Re: Far Cry, again
Posted by Cassius on
Thu Jan 29th 2004 at 6:02am
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In the immortal words of Tyler Durden, sticking feathers up your ass does not make you a chicken, and likewise something with a high polygon count does not equal something beautiful.
Re: Far Cry, again
Posted by Skeletor on
Thu Jan 29th 2004 at 6:03am
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It won't load for me. :sad:
Re: Far Cry, again
Posted by Crono on
Thu Jan 29th 2004 at 6:11am
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I found Far Cry to look rather nice, not realistic, but nice nonetheless. However The visual quality (And I mean quality quite literally as in polys) is astounding, but it doesn't make up for the gameplay. I just find it annoying that Aiming while standing doesn't do much. Or that a hand gun is more accurate then a sniper rifle, not many people shake if they're laying on the ground holding a rifle . . I really think the scope can move slightly without you doing anything, but for it to sway and crap like it does in Far Cry is rediculous, it should be dependant on the mouse movements, but it obviously isn't . . . this happens in a lot of games to make the weapon "fare", if they want it to be fair, make all the other weapons realistic and it will be. Ah . . . but no one will listen to my suggestions. Anyway, Far Cry just seems to be some big ass eyecandy, and The textures are a little flawed in my opinion, they just . . . don't look right.
Re: Far Cry, again
Posted by Cassius on
Thu Jan 29th 2004 at 6:16am
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It really is kind of pathetic. Fairly nice engine, s**tty level/texture design.
Re: Far Cry, again
Posted by Gorbachev on
Thu Jan 29th 2004 at 6:50am
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I find it much more impressive to combine gameplay, look and efficiency (examples that you actually understand the game engine and can push it to limits without disrupting the game.)
Re: Far Cry, again
Posted by 2dmin on
Thu Jan 29th 2004 at 7:07am
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mmm got this game at a lan today :smile:
I love the graphics engine, but I agree the "realism" of the game leaves much to be desired... The weapons accuracies are indeed offputting, considering spamming with a P90 SMG at any range seems to be more effective than a well placed Desert Eagle shot. I love the level of interactivity in the game. Me and my friends had hours of fun playing with the objects in the world, with the ragdoll physics :biggrin:
I'm looking forward to this game :smile:
Hopefully by the time they release the full game they will have fixed some of the view bugs / AI bugs.
I ran the game on 1280x1024x32 with all the settings at Very High and didn't notice any lag at all. I run my card with AA x 6 .
Note: Shoot the chain the holds up the dead shark, and roll it into the water. It makes a great raft :razz:
Re: Far Cry, again
Posted by Tracer Bullet on
Thu Jan 29th 2004 at 7:22am
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What is with all the new games? do they try to make the world look like it is made out of plastic? and don't they realize that mountainous turrain is NOT smooth? in many ways I think good old HL is more realistic in appearence than most of the newer games. the emphisis on smooth curves makes everything look wrong.
Re: Far Cry, again
Posted by Crono on
Thu Jan 29th 2004 at 7:49am
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Dunno, man. I think Call of Duty did a fine job though. And in all honesty, I really think the terrain in Halo looks wonderful, the guns are a different matter lol. As for games that are coming out I don't think the developers really want to make the terrains realistic looking, simply because (take Far Cry for example) They want to use those polys for other things, like water and plants. If they made the terrain amazingly realistic everything else would be compromised, thus the trade off. HL has the ability for some really nice rock terrains, but as we all know, the texture actually has A LOT to do with the way something looks, it can give the illusion of many things, so, it seems, they should adjust their textures accordingly, instead of going back and redo-ing half of the games level designs. (Although it would help.)
Re: Far Cry, again
Posted by Orpheus on
Thu Jan 29th 2004 at 8:23am
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ATM i am in a rush and cannot comment on the game, except to say that CoD looks better, but that doesn't retract from the beauty of these shots tho, i find the plasticness of them to be nice personally.
but i do feel it is my obligation to say that 700+k jpg's is just..... well you know :/
the links and the warning do help, honest they do, but on 56k? MINUTES TO DOWNLOAD GUYS, MINUTES!
/ rant :biggrin:
Re: Far Cry, again
Posted by Kage_Prototype on
Thu Jan 29th 2004 at 9:42am
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It certainly looks nice, but it doesn't make up for the ridiculous difficulty. And the jeep on that level feels incredibly useless.
Re: Far Cry, again
Posted by 2dmin on
Thu Jan 29th 2004 at 9:54am
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oooer me and my friend just completed it by just using knife and rocks ^_^
sif the jeep is useless, the jeep is teh pwnz0r !!! go back to driving school, newb :razz:
Re: Far Cry, again
Posted by Kage_Prototype on
Thu Jan 29th 2004 at 3:42pm
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...no really, there's no use for it at all...it's just there...
Re: Far Cry, again
Posted by Kage_Prototype on
Thu Jan 29th 2004 at 4:23pm
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/me backs away from Orpheus slowly
:razz:
Re: Far Cry, again
Posted by 2dmin on
Thu Jan 29th 2004 at 10:59pm
Posted
2004-01-29 10:59pm
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And I suppose you know that from experience, Orpheus?
/runz :razz:
Re: Far Cry, again
Posted by Yak_Fighter on
Thu Jan 29th 2004 at 11:28pm
Posted
2004-01-29 11:28pm
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On one hand, the plants and terrain look good if you ignore the cartoony, high reflective nature of them. The gameplay looks different with all the outdoors stuff.
On the other hand, the over-shinyness of everything looks like crap (or Doom 3) and looks less realistic and convincing than Toy Story. The overbrightening of the graphics makes the fancy foliage pointless as well because it sure seems like it would be simple to pick out the bad guys from the trees.
In short, Ghost Recon pulled off the forest/jungle themes better and a few years ago. :razz:
Re: Far Cry, again
Posted by Cassius on
Fri Jan 30th 2004 at 12:05am
Posted
2004-01-30 12:05am
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HI_Jungle was better, FFS.
The forest has been an HL mapper's dream for a long time, but just play HI_Columbia - probably the one map to successfully execute the ideal forest, and it's terribly hard to play in because you can't see s**t.
I don't know if that rings true for this game, though.
Re: Far Cry, again
Posted by 2dmin on
Fri Jan 30th 2004 at 2:44am
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hahahah my friend with his Radeon 9800 XL (A card made by a Germn company, supposed to be between a Radeon 9800 and a 9800 Pro) played the game fine like mine, until after about 3 hours of playing it, when it got MASSIVE ARTIFACTS. All the models had black blobs around the outside, and even OGC couldn't have made a better wallhack than we had. I think it was his card overheating, does anyone else know? It couldn't have been the demo itself. Also my other friend's Geforce 4 Ti 4200 after playing for about 2 hours on medium level graphics was getting artifacts, ie. the sky brush and anything more than 20 metres away becoming massive blobs.
Re: Far Cry, again
Posted by Crono on
Fri Jan 30th 2004 at 4:08am
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They're probably overclocked at too high of a rate. They'd overheat no matter what game they were playing (as long as the game demanded all the resources) while they were overclocked. There's usually two options, play your games at lower rates and de-overclock the card or get a bigger fan lol.
I'm running the same card as the latter friend, I have it barley overclocked though, since it's fan isn't very reliable past 110% (or so).
Re: Far Cry, again
Posted by SHeeP on
Fri Jan 30th 2004 at 8:22pm
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just finished downloading it on 56k :biggrin: same crits as the rest of u , but also liked the nice details like leafs shadows on ur gun creating nice dappling effects and shooting dead people is also pretty :smile:
Re: Far Cry, again
Posted by 7dk2h4md720ih on
Fri Jan 30th 2004 at 9:29pm
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Looks pretty, plays s**tty.
(Dave original) :biggrin:
Re: Far Cry, again
Posted by Crono on
Fri Jan 30th 2004 at 11:25pm
Posted
2004-01-30 11:25pm
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drools goddammit Call of Duty kicks ass :biggrin:
Re: Far Cry, again
Posted by Juim on
Sat Jan 31st 2004 at 12:56am
Posted
2004-01-31 12:56am
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Yah, and not a round brush in the whole thing. Static skies, repetetive texturing, and still a great map. Goes to show the difference between style and substance.
Re: Far Cry, again
Posted by Crono on
Sat Jan 31st 2004 at 6:35am
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If you didn't like Medal Of Honor, then you most likely wont like Call of Duty, Infinity Ward, the group who made the game, came from the Medal Of Honor team. In my personal opinion I think Call of Duty is better then Medal Of Honor, in general, but damn Spearhead was awesome, it was way better then Allied Assult and Breakthrough, I'm not sure why, but it was. As for saying HL is better, I don't agree, I don't think they can really be compared. HL wasn't meant to be a realistic game, Medal of Honor is trying to be realistic, just as Call of Duty is trying to be more realistic. As for the Quake series, their point is to be as unrealistic as possible, it seems. It all depends on your tastes. I Like most of the FPSers that are coming out, They're all pretty damn fun. Although it did take awhile for me to accomodate a taste for MOHAA, I loved it once I actually played through it. I think the reason why is that it takes patience, where as HL doesn't, HL, you run and shoot, which kicks ass, but A lot of times I like a little more stragity, or to take some more time, with MOHAA and most parts of COD, you have to do this, because you'll simply get shot to holy hell if you don't and I like that. But that's just me.
However, HL is the most dynamic FPS that's come out to date. Most other FPS aren't really made abundantly clear of how to really edit them, HL has plenty of documentation, as well as an editor that practically any level of designer can use.
Anyway, I'm babbling, so I'll stop.
Oh, I was gonna slap some screenshots of Postal 2 up here, but the damn thing doesn't have a screenshot button and if I use print screen it only copies the map, the sprites aren't copied at all :sad:
Re: Far Cry, again
Posted by Tracer Bullet on
Sat Jan 31st 2004 at 7:49am
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I'm curious, what about stalkyard makes it the best HLDM map ever? I never liked it that much. it's just a doughnut filled with boxes as far as I can see.