Re: Op4_Camper_Hunting
Posted by Lekki on
Tue Feb 10th 2004 at 11:26am
Posted
2004-02-10 11:26am
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Tell us what You think abut this map. We think it's best for LAN but we haven't played it over internet :smile: A review would be most welcome!
Re: Op4_Camper_Hunting
Posted by matt on
Tue Feb 10th 2004 at 12:54pm
Posted
2004-02-10 12:54pm
matt
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soz but I agree with gollum.
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i made a map like that once but with less crap around it.
i think it was the first map ive ever made and it ran the r speeds into the 1000's on my old s**tty pc
Re: Op4_Camper_Hunting
Posted by Lekki on
Tue Feb 10th 2004 at 1:31pm
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We don't think that there are too many windows because it was the general idea to make as many firing positions as possible. This map is about gameplay not looks and the r_speeds are used on that because most of the time You can see everything that is happening on the map and react to it instead of enjoying some 'beautiful corridor' with no players in it. We must agree that the achitecture is mostly created out of ordinary cubes :biggrin: We used plain lighting so that the players were easily visible and they could not camp so easily. Try to play it with someone instead of just seeing it!
Re: Op4_Camper_Hunting
Posted by matt on
Tue Feb 10th 2004 at 1:39pm
matt
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"We?" so you're more than one person then?
Re: Op4_Camper_Hunting
Posted by Lekki on
Tue Feb 10th 2004 at 2:27pm
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For antianticampersquad - if You made a map like this we would like to see it very much but we cant find it on Your page beacuse apparently the link is broken.
Yes there is two of us... :smile:
And for Gollum - we just seen Your maps... well de gustibus non est disputandum but we don't like colors and textures like in a circus.
Re: Op4_Camper_Hunting
Posted by Gollum on
Tue Feb 10th 2004 at 2:42pm
Gollum
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The colouring of my maps is totally irrelevant to whether your map is ugly. Indeed, my maps in general are totally irrelevant to the quality of your work.
I have never, and will never defend against criticisms of my work by sniping at my detractors. That is the attitude of an immature fool who has nothing to gain from harsh - but fair - criticism.
The quality of artistic criticism is hardly related to the critic's artistic ability.
Incidentally, I am aware that gmdm1 is excessively colourful in places. I am also aware that the texturing in gmdm2 is a shortcoming of the map, although I do not think it is lurid.
--
PS quoting Latin does not make you look clever. Ceteris paribus, it just makes you look like a tit.
Re: Op4_Camper_Hunting
Posted by Cassius on
Tue Feb 10th 2004 at 2:53pm
Cassius
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Well Christ, Gollum, don't crucify the man.
Re: Op4_Camper_Hunting
Posted by Gollum on
Tue Feb 10th 2004 at 3:01pm
Gollum
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shudder Well I'm sorry that I've been grouchy lately, but my tolerance for fools is as low online as it is in real life. Maybe I just shouldn't bother commenting on rubbish maps in the future. Obviously they only want positive comments :rolleyes:
Or maybe I'm just getting old and grumpy. sigh
Re: Op4_Camper_Hunting
Posted by Dr Brasso on
Tue Feb 10th 2004 at 3:23pm
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Occupation: cad drafter
Location: Omaha,NE
yeah yer a crabby old fart these days arentya, old man??.../runs
seriously tho, gollum touched on some very important points....folks may download this map, and try it out, but i expect after about an hour of play (and this is being generous, imho) it'll be tossed on the ole "pile"....theres nothing here to keep a person wanting to come back and play it again....same old crates, same old cinder blocks, etc etc etc...it si very bland for an OP4 map, i'd say you and your counterpart should take a day or three and really just wotk on the aspects gollum has pointed out, and it could be a good map, both in gameplay, and looks.../my 2 cents....
Doc Brass... :dodgy:
Re: Op4_Camper_Hunting
Posted by trampus on
Tue Feb 10th 2004 at 4:08pm
trampus
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ooooo v.gd, v.gd indeed, me not sure bout the far right tower in the second shot where the gap is looks a bit too open, mabe a vent/window?
looks like a fun deathmatch map!
Re: Op4_Camper_Hunting
Posted by ReNo on
Tue Feb 10th 2004 at 4:11pm
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I think Gollum has been a bit harsh on this map, as while it doesn't look anything special, it doesn't look too bad either. To me it LOOKS similar in gameplay style to some levels of Gustavo's such as Burning Hate (that could be the wrong name), Isotonic by Wolf, and even official levels such as Crossfire and, to an extent Boot_camp. And while I don't want to sound like I'm jumping on the bandwagon, it is unlikely this will play better than any of those given they for the most part look better and all run better than this.
BUT do NOT think that just because people don't have time to play maps they have no right to be here. The snarkpit is a relativey long running community and certain members here have a lot of loyalty to the place, regardless on their current position on mapping. A good portion of us here have essentially given up on HL level design and even playing HL, but we hang around to help those who have not stopped, and to enjoy one anothers company.
