Re: 3D models to 2D textures
Posted by ReNo on
Mon Sep 8th 2003 at 3:00pm
ReNo
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Not sure where he got it, but my flatmate grabbed some videos of Softimage presentations at ECTS covering HL2 editing. One of them is all about normal mapping, which is using the lightmaps of a 3D model on a 2D texture, so that lighting reacts realistically to the texture even on a flat surface. Sounds like most textures in HL2 will be made by taking renders of 3D models going by this, so you texture artists might wanna start learning Gollum's approach to texturing.
Re: 3D models to 2D textures
Posted by ReNo on
Mon Sep 8th 2003 at 3:14pm
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Thanks, I knocked it up last night, was bored of the old rat :wink:
Re: 3D models to 2D textures
Posted by Dr Brasso on
Mon Sep 8th 2003 at 3:22pm
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weeellllll....lets see.....i have the files....
but at 120 megs total, and thats just the collection of small ones, im thinkin i wont be able to upload em to the pit....Lep....whats the limit sir?
Doc B... :dodgy:
Re: 3D models to 2D textures
Posted by ReNo on
Mon Sep 8th 2003 at 3:27pm
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How many videos are there doc? I only saw 2 of them - one on normal mapping, and the other on animation of Alyx.
Re: 3D models to 2D textures
Posted by ReNo on
Mon Sep 8th 2003 at 3:44pm
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Ah I meant the techy ones, rather than the gameplay one, which I assume is the one shown at E3 a while back?
Re: 3D models to 2D textures
Posted by Jinx on
Mon Sep 8th 2003 at 4:07pm
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[edit2] yeah this was discussed before. there are several mirrors at edgefiles, so I guess I won't bother.
Re: 3D models to 2D textures
Posted by Vash on
Mon Sep 8th 2003 at 9:50pm
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Reno this may be stupid and off topic, but is your name/avatar the Reno from Final Fantasy 7?
Re: 3D models to 2D textures
Posted by gimpinthesink on
Tue Sep 9th 2003 at 2:05am
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yeh it dows seem not to be working right I had to refresh a coupple of times before it worked