[map] cs_militia_tunnel_beta1

[map] cs_militia_tunnel_beta1

Re: [map] cs_militia_tunnel_beta1 Posted by g0dl1ke on Tue Dec 28th 2004 at 6:15pm
g0dl1ke
1 post
Posted 2004-12-28 6:15pm
g0dl1ke
member
1 post 10 snarkmarks Registered: Dec 28th 2004 Occupation: student Location: finland
This is a a discussion topic for the map "cs_militia_tunnel_beta1" by g0dl1ke which can be found here

Map description:

great sniping map

Map screenshots:
Loading embedded content: Map #1482
Re: [map] cs_militia_tunnel_beta1 Posted by Andrei on Tue Dec 28th 2004 at 6:37pm
Andrei
2455 posts
Posted 2004-12-28 6:37pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Dead link, bad looking map bleah.
Re: [map] cs_militia_tunnel_beta1 Posted by Jezpuh on Tue Dec 28th 2004 at 6:58pm
Jezpuh
115 posts
Posted 2004-12-28 6:58pm
Jezpuh
member
115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
Did you even try?
Re: [map] cs_militia_tunnel_beta1 Posted by 7dk2h4md720ih on Wed Dec 29th 2004 at 4:01am
7dk2h4md720ih
1976 posts
Posted 2004-12-29 4:01am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
'Please only post helpful comments such as corrections or additions to the map'

No need to be dicks guys.
Re: [map] cs_militia_tunnel_beta1 Posted by habboi on Wed Dec 29th 2004 at 11:42am
habboi
782 posts
Posted 2004-12-29 11:42am
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
There not being dicks there helping him by saying that he/she has put no effort what so ever into that map! I wouldnt mind if it was the first map ever but if there not that new then i will spit on them for making the source engine lok so crap :O its appauling

Start again is my advice
Re: [map] cs_militia_tunnel_beta1 Posted by Forceflow on Wed Dec 29th 2004 at 12:37pm
Forceflow
2420 posts
Posted 2004-12-29 12:37pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
It looks really blocky and uninspired, even for a sniper map. What's the use of a bunch of flamable things when it's a sniper map ? On a sniper map, people are on a great distance from eachother, and it would be really stupid to take a walk through those barrels.
Re: [map] cs_militia_tunnel_beta1 Posted by Desert Gunner on Wed Dec 29th 2004 at 2:03pm
Desert Gunner
36 posts
Posted 2004-12-29 2:03pm
36 posts 4 snarkmarks Registered: Nov 30th 2004 Location: United States
I would suggest reading all the tuts we have, and spice up the architecture a lot. I would put a sky box around the map in the place of the one you have.
Re: [map] cs_militia_tunnel_beta1 Posted by TMA-2 on Sat Jan 22nd 2005 at 2:41am
TMA-2
26 posts
Posted 2005-01-22 2:41am
TMA-2
member
26 posts 13 snarkmarks Registered: Dec 10th 2004 Occupation: Student Location: U.S.
Very blocky and undetailed. Since when are pews (if that's what they're supposed to be in the third screenshot) made out of stone? The lights are also placed very randomly, and without any apparent source. Err... good job on not making it fullbright, though.