Re: [map] cs_militia_tunnel_beta1
Posted by Andrei on
Tue Dec 28th 2004 at 6:37pm
Andrei
member
2455 posts
1248 snarkmarks
Registered:
Sep 15th 2003
Location: Bucharest, Romania
Dead link, bad looking map bleah.
Re: [map] cs_militia_tunnel_beta1
Posted by 7dk2h4md720ih on
Wed Dec 29th 2004 at 4:01am
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
'Please only post helpful comments such as corrections or additions to the map'
No need to be dicks guys.
Re: [map] cs_militia_tunnel_beta1
Posted by habboi on
Wed Dec 29th 2004 at 11:42am
Posted
2004-12-29 11:42am
habboi
The Spammer of Snarkpit
member
782 posts
178 snarkmarks
Registered:
Dec 11th 2004
Location: United Kingdom
There not being dicks there helping him by saying that he/she has put no effort what so ever into that map! I wouldnt mind if it was the first map ever but if there not that new then i will spit on them for making the source engine lok so crap :O its appauling
Start again is my advice
Re: [map] cs_militia_tunnel_beta1
Posted by Forceflow on
Wed Dec 29th 2004 at 12:37pm
Posted
2004-12-29 12:37pm
2420 posts
451 snarkmarks
Registered:
Nov 6th 2003
Occupation: Engineering Student (CS)
Location: Belgium
It looks really blocky and uninspired, even for a sniper map. What's the use of a bunch of flamable things when it's a sniper map ? On a sniper map, people are on a great distance from eachother, and it would be really stupid to take a walk through those barrels.
Re: [map] cs_militia_tunnel_beta1
Posted by Desert Gunner on
Wed Dec 29th 2004 at 2:03pm
36 posts
4 snarkmarks
Registered:
Nov 30th 2004
Location: United States
I would suggest reading all the tuts we have, and spice up the architecture a lot. I would put a sky box around the map in the place of the one you have.
Re: [map] cs_militia_tunnel_beta1
Posted by TMA-2 on
Sat Jan 22nd 2005 at 2:41am
TMA-2
member
26 posts
13 snarkmarks
Registered:
Dec 10th 2004
Occupation: Student
Location: U.S.
Very blocky and undetailed. Since when are pews (if that's what they're supposed to be in the third screenshot) made out of stone? The lights are also placed very randomly, and without any apparent source. Err... good job on not making it fullbright, though.