seriuos mapping problem HEP!!

seriuos mapping problem HEP!!

Re: seriuos mapping problem HEP!! Posted by Elitexboxer on Wed Jan 21st 2004 at 6:43am
Elitexboxer
33 posts
Posted 2004-01-21 6:43am
33 posts 3 snarkmarks Registered: Dec 23rd 2003 Occupation: xbox Location: Meh?
:leper: This is getting my nose goblins twistin' tight...
I make and save changes to a map and run it through the HL console.
The changes don't show up.
After restarting the computer, the changes are in and all is okay.
Am me mizzin' somefin'?

Nozzle Boglin blam wham zing... :kitty: :eek: :confused:
Re: seriuos mapping problem HEP!! Posted by Cash Car Star on Wed Jan 21st 2004 at 6:46am
Cash Car Star
1260 posts
Posted 2004-01-21 6:46am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Did you recompile the map? Or did you only hit the save button in Hammer? One will create a bsp, the other will not.
Re: seriuos mapping problem HEP!! Posted by Cassius on Wed Jan 21st 2004 at 7:25am
Cassius
1989 posts
Posted 2004-01-21 7:25am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
You realize, of course, that about a fourth of that was actually coherent.
Re: seriuos mapping problem HEP!! Posted by fishy on Wed Jan 21st 2004 at 7:46am
fishy
2623 posts
Posted 2004-01-21 7:46am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Cassius said:
You realize, of course, that about a fourth of that was actually coherent.
the bit about the nose goblins?
Re: seriuos mapping problem HEP!! Posted by fraggard on Wed Jan 21st 2004 at 8:14am
fraggard
1110 posts
Posted 2004-01-21 8:14am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
Elitexboxer said:
This is getting my nose goblins twistin' tight...
I make and save changes to a map and run it through the HL console.
The changes don't show up.
After restarting the computer, the changes are in and all is okay.
That really threw me off.

Clarify this for me:
  • You make changes
  • You save
  • You recompile (preferably using Zoners)
  • No changes in HL
  • You reboot
  • Suddenly all the changes are available.
Is that right? You don't recompile between rebooting and testing it, do you?

It sounds like (for some wierd reason) your map doesn't get copied until a reboot. Suggestions:
  • Check your compiler's paths
  • Manually copy the recompiled BSP and check
You might be using two different compilation controllers or something... Make sure it's all correct;
Re: seriuos mapping problem HEP!! Posted by matt on Wed Jan 21st 2004 at 9:48am
matt
1100 posts
Posted 2004-01-21 9:48am
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
I think I had this eroor once. Its coused by having a lot of vertex errors and using the original compile tools (none zoners) to compile the map. You need to have a look at the errors in your map and try to fix the ones that say "invalid solid structure" (Map > Check for problems)

At least I think thats what it might be.
Re: seriuos mapping problem HEP!! Posted by OtZman on Wed Jan 21st 2004 at 12:35pm
OtZman
1890 posts
Posted 2004-01-21 12:35pm
OtZman
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1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
Are you compiling in expert mode? If not, try that... I've had the same problem. I dunno why it helps but it seems to do, so try it!
Re: seriuos mapping problem HEP!! Posted by Hornpipe2 on Wed Jan 21st 2004 at 5:00pm
Hornpipe2
636 posts
Posted 2004-01-21 5:00pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
EDIT: I'm dumb.
Re: seriuos mapping problem HEP!! Posted by Elitexboxer on Wed Jan 21st 2004 at 7:07pm
Elitexboxer
33 posts
Posted 2004-01-21 7:07pm
33 posts 3 snarkmarks Registered: Dec 23rd 2003 Occupation: xbox Location: Meh?
OtZman said:
Are you compiling in expert mode? If not, try that... I've had the same problem. I dunno why it helps but it seems to do, so try it!
:eek: it takes really really long to do an expurt compile :grenade: I don't like expert compile because of thes problem :cry: :evil: is thera a setting other than disabaling vis that could help?.>> :dorky:
Re: seriuos mapping problem HEP!! Posted by Dr Brasso on Wed Jan 21st 2004 at 7:37pm
Dr Brasso
1878 posts
Posted 2004-01-21 7:37pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, for my 2 cents, im thinking the possibilities have been pretty much covered here as well as can be without actually seeing some kind of documentation....im leaning toward a path or compiler setup prob; it has compiled yes? if so, throw yer last compiled log up, see what we can make of it please.... :wink:

