overviews for blue shift

overviews for blue shift

Re: overviews for blue shift Posted by MASTERMIND on Sat Sep 6th 2003 at 6:00am
MASTERMIND
24 posts
Posted 2003-09-06 6:00am
24 posts 112 snarkmarks Registered: Sep 6th 2003 Occupation: none Location: Indiana
Can anyone tell me why dev_overview doesn't work with Blue Shift?
Re: overviews for blue shift Posted by Cash Car Star on Sat Sep 6th 2003 at 10:01pm
Cash Car Star
1260 posts
Posted 2003-09-06 10:01pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Heh, apparentally not. I'm not too sure many people have it, and I know of no one who's ever mapped for it. You should be able to just make the overview files in standard HL though. Just move the map to the normal valve folder and run it in HLSP through the console. You should be able to get the overview screenshot you need (that is all you need, right?)
Re: overviews for blue shift Posted by Adam Hawkins on Sat Sep 6th 2003 at 10:06pm
Adam Hawkins
858 posts
Posted 2003-09-06 10:06pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Wasn't Blue Shift released before Valve had implemented the overview function?
Re: overviews for blue shift Posted by Orpheus on Sat Sep 6th 2003 at 10:35pm
Orpheus
13860 posts
Posted 2003-09-06 10:35pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
since blue shift is an expansion of OP4, you should get an upgrade the same time you do for OP4 i would imagine.. :confused:
Re: overviews for blue shift Posted by MASTERMIND on Sun Sep 7th 2003 at 12:07am
MASTERMIND
24 posts
Posted 2003-09-07 12:07am
24 posts 112 snarkmarks Registered: Sep 6th 2003 Occupation: none Location: Indiana
SORRY CASH CAR STAR, I DIDN'T SPECIFY, I WANTED TO MAKE OVERVIEWS OF THE ORIGINAL LEVELS FOR BLUE SHIFT (I'M NOT MAKING BLUE SHIFT LEVELS) I'M TRYING TO MAKE A MAP OF THE COMPLETE BLACKMESA FACILITY BY USING OVERVIEW1 FROM ALL OF THE MODS
Re: overviews for blue shift Posted by Cash Car Star on Sun Sep 7th 2003 at 12:56am
Cash Car Star
1260 posts
Posted 2003-09-07 12:56am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
You can still move the levels into the valve directory and open them up in single player halflife. You may need to extract them from the pak file first, though. Just copy the wads, models, sprites and sounds too and nothing should crash; maybe a few entities won't initialize but nothing major.

And what's with the all caps?
Re: overviews for blue shift Posted by asterix_vader on Sun Sep 7th 2003 at 1:01am
asterix_vader
494 posts
Posted 2003-09-07 1:01am
494 posts 49 snarkmarks Registered: Aug 29th 2003 Occupation: Trying to find one Location: Peru
blue shift is as hl.exe v.1100 and, the overview command was implemented in hl.exe v.1110 ..... (or not? :confused: )
Re: overviews for blue shift Posted by MASTERMIND on Sun Sep 7th 2003 at 4:20am
MASTERMIND
24 posts
Posted 2003-09-07 4:20am
24 posts 112 snarkmarks Registered: Sep 6th 2003 Occupation: none Location: Indiana
Sorry cash car star, that didn't work, it still crashed