New Models

New Models

Re: New Models Posted by TealSlut on Sun Jan 25th 2004 at 2:29pm
TealSlut
28 posts
Posted 2004-01-25 2:29pm
TealSlut
member
28 posts 3 snarkmarks Registered: May 29th 2003 Occupation: Pupil Location: England, Leeds
I'm making a mod called E-NYGMA with 3 other poeple. Ii trying to open gordon.mdl so i can add him going into a car. I import it fine, convert it and but when i try to open it my computer crashes, is this becasue my computer is a piece of piss, or because I am not doing this right.

Oh, does any one want to become the main Modeler for the mod. E-mail me if you are interested. (See my profile.)

Its pretty big! :popcorn:
Re: New Models Posted by TealSlut on Sun Jan 25th 2004 at 2:36pm
TealSlut
28 posts
Posted 2004-01-25 2:36pm
TealSlut
member
28 posts 3 snarkmarks Registered: May 29th 2003 Occupation: Pupil Location: England, Leeds
Oh shucks i will type the pot here anyway:

Gordon goes to work, sumething goes wrong. (like a pipe burst) In that big machine room in black mesa. Which subsequently blows up(KABOOOOM!), Gordon escapes into a near by transporter and goes back to the past when black mesa is being built, but the G-man from the future is trying to stop black mesa from being built. Gordon goes exploring (why the pipe burst). Gordon corners the gman and gman goes in a teleporter and goes to XEN. Gordon follows, so you have to destroy him and XEN by gettin 6 keys around XEN to activate a bomb. ANOTHER BIG CONSPIRISIE IS REAVELED ALONG THE LINES SUMWHERE(TBC).
Re: New Models Posted by matt on Sun Jan 25th 2004 at 2:40pm
matt
1100 posts
Posted 2004-01-25 2:40pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
I'm in, but how it'll turn out is anybodies guess.
Re: New Models Posted by SHeeP on Sun Jan 25th 2004 at 3:19pm
SHeeP
118 posts
Posted 2004-01-25 3:19pm
SHeeP
member
118 posts 52 snarkmarks Registered: Jan 4th 2004 Occupation: bum Location: uk, england
for the model thing^ read some tutorials :razz:

for the mod story , the xen and big bomb key card things a bit poke646 mebe? not that thats a bad thing
Re: New Models Posted by OtZman on Sun Jan 25th 2004 at 3:50pm
OtZman
1890 posts
Posted 2004-01-25 3:50pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
The story sounds... cool.
Re: New Models Posted by matt on Sun Jan 25th 2004 at 4:09pm
matt
1100 posts
Posted 2004-01-25 4:09pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Hopefully I'll be able to bully tealslut into giving it a better name!
Re: New Models Posted by Kapten Ljusdal on Sun Jan 25th 2004 at 4:58pm
Kapten Ljusdal
312 posts
Posted 2004-01-25 4:58pm
312 posts 31 snarkmarks Registered: May 3rd 2003
Why 'E-NYGMA'?
Re: New Models Posted by matt on Mon Jan 26th 2004 at 11:29am
matt
1100 posts
Posted 2004-01-26 11:29am
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Don't ask. The origional version we discussed on MSN was going to be.... rather dodgey shall we say?

:dodgy:
Re: New Models Posted by Gollum on Mon Jan 26th 2004 at 1:12pm
Gollum
1268 posts
Posted 2004-01-26 1:12pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
The story sounds lame, to be honest :/ It sounds exactly like one of those mods. that will never get done. But good luck anyway!
Re: New Models Posted by matt on Mon Jan 26th 2004 at 1:15pm
matt
1100 posts
Posted 2004-01-26 1:15pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Gollum said:
The story sounds lame, to be honest :/ It sounds exactly like one of those mods. that will never get done. But good luck anyway!
I have to agree and disagree with you on that. Yes the stroy sucks ass, but I've just recieved the files from wil5on, so I can do my bit. :razz:
Re: New Models Posted by Gollum on Mon Jan 26th 2004 at 2:10pm
Gollum
1268 posts
Posted 2004-01-26 2:10pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Well, the first thing a mod. needs is a team, so you're one step closer to success :smile: I recommend limiting the scope of the mod. somewhat unless you can recruit a large team or are prepared to put in a lot of work.
Re: New Models Posted by matt on Mon Jan 26th 2004 at 5:39pm
matt
1100 posts
Posted 2004-01-26 5:39pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Theres four of us, inlcluding wil5on, and he knows something about modding. We'll stick to the KISS principle, and hopefully everything should turn out ok.
Re: New Models Posted by Gollum on Mon Jan 26th 2004 at 6:05pm
Gollum
1268 posts
Posted 2004-01-26 6:05pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
KISS?

Keep It S**t Simple?
Re: New Models Posted by matt on Mon Jan 26th 2004 at 6:25pm
matt
1100 posts
Posted 2004-01-26 6:25pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Gollum said:
KISS?

Keep It S**t Simple?
Damn straight.
Re: New Models Posted by Cash Car Star on Mon Jan 26th 2004 at 8:03pm
Cash Car Star
1260 posts
Posted 2004-01-26 8:03pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
I like Keep It Simple, Stupid because it's more insulting.
Re: New Models Posted by matt on Mon Jan 26th 2004 at 8:12pm
matt
1100 posts
Posted 2004-01-26 8:12pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Cash Car Star said:
I like Keep It Simple, Stupid because it's more insulting.
hence my useage of it.
Re: New Models Posted by wil5on on Tue Jan 27th 2004 at 5:08am
wil5on
1733 posts
Posted 2004-01-27 5:08am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
matt said:
Theres four of us, inlcluding wil5on, and he knows something about modding.
Aw, shucks. All I did was Big Scientists, and that was more of a bunch of SP maps than a mod.

Spirit 'o' HL Rocks! http://spirit.valve-erc.com
Re: New Models Posted by matt on Tue Jan 27th 2004 at 11:45am
matt
1100 posts
Posted 2004-01-27 11:45am
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
You will have to tell me how to link the levels together and how to make the .PAK files.
Re: New Models Posted by wil5on on Wed Jan 28th 2004 at 10:13am
wil5on
1733 posts
Posted 2004-01-28 10:13am
wil5on
member
1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
matt said:
You will have to tell me how to link the levels together and how to make the .PAK files.
Linking levels together isnt a science, its an art. I might write a tut sometime if I've got time. Mebbe theres a tut already here, I'll check...

PAK files? Get Pakscape. Best pak editor I've seen.
Re: New Models Posted by Orpheus on Wed Jan 28th 2004 at 11:29am
Orpheus
13860 posts
Posted 2004-01-28 11:29am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
"Keep It Simple, Stupid" is more accurate, considering the complexity of some biowaste i wouldn't think "Keep It s**t Simple" to mean easy/uncomplicated.

since most of SP forbade me talking about poop, i wont even mention the kind with corn in it... /runs
Re: New Models Posted by Leperous on Sat Jan 31st 2004 at 12:56am
Leperous
3382 posts
Posted 2004-01-31 12:56am
Leperous
Creator of SnarkPit!
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3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
Orpheus said:
since most of SP forbade me talking about poop, i wont even mention the kind with corn in it... /runs
Let us hope we never return to those dark, brown-stained days of nothing but 'poop talk' :wink: