The Volverito

The Volverito

Re: The Volverito Posted by azelito on Mon Jan 26th 2004 at 4:25pm
azelito
570 posts
Posted 2004-01-26 4:25pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Ahoy if its not azelito on the modeling track! This is my second model ever wich I finished a while ago. Im now looking for a mesher and hopefully I might get it released for TS... Anyway, renders!

User posted image

User posted image

User posted image

User posted image

User posted image

PC is 1600 with the scope and 5 bullets included, C&C etc..
Re: The Volverito Posted by Dr Brasso on Mon Jan 26th 2004 at 4:29pm
Dr Brasso
1878 posts
Posted 2004-01-26 4:29pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
vary nice aze....its a little too clean for a milkshape model....maya? skins in mind? gj...

Doc B... :dodgy:
Re: The Volverito Posted by KoRnFlakes on Mon Jan 26th 2004 at 4:38pm
KoRnFlakes
1125 posts
Posted 2004-01-26 4:38pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Great stuff aze m8 :smile:
Re: The Volverito Posted by azelito on Mon Jan 26th 2004 at 5:18pm
azelito
570 posts
Posted 2004-01-26 5:18pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
It was done in 3Ds Max and the remaining detail is left for the skinner.
Re: The Volverito Posted by Dr Brasso on Mon Jan 26th 2004 at 5:20pm
Dr Brasso
1878 posts
Posted 2004-01-26 5:20pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
cool...i take it yer not gonna do the skinning? seems thats an integral part bud... :heee:

Doc B... :dodgy:
Re: The Volverito Posted by KoRnFlakes on Mon Jan 26th 2004 at 5:22pm
KoRnFlakes
1125 posts
Posted 2004-01-26 5:22pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
be sure to give me the mesh so I can try skinning it :smile: I need a model to test adding a weapon to CoD.
Re: The Volverito Posted by Forceflow on Mon Jan 26th 2004 at 5:22pm
Forceflow
2420 posts
Posted 2004-01-26 5:22pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Looks great, az.
Re: The Volverito Posted by azelito on Mon Jan 26th 2004 at 5:27pm
azelito
570 posts
Posted 2004-01-26 5:27pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Ive got a peep whos gonna do the skinning but I will also try it out myself.. We'll see, I just need it frugging meshed!
Re: The Volverito Posted by matt on Mon Jan 26th 2004 at 5:33pm
matt
1100 posts
Posted 2004-01-26 5:33pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
like the sight. Keeping the barrel long is always good. Installing maya from the ut2003 cd. See what i can do.
Re: The Volverito Posted by azelito on Tue Jan 27th 2004 at 6:51pm
azelito
570 posts
Posted 2004-01-27 6:51pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
BUMP!! Oi, I aint got nearly enough responds to this! Dont think Im letting it go that easily.. :leper:
Re: The Volverito Posted by matt on Tue Jan 27th 2004 at 7:20pm
matt
1100 posts
Posted 2004-01-27 7:20pm
matt
member
1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
oh no!
Re: The Volverito Posted by Tracer Bullet on Tue Jan 27th 2004 at 7:41pm
Tracer Bullet
2271 posts
Posted 2004-01-27 7:41pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Looks damn good man. I just started modeling as well, so I'm curious. how many individual pices is that? just as it shows in the disassembled view?
Re: The Volverito Posted by azelito on Tue Jan 27th 2004 at 8:26pm
azelito
570 posts
Posted 2004-01-27 8:26pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Well, as groups, those are the parts. But when i modeled it I made on side of the handle as one piece and then mirrored it. The main part is just one thing wich I drew up with the line tool in 3Ds Max. Then I carved the hole for the cylinder. The cylinder is obviously one object with lots of holes in it. The pipe is one object. The rear sights are one object and the front sight is 2. The hammer is one and the thing you pull to get the cylinder out is one. The additions to the cylinders are 3 objects. The triggerguard is one and the trigger another. The scope was extruded and beveled out of one cylinder except for the little wheel on the side.

That makes it... 17 pieces. Hmm..
Re: The Volverito Posted by DeathMedic3rd on Tue Jan 27th 2004 at 8:43pm
DeathMedic3rd
48 posts
Posted 2004-01-27 8:43pm
48 posts 25 snarkmarks Registered: Nov 3rd 2003 Location: England
that is sweet. :biggrin:
Re: The Volverito Posted by OtZman on Tue Jan 27th 2004 at 9:52pm
OtZman
1890 posts
Posted 2004-01-27 9:52pm
OtZman
member
1890 posts 218 snarkmarks Registered: Jul 12th 2003 Occupation: Student Location: Sweden
...cool gun...
Re: The Volverito Posted by scary_jeff on Tue Jan 27th 2004 at 10:48pm
scary_jeff
1614 posts
Posted 2004-01-27 10:48pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
The model does look good, but I think you definately need to be able to make the skins... so often you see some mod has 'new weapon renders' and they are unskinned and it seems to me like most of the work is making the skins and animations for your model, and that going from an unskinned model to a working in game weapon takes a lot longer than going from opening 3DSmax to having an unskinned model.
Re: The Volverito Posted by azelito on Wed Jan 28th 2004 at 6:48am
azelito
570 posts
Posted 2004-01-28 6:48am
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
The problem is not to skin the gun, its to mesh it. Do you homework jeffl0r.
Re: The Volverito Posted by scary_jeff on Wed Jan 28th 2004 at 12:16pm
scary_jeff
1614 posts
Posted 2004-01-28 12:16pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
OK well still the hard part wouldn't appear to be actually making the unskinned model.