really wanna play tig in as a kid, dunno why, it's sorta nice and cosy near the sun, cold but not nasty down low.
I like the blues, though the main room lower level does look a bit square. Do like the strange ceilings you've done though, looks good. :biggrin:
What makes it look so good I think is the originality of the look and architecture.
:kitty:
Re: Temple
Posted by Cassius on
Sat Sep 6th 2003 at 5:15am
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You know how I feel about all the triangley-ness, but hey, its pretty anyway.
Re: Temple
Posted by Gollum on
Sat Sep 6th 2003 at 7:24am
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/me downloads AHL specifically to see this map :smile:
Re: Temple
Posted by Vash on
Sat Sep 6th 2003 at 1:08pm
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Too quake 1-ish for my taste, but it looks totally-f00king-awsome..!
plots to steal jinx`s mapping talents
Re: Temple
Posted by Gollum on
Sat Sep 6th 2003 at 5:12pm
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Steady on, you may not have to download Spirit to look at my map :sad:
/me explodes in a frenzy of aggravated "coding"
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So, did you ever get that animated fade to work properly? I can't remember if that worked out.
Re: Temple
Posted by Jinx on
Sat Sep 6th 2003 at 8:37pm
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[edit: fixed the bug]
I agree with all your comments Brasso. maybe I should just take out those vines? I know I should add more "greenery" but this map makes me ill just thinking about it at this point lol. That is a problem with my maps though- they tend to be too clean, perfect, symmetrical, etc.
and this map isn't for the contest lol
edit: oh, no, the animated fade wouldn't quite work right. I need to have 2 layers going in opposite directions for it to look right (imo), and I couldn't get the func_conveyors or whatever to scroll the other way. no matter what value, they went the same direction as I recall. these still look pretty good, though.
Re: Temple
Posted by Orpheus on
Sun Sep 7th 2003 at 3:52am
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sighs
seems no one wants to tackle this baby jinxy :sad:
if its ok, i will critique it in the morning...
be good
Re: Temple
Posted by Jinx on
Sun Sep 7th 2003 at 4:22am
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lol Orph it's not a big deal. like I said, the map is 99%done, and I'm not going to change anything major at this point. I may not have time, either, if Borg decides he wants the final tomorrow. Besides, it's been playtested to hell and back and people enjoy it, so that's what's important.
I just wanted to share and see what you guys thought of it.
Re: Temple
Posted by fraggard on
Sun Sep 7th 2003 at 11:43am
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2003-09-07 11:43am
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/me has to reinstall AHL. I'll look at it as soon as I can.
Re: Temple
Posted by Orpheus on
Sun Sep 7th 2003 at 2:22pm
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i hate to sound stupid here, but i never realized you were so ingrained into the AHL scene as to have been included into the mod install..
there are already folders named "jinx"
hmmm.. reckon i am really out'a touch.. :sad:
i did notice, hullu has converted one of his better maps over :smile: i suppose i should look around more often..
will post a critique soon..
Re: Temple
Posted by Jinx on
Sun Sep 7th 2003 at 3:06pm
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The problem is not the tree/map, it's that you need the new DoD dlls that support transparency in models to view it properly. This update will be included in the next HL patch, and I'll see about mirroring the DoD dlls separately for people if AHL v1.0 is out before then.
It's an annoyance, but the tree is much better than anything brush-based I'd prefer to use it even if people have to get the DoD dlls or wait a month or so for the new HL patch to fully enjoy it.
AHL supports screenshots, I dunno what you are talking about. Just go to console and type
bind x snapshot
where 'x' is whatever key you want bound.
Re: Temple
Posted by Orpheus on
Sun Sep 7th 2003 at 3:17pm
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ok, thanx, it is rather annoying that this AHL had no config of its own.. i literally had to set up everything :sad:
still i now have screenshot access, so i will try to do the critique now..
excuse my ignorance, but all mods i have ever used (which admittedly are damned few) had the controls pre-set, i just had to edit them to my liking..
