Re: The Volverito
Posted by Dr Brasso on
Mon Jan 26th 2004 at 4:29pm
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vary nice aze....its a little too clean for a milkshape model....maya? skins in mind? gj...
Doc B... :dodgy:
Re: The Volverito
Posted by KoRnFlakes on
Mon Jan 26th 2004 at 4:38pm
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Great stuff aze m8 :smile:
Re: The Volverito
Posted by azelito on
Mon Jan 26th 2004 at 5:18pm
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It was done in 3Ds Max and the remaining detail is left for the skinner.
Re: The Volverito
Posted by Dr Brasso on
Mon Jan 26th 2004 at 5:20pm
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cool...i take it yer not gonna do the skinning? seems thats an integral part bud... :heee:
Doc B... :dodgy:
Re: The Volverito
Posted by KoRnFlakes on
Mon Jan 26th 2004 at 5:22pm
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be sure to give me the mesh so I can try skinning it :smile: I need a model to test adding a weapon to CoD.
Re: The Volverito
Posted by azelito on
Mon Jan 26th 2004 at 5:27pm
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Ive got a peep whos gonna do the skinning but I will also try it out myself.. We'll see, I just need it frugging meshed!
Re: The Volverito
Posted by matt on
Mon Jan 26th 2004 at 5:33pm
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like the sight. Keeping the barrel long is always good. Installing maya from the ut2003 cd. See what i can do.
Re: The Volverito
Posted by Tracer Bullet on
Tue Jan 27th 2004 at 7:41pm
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Looks damn good man. I just started modeling as well, so I'm curious. how many individual pices is that? just as it shows in the disassembled view?
Re: The Volverito
Posted by azelito on
Tue Jan 27th 2004 at 8:26pm
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Well, as groups, those are the parts. But when i modeled it I made on side of the handle as one piece and then mirrored it. The main part is just one thing wich I drew up with the line tool in 3Ds Max. Then I carved the hole for the cylinder. The cylinder is obviously one object with lots of holes in it. The pipe is one object. The rear sights are one object and the front sight is 2. The hammer is one and the thing you pull to get the cylinder out is one. The additions to the cylinders are 3 objects. The triggerguard is one and the trigger another. The scope was extruded and beveled out of one cylinder except for the little wheel on the side.
That makes it... 17 pieces. Hmm..
Re: The Volverito
Posted by scary_jeff on
Tue Jan 27th 2004 at 10:48pm
Posted
2004-01-27 10:48pm
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The model does look good, but I think you definately need to be able to make the skins... so often you see some mod has 'new weapon renders' and they are unskinned and it seems to me like most of the work is making the skins and animations for your model, and that going from an unskinned model to a working in game weapon takes a lot longer than going from opening 3DSmax to having an unskinned model.
Re: The Volverito
Posted by azelito on
Wed Jan 28th 2004 at 6:48am
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The problem is not to skin the gun, its to mesh it. Do you homework jeffl0r.
Re: The Volverito
Posted by scary_jeff on
Wed Jan 28th 2004 at 12:16pm
Posted
2004-01-28 12:16pm
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OK well still the hard part wouldn't appear to be actually making the unskinned model.