Re: The Gauss suicide's
Posted by Frissi on
Mon Sep 8th 2003 at 11:49pm
Posted
2003-09-08 11:49pm
116 posts
52 snarkmarks
Registered:
Sep 8th 2003
Occupation: Student
Location: Iceland
I have been wondering alot , about why the gauss sometimes gets you killed when shooting yourself up in the air with it , it seems to me that it only happens when trying to tau jump from certian surfaces.
Like when gauss jumping from a surface wich is complex and has alot of faces , for example an ground made out of traingle's to create the rough outside rocky look.
What do you all think anyone knows alot about this problemo ?
Re: The Gauss suicide's
Posted by Gollum on
Tue Sep 9th 2003 at 12:05am
Posted
2003-09-09 12:05am
Gollum
member
1268 posts
525 snarkmarks
Registered:
Oct 26th 2001
Occupation: Student
Location: Oxford, England
It's basically a maths error in the algorithm used to calculate how the gauss beam reflects. This bug is fixed in the Weapons Patch mod. that I use; I can post the source code if you like.
Re: The Gauss suicide's
Posted by Vash on
Tue Sep 9th 2003 at 12:07am
Posted
2003-09-09 12:07am
Vash
member
1206 posts
181 snarkmarks
Registered:
Feb 4th 2003
Occupation: Afraid of Spiders
I thought it was that fact that the Laser richocheted off the ground and smited your ass
Re: The Gauss suicide's
Posted by Myrk- on
Tue Sep 9th 2003 at 1:35am
Myrk-
member
2299 posts
604 snarkmarks
Registered:
Feb 12th 2002
Occupation: CAD & Graphics Technician
Location: Plymouth, UK
He just said that, but in a complex way which you wouldn't understand :razz:
Re: The Gauss suicide's
Posted by Frissi on
Tue Sep 9th 2003 at 9:22am
116 posts
52 snarkmarks
Registered:
Sep 8th 2003
Occupation: Student
Location: Iceland
HAHA , great now i know :smile:
Please post a link to the weapons patch :wink:
Re: The Gauss suicide's
Posted by Orpheus on
Tue Sep 9th 2003 at 10:44am
Posted
2003-09-09 10:44am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
the weapons patch is a mod specific patch, i don;t think it will help you for normal HL.. but gollum is the guy who will set you straight.. ask him :smile:
Re: The Gauss suicide's
Posted by Frissi on
Tue Sep 9th 2003 at 12:35pm
Posted
2003-09-09 12:35pm
116 posts
52 snarkmarks
Registered:
Sep 8th 2003
Occupation: Student
Location: Iceland
Yes i know\\knew that orpheus, thanks tho, im just interested in checkin out the mod for my entertainment :wink:
Re: The Gauss suicide's
Posted by Finger on
Tue Sep 9th 2003 at 1:17pm
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
This little glitch has been a thorn in my side, since day 1 of mapping. Most of my maps, see alot of tau action, and these reflections can become very frustrating. Here's my theory on why it happens.
The Gauss shoots through walls with varying degrees of penetration; therefore, it must calculate the thickness of a wall, and the amount of penetration each shot makes. Reflection occurs when the Gauss hits a brush that cannot be penetrated. It seems the energy is not absorbed by the brush, but rather spit directly back at the player. A simple test map in Worldcraft: make about 5 walls of varying thickness ( the extreme being 200+units), and see at what thickness the gauss begins to reflect.
Reflection can also occur with brushes that arent very thick, if the Gauss shot is a very weak one. Basically, the shot was too weak to penetrate the wall, resulting in reflection.
There is one condition where the wall thickness doesn't matter: If the opposite side of the brush faces the void. For example, brushes that compose the exterior wall of your map. A brush that ends at the void, wont be calculated the same, as the outer faces aren't rendered or drawn.
Therefore, avoid tau reflection, by keeping your brushes fairly thin (128 or under should be ok), or making sure that the outer face of the brush ends at the void.
*even with these principles in practice, some reflection may still occurr. Remember, it is an 'unstable experimental weapon'. :dorky:
Re: The Gauss suicide's
Posted by blu_chze on
Wed Sep 10th 2003 at 6:38am
112 posts
61 snarkmarks
Registered:
Sep 2nd 2003
Occupation: Student
Location: Perth, West Australia
ive found that if the players on angle of about 179 to about 130 degrees to the wall/brush/etc the gauss will reflect off any texture. at these angles it will reflect off almost any solid brush, i think at any thickness.
the player standing perpendicular that is facing straight at the brush is another matter entirely. methinks thats where Finger comes in....
whispers........above this post