Doc Brass... :dodgy:
Re: seriuos mapping problem HEP!! Posted by fishy on Wed Jan 21st 2004 at 7:59pm
fishy
2623 posts
Posted 2004-01-21 7:59pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
dont have hl running in the background with your map loaded while you are compiling the new version
Re: seriuos mapping problem HEP!! Posted by wil5on on Thu Jan 22nd 2004 at 12:45am
wil5on
1733 posts
Posted 2004-01-22 12:45am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
Slightly off the topic, but how does someone who ends their message:
<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold">
? posted by Elitexboxer

</TD></TR>
<TR>
<TD bgColor=#151515>
Nozzle Boglin blam wham zing... :kitty: :eek: :confused:

</TD></TR></TBODY></TABLE>and talks like Ali G (Am me mizzin' somefin'?), get a 3/5 rating?
Re: seriuos mapping problem HEP!! Posted by fishy on Thu Jan 22nd 2004 at 1:13am
fishy
2623 posts
Posted 2004-01-22 1:13am
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold">? posted by wil5on</TD></TR>
<TR>
<TD bgColor=#151515>Slightly off the topic, but how does someone who ends their message:
<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD style="FONT-SIZE: 11px; COLOR: gold">
? posted by Elitexboxer

</TD></TR>
<TR>
<TD bgColor=#151515>
Nozzle Boglin blam wham zing... :kitty: :eek: :confused:

</TD></TR></TBODY></TABLE>and talks like Ali G (Am me mizzin' somefin'?), get a 3/5 rating?

</TD></TR></TBODY></TABLE>all newcomers start off with a 3/5 rating. whether that goes up or down depends on how they are subsequently rated by the rest of us users.
Re: seriuos mapping problem HEP!! Posted by Skeletor on Thu Jan 22nd 2004 at 2:18am
Skeletor
312 posts
Posted 2004-01-22 2:18am
Skeletor
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312 posts 41 snarkmarks Registered: Dec 28th 2003 Occupation: Student Location: California
Elitexboxer said:
:eek: it takes really really long to do an expurt compile :grenade: I don't like expert compile because of thes problem :cry: :evil: is thera a setting other than disabaling vis that could help?.>> :dorky:
I :smile: do :confused: n't :popcorn: :lol: thi :cool: n :sad: k s :dorky: o...
Re: seriuos mapping problem HEP!! Posted by Elitexboxer on Thu Jan 22nd 2004 at 3:57am
Elitexboxer
33 posts
Posted 2004-01-22 3:57am
33 posts 3 snarkmarks Registered: Dec 23rd 2003 Occupation: xbox Location: Meh?
:grenade: it seems that people already hate me here too.

if I compile the map after I make my changes it should work right?.
Re: seriuos mapping problem HEP!! Posted by Tracer Bullet on Thu Jan 22nd 2004 at 4:11am
Tracer Bullet
2271 posts
Posted 2004-01-22 4:11am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Yes, it should work. You need to provide us with more information though or we cannot help you.

Also nobody hates you, but be aware that you need to make an effort to use proper english on this site, or reap the consequences.
Re: seriuos mapping problem HEP!! Posted by Elitexboxer on Thu Jan 22nd 2004 at 4:58am
Elitexboxer
33 posts
Posted 2004-01-22 4:58am
33 posts 3 snarkmarks Registered: Dec 23rd 2003 Occupation: xbox Location: Meh?
its working now because I have compiled after making changes.

but now my map is compiled I need a good levechange entity tutorial, do you know where one is???.
Re: seriuos mapping problem HEP!! Posted by Monqui on Thu Jan 22nd 2004 at 5:04am
Monqui
743 posts
Posted 2004-01-22 5:04am
Monqui
member
743 posts 94 snarkmarks Registered: Sep 20th 2002 Occupation: Poor College Student Location: Iowa, USA
http://collective.valve-erc.com/index.php?doc=1037474528-90629700

Should help ya out a bit, I hope.

