Re: seriuos mapping problem HEP!!
Posted by Cash Car Star on
Wed Jan 21st 2004 at 6:46am
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Did you recompile the map? Or did you only hit the save button in Hammer? One will create a bsp, the other will not.
Re: seriuos mapping problem HEP!!
Posted by Cassius on
Wed Jan 21st 2004 at 7:25am
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You realize, of course, that about a fourth of that was actually coherent.
Re: seriuos mapping problem HEP!!
Posted by matt on
Wed Jan 21st 2004 at 9:48am
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I think I had this eroor once. Its coused by having a lot of vertex errors and using the original compile tools (none zoners) to compile the map. You need to have a look at the errors in your map and try to fix the ones that say "invalid solid structure" (Map > Check for problems)
At least I think thats what it might be.
Re: seriuos mapping problem HEP!!
Posted by OtZman on
Wed Jan 21st 2004 at 12:35pm
Posted
2004-01-21 12:35pm
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Are you compiling in expert mode? If not, try that... I've had the same problem. I dunno why it helps but it seems to do, so try it!
Re: seriuos mapping problem HEP!!
Posted by Dr Brasso on
Wed Jan 21st 2004 at 7:37pm
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well, for my 2 cents, im thinking the possibilities have been pretty much covered here as well as can be without actually seeing some kind of documentation....im leaning toward a path or compiler setup prob; it has compiled yes? if so, throw yer last compiled log up, see what we can make of it please.... :wink:
Doc Brass... :dodgy:
Re: seriuos mapping problem HEP!!
Posted by fishy on
Wed Jan 21st 2004 at 7:59pm
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dont have hl running in the background with your map loaded while you are compiling the new version
Re: seriuos mapping problem HEP!!
Posted by Tracer Bullet on
Thu Jan 22nd 2004 at 4:11am
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Yes, it should work. You need to provide us with more information though or we cannot help you.
Also nobody hates you, but be aware that you need to make an effort to use proper english on this site, or reap the consequences.
Re: seriuos mapping problem HEP!!
Posted by Elitexboxer on
Thu Jan 22nd 2004 at 4:58am
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its working now because I have compiled after making changes.
but now my map is compiled I need a good levechange entity tutorial, do you know where one is???.
Re: seriuos mapping problem HEP!!
Posted by Dr Brasso on
Fri Jan 23rd 2004 at 2:31am
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well, put yer money where yer mouth is...wait...is that right? :heee:
Doc B...
Re: seriuos mapping problem HEP!!
Posted by Elitexboxer on
Sun Jan 25th 2004 at 1:16am
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:eek: whenever I go through a levelchange the player gets stuck in the floor!! I placed it as the tutorial maps show and it still does this! can you give me some help?
Re: seriuos mapping problem HEP!!
Posted by fraggard on
Sun Jan 25th 2004 at 2:36am
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You should post a new topic for this.
The problem is that your info_landmark entities are not at exactly the same location. To place them properly, you need to replicate a bit of the first level into the second, then place an info_landmark in exactly the same location in the part you copied.
Add the changelevel triggers, and enter the right landmark names. It should work perfectly
Re: seriuos mapping problem HEP!!
Posted by Elitexboxer on
Sun Jan 25th 2004 at 6:00am
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Do you mean that if I just copy the landmark and changelevel and don't move them closer/farther?.
Re: seriuos mapping problem HEP!!
Posted by Elitexboxer on
Sun Jan 25th 2004 at 6:45pm
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being an assh*le won't help me I need to know how much of the level I need to copy is it the entire floor? entire ceiling? entire walls? the example maps were not clear enough and the tutorial is not making sense.so if you have a problem you can go :redface: some sh*t.
I am new to mapping so I'm not great at it.
Re: seriuos mapping problem HEP!!
Posted by SHeeP on
Sun Jan 25th 2004 at 7:17pm
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flaming people isnt gonna help u tho is it , the amount of the previous level u need to copy is anything that is visible from the other side of the changelevel, making it "seamless"
Re: seriuos mapping problem HEP!!
Posted by Elitexboxer on
Sun Jan 25th 2004 at 7:31pm
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thank you thats almost all I needed to know :smile: