Ideas....

Ideas....

Re: Ideas.... Posted by Death To lag? on Wed Feb 11th 2004 at 1:05am
Death To lag?
153 posts
Posted 2004-02-11 1:05am
153 posts 15 snarkmarks Registered: Jan 28th 2004
I need some good ideas of what to put in hallways and rooms besides boxes.... * BOXES SUCK *

and ideas..? post them plz
Re: Ideas.... Posted by Kage_Prototype on Wed Feb 11th 2004 at 1:08am
Kage_Prototype
1248 posts
Posted 2004-02-11 1:08am
1248 posts 165 snarkmarks Registered: Dec 10th 2003 Occupation: Student Location: Manchester UK
um..what kind of hallway are we talking about here?
Re: Ideas.... Posted by Orpheus on Wed Feb 11th 2004 at 1:09am
Orpheus
13860 posts
Posted 2004-02-11 1:09am
Orpheus
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Death To lag? said:
I need some good ideas of what to put in hallways and rooms besides boxes.... * BOXES SUCK *

and ideas..? post them plz
bodies? oh no, better wait till someone frags and then there will be some :biggrin:

best advise, play some maps, make notes of what works, and what doesn't.. then scrap that idea and put some crates in there.
Re: Ideas.... Posted by Death To lag? on Wed Feb 11th 2004 at 1:15am
Death To lag?
153 posts
Posted 2004-02-11 1:15am
153 posts 15 snarkmarks Registered: Jan 28th 2004
lol crates... same thing as box :biggrin: .... but thats what i did to alien halls.... just i need a marine idea.... now.... some kind of tech idea
Re: Ideas.... Posted by Dr Brasso on Wed Feb 11th 2004 at 1:16am
Dr Brasso
1878 posts
Posted 2004-02-11 1:16am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
ok....heres my take....architecture.....first, read the tuts here....they are actually very good....in essence, just get away from the 90 degree corner thing....that was the biggest issue i saw with your map man....it calls for some creativity, which i know you have (the tower dealy was excellent ... :wink: ) ....draw some pictures of cool looking stuff on paper, or look at some real architectural pics, theres tons of them on the net....and just incorporate versions of things you see, and like, into the mix....

Doc Brass... :dodgy:

btw, he was joking about the crates....they are a friggin absolute last resort, after the point when yer mind goes numb and folds right before a stroke... :heee:
Re: Ideas.... Posted by Crono on Wed Feb 11th 2004 at 2:41am
Crono
6628 posts
Posted 2004-02-11 2:41am
Crono
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how about monitors in the walls with keypads. and cables going along the floor and stuff. . .maybe an area that has a broken panel on the wall so you can see the computer insides, and there's all sorts of computer cards and stuff on the ground. . .dunno, I think that would suffice (especially cables, it could become a jungle for our inneficient human asses :biggrin: )
Re: Ideas.... Posted by Yak_Fighter on Wed Feb 11th 2004 at 2:55am
Yak_Fighter
1832 posts
Posted 2004-02-11 2:55am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
I will not be revealing any secret ideas I've had, but if you are mapping for NS I'd suggest looking at other NS maps to see what they do to avoid the crate issue. Pipes, pillars, wreckage, computers, and yes, cargo are all suitable decor.
Re: Ideas.... Posted by Gwil on Wed Feb 11th 2004 at 3:31am
Gwil
2864 posts
Posted 2004-02-11 3:31am
Gwil
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Pillars, wall light fittings, indented machinery/computers, pipes, electrical/maintenance boxes, indented ceilings, slopes - incorporated within Doc Brassos phrase of "avoid 90 degree architecture" ...

Take a look at halls around you and in the world, or just stroll through SP half-life to see how they do it..
Re: Ideas.... Posted by Gorbachev on Wed Feb 11th 2004 at 4:15am
Gorbachev
1569 posts
Posted 2004-02-11 4:15am
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water filled tubes!
Re: Ideas.... Posted by Crono on Wed Feb 11th 2004 at 5:11am
Crono
6628 posts
Posted 2004-02-11 5:11am
Crono
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6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Radiation filled Necluer core coils . . . lol sorry, I don't play NS, but these are just ideas I come up with by seeing some other NS maps (not in game of course).

Lets hope this advice (everyones here) is taken to heart and creates a better map :biggrin:
Re: Ideas.... Posted by Dr Brasso on Wed Feb 11th 2004 at 5:22am
Dr Brasso
1878 posts
Posted 2004-02-11 5:22am
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
ok death...sent you a link to the needed stuff, check yer pm's....hope this helps.... :wink:

Doc B... :dodgy:
Re: Ideas.... Posted by Cassius on Wed Feb 11th 2004 at 5:31am
Cassius
1989 posts
Posted 2004-02-11 5:31am
Cassius
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In my opinion, a general rule should be that if you have to come up with ideas for cover, the map's design or architecture needs work - theoretically they should already accomodate all the cover that's necessary.
Re: Ideas.... Posted by Crono on Wed Feb 11th 2004 at 5:51am
Crono
6628 posts
Posted 2004-02-11 5:51am
Crono
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This is true, but, the point was that he asked for ideas, so, everyone's jotting down ideas, well whomever is taking interest.