Re: Temple
Posted by Orpheus on
Sun Sep 7th 2003 at 3:34pm
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supply the word to replace it, and i will gladly adopt it for you.. altho you may have issues with it, i used it in reference to small issues usually unworthy of mention otherwise.. not racial..
my findings are few, and will post comments soon.. grand son requires my attention ATM and refuses to be 2nd place to some old map :biggrin:
nothing strikes me as blatant, but the repetition of the textures is uppermost, specifically the flooring..
anyways.. check back later :smile:
Re: Temple
Posted by Jinx on
Sun Sep 7th 2003 at 3:45pm
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hehe sounds like trying to get me to stop using the word "gay". there's just nothing right to replace it with :sad:
screw the map, go play with your grandson. grandson. children. *shivers in fear*
Re: Temple
Posted by Jinx on
Sun Sep 7th 2003 at 7:25pm
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I have had no complaints with it so far. It's more complicated, but UT2k3 is a lot more advanced than HL so what do you expect? And there are things about it that are a LOT nicer than WorldCrap.
Some people are just afraid of learning something new... :rolleyes:
Re: Temple
Posted by Gwil on
Sun Sep 7th 2003 at 7:30pm
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Jinx, you seem to be awfully angry and condescending of late :razz: Not an admirable quality I must say..
[edit - I dont mean it in a nasty way, just something I picked up on. I preferred the old, mellow Jinx :smile: )
Re: Temple
Posted by Gollum on
Sun Sep 7th 2003 at 8:09pm
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I really like this map; it has that clean, professional feel that often comes with the better temple maps included with games :smile:
The screenshots give the impression of a lot of boxy rooms without good connections, but the map is actually really well connected and doesn't feel like "rooms + corridors" at all.
I liket the features you've added too - especially the sealing doors. Good job.
Re: Temple
Posted by Jinx on
Sun Sep 7th 2003 at 9:45pm
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Gwil: yes, I'm bitchy of late. mostly it's the severe depression etc. etc. so.. sorry. although, my reply to Cassius wasn't nearly as nasty as his post about UnrealEd being "shitty". but i guess we're all used to it from him.
Gollum: thank you very much :smile:
Orph:
*the third person stuff only works in 1player atm and is kinda limited/buggy
*that's world water, not entity, and you do get a little visual bug occasionally if you hover in the wrong spot
*yes you can fall off the cliff... but how are you still alive down there? the trigger_hurt should have obliterated you.
and to the other comments:
1) if you are going to have plants, don't give a token effort, increase the level by 20 or 30 times.. why would any temple have 2 plants in a 4 foot long trough/pot???
**agree. too bored with map to care.
2) keep the music, but why localize it to a tree? and whats its source?
**it's a singing tree. kinda like the singing bush the The Three Amigos!
3) why do some trees/bushes require your DLL's and others not?
**it's only the MODEL that requires them.
4) the textures are just to repetitive IMO.. put some dirt on the floor for christ sakes :biggrin:
***agree. too sick of the map to care.
5) you can spare the r's, make the water look like water.. clear it up some..
***it used to be transparent func_water ages ago.. pretty, but it was laggy as all hell.
6) add some insect noises or at least some wind..
***there are birds outside the windows, wind on the balcony. to be honest, players don't even seem to notice this stuff when I ask them, it's probably all the gunfire drowning it out lol
7) the temple looks as if it were built yesterday, but was deserted.. add some clutter.. broken brick-a-brack maybe.. bust a damned crystal at least :sad:
**I agree, too bored to care.
8) whats with the lava? it doesn't suit the map..
** I agree, wasn't my idea, no comment.
9) increase the sunlight level out doors, and bounce it a time or two more during rad.. your indoor areas have a few light glitches..
** I'll add a bounce or two.
10) i know you hate them, but some environmental sounds would fit.. you have large hollow areas with no noise echo's..
** you may be right for this map, but I don't have time to mess with this right now.
Anyway, I'm sorry to sound so apathetic, I just don't feel too hot right now. I have to get it done and zipped up in the next few hours, so.. yeah. :sad: I appreciate the comments, though, Orph. I just don't have the energy or time to do much with most of them now (as I warned you).
Re: Temple
Posted by Jinx on
Sun Sep 7th 2003 at 11:19pm
Posted
2003-09-07 11:19pm
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I'll do my best. I'm moving back home in a week, that should help I hope. I've been pretty bored, miserable, adn lonely here in Buffalo.