[map] dm_rampart

[map] dm_rampart

Re: [map] dm_rampart Posted by Adam Hawkins on Sun Nov 28th 2004 at 3:34pm
Adam Hawkins
858 posts
Posted 2004-11-28 3:34pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
This is a a discussion topic for the map "dm_rampart" by Adam Hawkins which can be found here

Map description:

This map started off as a second map for the recent Snarkpit mapping contest, to give me a little break from my main entry...but this one ended up being my main entry as the other wasn't ready in time. It has a cartooney castle kinda theme, with subtle lighting and colours to add to the fairytale theme. It started off as a simple small arena but grew into the monster that it is now - with 4 storeys, as I was a little worried it was too small...but it's probably a tad too big now! Weapon placement was graciously and expertly done by ReNo to great effect :)

Map screenshots:
Loading embedded content: Map #401
Re: [map] dm_rampart Posted by KoRnFlakes on Sun Nov 28th 2004 at 3:34pm
KoRnFlakes
1125 posts
Posted 2004-11-28 3:34pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
This map can keep you entertained for 2 hours or 2 minutes. Its very player dependant. Fantastic with lots of players, But because of its size a bit slow with very few.

Overall this is a map I kept, I loved it to bits & have played it 3 times online already.
Re: [map] dm_rampart Posted by Adam Hawkins on Sun Nov 28th 2004 at 3:34pm
Adam Hawkins
858 posts
Posted 2004-11-28 3:34pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
I'd love to be able to join in a game online but I don't have a fast enough connection to sort out Steam :(

Cheers for the positive feedback though! I had a lot of fun going back to DM mapping after years of plugging away on FLF maps!
Re: [map] dm_rampart Posted by beer hunter on Sun Nov 28th 2004 at 3:34pm
beer hunter
281 posts
Posted 2004-11-28 3:34pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Top map ! very nice looking, good flow and easy to navigate thru the wide corridors, lovely.

Internal corridors could do with more landmarks tho' as they seem confusing, maybe not an issue once you learn the map.
Re: [map] dm_rampart Posted by Orpheus on Sun Nov 28th 2004 at 3:34pm
Orpheus
13860 posts
Posted 2004-11-28 3:34pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Re: [map] dm_rampart Posted by diablo on Sun Nov 28th 2004 at 3:34pm
diablo
189 posts
Posted 2004-11-28 3:34pm
diablo
member
189 posts 29 snarkmarks Registered: Oct 19th 2002 Occupation: Guitarist Location: Melbourne, Australia
This map would do great on team fortress.. anyway a great use of textures and skilled architecture makes this map a possible candidate to win the competition. Great work!
Re: [map] dm_rampart Posted by Cash Car Star on Sun Nov 28th 2004 at 3:34pm
Cash Car Star
1260 posts
Posted 2004-11-28 3:34pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
From my forum post

Great looking map clearly designed for playability. The soft tones of the textures and lighting complimented the fairy tale feeling of the map. R_speeds did not feel excessive to me. from a gameplay front, there are a few critiques I have. First off, the egon was well placed, being in a very dangerous location. The x-bow complimented this placement nicely because it is the only truly viable underwater weapon. I did, however, feel that the trap with the switch is mostly useless. It is impossible to tell what happens the first time you use the switch, although the general idea is surely picked up after successive tries. But! Players will rarely be able to gauge when to shut the gates, only if they are at the switch and hear the egon being picked up and that's it. So, I felt the trap set-up was non-intuitive; player activated traps are great, but the players must have knowledge of what they are doing and whether it will be effective (see undertow). The map was symmetric, which is generally a bleh I feel, but not a big issue in this map, being a castle where symmetry would be common. Weapon and item placement was good all around. I felt most of the battle areas were too flat though, only the upper RPG truly created an overlap of paths.
Re: [map] dm_rampart Posted by jUMPYm4X on Fri Aug 7th 2009 at 7:59pm
jUMPYm4X
2 posts
Posted 2009-08-07 7:59pm
jUMPYm4X
member
2 posts 0 snarkmarks Registered: Sep 9th 2007 Occupation: Professional NOTHING!!!! Location: United States
AHHHH OH GOD!!!!!!!!!!
why is it that none of the maps i can download???
NONE OF THEM!!! i can't download NONE OF THEM!!!!!
Re: [map] dm_rampart Posted by ffjakebrake on Sat Aug 8th 2009 at 1:09pm
ffjakebrake
16 posts
Posted 2009-08-08 1:09pm
16 posts 2 snarkmarks Registered: May 12th 2009 Location: Lake Tahoe, California
Unfortunately, the download link seems to be broken :confused:

Looks like a very nice map that I would like to try out on my servers. I will check back periodically to see if the D/L link is repaired.
Re: [map] dm_rampart Posted by Riven on Sat Aug 8th 2009 at 4:47pm
Riven
1640 posts
Posted 2009-08-08 4:47pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Yea, back then in 2004, we didn't allow on site hosting for maps, so people were forced to host their maps off-site, and since then, a lot of our older maps D/L links have died. If next time you come across a map's link that is dead, view it's profile and click the dead link alert button, It'll let us admins know about it and we'll search the internet and server to try and restore it.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: [map] dm_rampart Posted by Adam Hawkins on Fri Oct 2nd 2009 at 9:28pm
Adam Hawkins
858 posts
Posted 2009-10-02 9:28pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
Ohai, i'd fix the d/l link myself but all my mapping stuff is on another drive sitting on my shelf and tbh, I stopped mapping a long time ago so really unlikely i'm going to dig around and find all the files again. :P
Re: [map] dm_rampart Posted by Gwil on Fri Oct 2nd 2009 at 9:40pm
Gwil
2864 posts
Posted 2009-10-02 9:40pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
!! Adam Hawkins
Re: [map] dm_rampart Posted by G4MER on Fri Oct 2nd 2009 at 10:24pm
G4MER
2460 posts
Posted 2009-10-02 10:24pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
I love Adam Hawkins! :naughty: YAY!