Re: Op4_Camper_Hunting
Posted by Gwil on
Tue Feb 10th 2004 at 4:15pm
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It's essentially a good idea, but executed badly - go look at gasworks before attempting high fighting arenas like this. I only hope your sour tongues and bitter minds can be ready for input when and if you decide to share "entrenchment" with us.
Re: Op4_Camper_Hunting
Posted by Lekki on
Tue Feb 10th 2004 at 4:40pm
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Location: Poland Szczecin
There's no sense in chatting with You guys if You don't play the game. We play it on LAN so the r_speeds are no problem... and we receive mails that some people do too and have fun with the map... If You don't like such maps sorry... We responded to the critics because we think they mostly did not make sense... and We are not the ones who started the "war".
Re: Op4_Camper_Hunting
Posted by Gwil on
Tue Feb 10th 2004 at 4:44pm
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You tried to bait Gollum with sniping remarks about his own work and texturing. Irrelevant? Yes. Flamebait? Yes.
"If You don't like such maps sorry... "
Nobody said that, you asked for criticism, you got it. If you can't take what was said before about the map, there probably isnt much point using this Maps forum at all..
"There's no sense in chatting with You guys if You don't play the game."
Maybe we don't now, but I myself and i'm sure several others have years and years of playing experience behind them - I personally played HLDM, TFC, CS, OP4, DoD in serious "leagues" and ran up phone bills of near to a thousand pounds on occasion... Just because we dont play anymore (blame Steam), doesnt mean our opinions are any less valid than that of someone who plays now. Also, our experience in this field gives us an eye for a good map - and I'm certain gameplay alone does not make the best maps there for Half-Life et al.
Re: Op4_Camper_Hunting
Posted by matt on
Tue Feb 10th 2004 at 5:26pm
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Hey Lekki don't give gollum agro. He makes good maps something it would seem you have yet to experiance.
Re: Op4_Camper_Hunting
Posted by whiteLegion on
Tue Feb 10th 2004 at 7:49pm
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It must be nice being able to add whatever yoou want and not worry about r_speeds. Some nice looking jump pads would have been great for this map. Also grapples and more zen organic stuff to get to the top faster. I liked it.
Re: Op4_Camper_Hunting
Posted by scary_jeff on
Tue Feb 10th 2004 at 8:07pm
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Aug 22nd 2001
Well I think the map looks pretty nice, but I think it could look a lot better with improved lighting. For a start the light_enviroment colour is off... I think if you made it an 'evening' map, then you could have some nice shadows, and put in a few spotlights for colour and ambience, without adding to r_speeds. You could cut your r's down a bit by using one brush handrails with a masked handrail texture instead of the ones you have now, and by stretching the outside floor texture a bit (maybe 1.5x). From the look of the map, it seems like it could be made to have lower r_speeds, without taking much away from the map itself. Certainly the inside of the central building could be made more interesting, while not affecting the r_speeds outside if implemented in conjunction with proper visblocking at the doorways.
With respect to the criticisms received, It's fine that you enjoy the map on your LAN, but you have to appreciate that we are not on your LAN, and collectively have different ideas of what makes a fun map. You ask for our opinions - no matter how good your map is, or how fun you find it to play, it is very unlikely that everbody will like it. In this case, many people will not find the map fun, simply because of the very high r_speeds - this may not be a problem for you, but in posting here, you have asked what we think.
Re: Op4_Camper_Hunting
Posted by Perin on
Tue Feb 10th 2004 at 8:23pm
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Nice lighting effects and nice layout. This would be a great map for DM or CTF.
Re: Op4_Camper_Hunting
Posted by Nukem on
Thu Feb 12th 2004 at 1:49am
52 posts
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Registered:
Oct 10th 2003
Looks very fun indeed, I like the texture work alot, it all looks like it blends well.
Re: Op4_Camper_Hunting
Posted by Lekki on
Thu Feb 12th 2004 at 12:17pm
Posted
2004-02-12 12:17pm
7 posts
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Feb 10th 2004
Occupation: Student
Location: Poland Szczecin
Looks very playable I think You should have continued the work. It is obvious that not everyone can play high r_speeds maps but I think there are many people who would like to play more complicated maps and have the right hardware to do it. We have a low polygon version of Camper Hunting which we played 2 years ago on our K6-2 400Mhz with a Voodoo3 2000 and it ran at an average of 20-25fps with 3 players. I don't understand why everyone should make maps with as much polygons as they had 5 years ago when we played Half-Life on an Intel Pentium 166MMX with no hardware acceleration. Some people just play newer games like UT2003 or Q3 but We think HL's gamestyle is unique and that is why We still want to create maps for it. If You don't have the right hardware or You do not like their style just don't play them.
Re: Op4_Camper_Hunting
Posted by KoRnFlakes on
Thu Feb 12th 2004 at 1:02pm
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Doesnt matter how good your pc is, The engine is not suited to high r_speed's it will slow down on any pc purely because of the engine.