And no, no one hates you yet, I don't think. Mabye. I dunno, I'm not them.
Re: seriuos mapping problem HEP!! Posted by Dr Brasso on Thu Jan 22nd 2004 at 5:18am
Dr Brasso
1878 posts
Posted 2004-01-22 5:18am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
naw, nobody hates you...yet. but i gotta tell ya, when you come across the way you do sir, ya make alot of people go... :eek: ...or... :wtf: ....or even.... :rolleyes: if ya want help, ya really need to make yer points as loud and clear, and with as much base information as you can, simply because this is a forum, and we are not sitting at a table watching you build....follow?...ya pretty much write yer own ticket here....deify or bury yourself....

welcome.... :biggrin:

Doc B... :dodgy:

EDIT>>> good attempts at the english language is a plus too... :lol:
Re: seriuos mapping problem HEP!! Posted by Elitexboxer on Thu Jan 22nd 2004 at 6:25am
Elitexboxer
33 posts
Posted 2004-01-22 6:25am
33 posts 3 snarkmarks Registered: Dec 23rd 2003 Occupation: xbox Location: Meh?
Monqui said:
http://collective.valve-erc.com/index.php?doc=1037474528-90629700

Should help ya out a bit, I hope.

And no, no one hates you yet, I don't think. Mabye. I dunno, I'm not them.
thanks for the tut.

and if I had a chance I would be a great adition to the forum.
Re: seriuos mapping problem HEP!! Posted by Dr Brasso on Fri Jan 23rd 2004 at 2:31am
Dr Brasso
1878 posts
Posted 2004-01-23 2:31am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
well, put yer money where yer mouth is...wait...is that right? :heee:

Doc B...
Re: seriuos mapping problem HEP!! Posted by Elitexboxer on Sun Jan 25th 2004 at 1:16am
Elitexboxer
33 posts
Posted 2004-01-25 1:16am
33 posts 3 snarkmarks Registered: Dec 23rd 2003 Occupation: xbox Location: Meh?
:eek: whenever I go through a levelchange the player gets stuck in the floor!! I placed it as the tutorial maps show and it still does this! can you give me some help?
Re: seriuos mapping problem HEP!! Posted by fraggard on Sun Jan 25th 2004 at 2:36am
fraggard
1110 posts
Posted 2004-01-25 2:36am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
You should post a new topic for this.

The problem is that your info_landmark entities are not at exactly the same location. To place them properly, you need to replicate a bit of the first level into the second, then place an info_landmark in exactly the same location in the part you copied.

Add the changelevel triggers, and enter the right landmark names. It should work perfectly
Re: seriuos mapping problem HEP!! Posted by Elitexboxer on Sun Jan 25th 2004 at 6:00am
Elitexboxer
33 posts
Posted 2004-01-25 6:00am
33 posts 3 snarkmarks Registered: Dec 23rd 2003 Occupation: xbox Location: Meh?
Do you mean that if I just copy the landmark and changelevel and don't move them closer/farther?.
Re: seriuos mapping problem HEP!! Posted by fraggard on Sun Jan 25th 2004 at 6:13am
fraggard
1110 posts
Posted 2004-01-25 6:13am
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
No.

An info_landmark entity is used to define two points in two levels which are exactly the same. So you must copy one entire section of the level into the other, and then add the landmarks. If you can't understand that, try this: http://collective.valve-erc.com/index.php?doc=1037474528-90629700

Make an effort to learn.
Re: seriuos mapping problem HEP!! Posted by Elitexboxer on Sun Jan 25th 2004 at 6:45pm
Elitexboxer
33 posts
Posted 2004-01-25 6:45pm
33 posts 3 snarkmarks Registered: Dec 23rd 2003 Occupation: xbox Location: Meh?
being an assh*le won't help me I need to know how much of the level I need to copy is it the entire floor? entire ceiling? entire walls? the example maps were not clear enough and the tutorial is not making sense.so if you have a problem you can go :redface: some sh*t.

I am new to mapping so I'm not great at it.
Re: seriuos mapping problem HEP!! Posted by SHeeP on Sun Jan 25th 2004 at 7:17pm
SHeeP
118 posts
Posted 2004-01-25 7:17pm
SHeeP
member
118 posts 52 snarkmarks Registered: Jan 4th 2004 Occupation: bum Location: uk, england
flaming people isnt gonna help u tho is it , the amount of the previous level u need to copy is anything that is visible from the other side of the changelevel, making it "seamless"
Re: seriuos mapping problem HEP!! Posted by Elitexboxer on Sun Jan 25th 2004 at 7:31pm
Elitexboxer
33 posts
Posted 2004-01-25 7:31pm
33 posts 3 snarkmarks Registered: Dec 23rd 2003 Occupation: xbox Location: Meh?
thank you thats almost all I needed to know :smile: