Re: aim_fierce
Posted by Tracer Bullet on
Sat Apr 10th 2004 at 7:18am
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Umm.. why did you post this. Es ist haesslich!
Re: aim_fierce
Posted by Orpheus on
Sat Apr 10th 2004 at 9:43am
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please tell me, this was a very early map in your career.
Re: aim_fierce
Posted by Andrei on
Sat Apr 10th 2004 at 8:48pm
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Kinda simplistic if you ask me.Opps, nobody did runs away.
Re: aim_fierce
Posted by Forceflow on
Sun Apr 11th 2004 at 8:45am
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Of course it's simplistic, it's a training map. For training purposes: looks great. For art's sake: not so good.
Re: aim_fierce
Posted by pepper on
Sun Apr 11th 2004 at 10:55am
Posted
2004-04-11 10:55am
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i have seen worser cs maps but it is so simple
Re: aim_fierce
Posted by Hugh on
Sun Apr 11th 2004 at 4:39pm
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It's a training map, it's good that it's simplistic so your eyes don't get sexed up by all the pretty textures/architecture/lighting.
Re: aim_fierce
Posted by 2dmin on
Wed Apr 14th 2004 at 5:30am
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for those of you who don't play cs, an aim_map is a training map, not particularly designed for its visual features, but for its playability and basic design.
as far as aim maps go, this one is unique as it makes a compromise between simplicity and design (in my opinion)
please tell me what you think
Re: aim_fierce
Posted by $loth on
Wed Apr 14th 2004 at 5:40am
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The water fall is quite nice, but imo take away the curved falling water, i dont think that ive ever seen one like that, and the wall texture is a bit overused.
Re: aim_fierce
Posted by $loth on
Wed Apr 14th 2004 at 8:06am
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well instead of the the huge gap between the curved and the straight down why not make it one?
I don't know which texture you could use though, i haven't looked proparly through the textures in a while.
Re: aim_fierce
Posted by wil5on on
Wed Apr 14th 2004 at 1:42pm
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I think the waterfall would look better if you did what $loth said, and also put a lot more mist and spray sprites around the bottom.
Apart from that, it looks OK.
Re: aim_fierce
Posted by 2dmin on
Wed Apr 14th 2004 at 10:50pm
Posted
2004-04-14 10:50pm
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lol, wil5on, what graphics card do you have? Because not everyone has a Radeon 9800 XT :razz:
my friend has a Geforce 2 and as it is if he gets too close to the waterfall it gets chuggy.
Re: aim_fierce
Posted by beer hunter on
Fri Apr 16th 2004 at 1:57am
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As aim_ maps go its pretty decent.
Suggestions - break up some of those long walls with columns like aztec.
Takes too long to jump onto the crates to get onto the higher
level, replacing them with ramps will be better imo.
Needs a bit of cover in the middle section around the water edges.
The waterfall sprites could be tweaked for a better fx - something like bigger sprites at the waterfall base with a higher framerate and smaller sprites with a slower rate the higher they go.
Re: aim_fierce
Posted by Andrei on
Fri Apr 16th 2004 at 8:15am
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Its as nice as a fy map can be, but personally im sick of fy maps. Who is going to notice or actually play a new fy/aim/ka map when there are sooooo mmaaaannyy others around?
Oh, and fix that waterfall - its too streched. :smile:
Re: aim_fierce
Posted by 2dmin on
Mon Apr 19th 2004 at 10:07am
Posted
2004-04-19 10:07am
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hehe thx beer hunter :smile:
buuut ... i need to be careful with the waterfall sprites, because otherwise my friends get <20 fps :biggrin:
Re: aim_fierce
Posted by mrnielsen on
Wed Jan 26th 2005 at 2:20pm
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Looks nice, reminds me of an old starwars-jedi outcast map..