op4_forestv2

op4_forestv2

Re: op4_forestv2 Posted by Ronin on Thu May 27th 2004 at 4:49am
Ronin
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Posted 2004-05-27 4:49am
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Alright guys, after a long break for school, Im back and i think i have brought some new tricks with me (nothing you guys haven't seen before, but new to me :smile: ) Here are the beta pics for my new map op4_forestv2.

User posted image

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Re: op4_forestv2 Posted by Gorbachev on Thu May 27th 2004 at 5:37am
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Posted 2004-05-27 5:37am
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Needs some lighting work, it's just bright, excessively bright.
Re: op4_forestv2 Posted by Forceflow on Thu May 27th 2004 at 6:05am
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Posted 2004-05-27 6:05am
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Yep ... almost Fullbright ... and if that are supposed to be pipelines, get a darker texture for them.

The Waterfall is a nice idea, but maybe the water should look a little more ... like water.

Needs some work; I looked at their previous maps, and they have better lighting ... use the force, Luke :smile:
Re: op4_forestv2 Posted by Cassius on Thu May 27th 2004 at 6:20am
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Posted 2004-05-27 6:20am
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Re: op4_forestv2 Posted by $loth on Thu May 27th 2004 at 6:57am
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Posted 2004-05-27 6:57am
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cass.... I sense that you have some problems, get some professional help :wink:

pic 1.
The trees well, do't look like trees, get some other textures or maybe use one of the {tree textures.
The rock on the left has a bit of bad texturing, mainly that it is strectched.

pic 2.
get some borders in them windows, and have some stairs or a ramp going onto the platform with the barrels n crates, split it up a bit with some different textures

pic 3.
The water in the water fall seems to me that it is a little too see through,darken it up, as with the lighting in the map [do you have a light eviroment in there?] Lighting can work wonders in some of the most hideous maps
/me thinks of fy_iceworld :rolleyes:

best of luck :smile:
Re: op4_forestv2 Posted by Kage_Prototype on Thu May 27th 2004 at 7:37am
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Posted 2004-05-27 7:37am
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The two main problems I can see are the textures and lighting. With textures, some of them are so stretched out that it looks awful. With lighting, ther's absolutely no shadowing, no contrast. It's like you didn't even run RAD.
Re: op4_forestv2 Posted by Myrk- on Thu May 27th 2004 at 11:48am
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Posted 2004-05-27 11:48am
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Try and get some tree prefabs or construct some similar ones to other maps... I would usually advise against making forest maps when your still reasonably new to HL editing- creating realistic natural terrain with HL is hard work.

Also try and spink up that waterfall area, could become really good.
Re: op4_forestv2 Posted by The_6th_monkey on Thu May 27th 2004 at 11:48am
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Posted 2004-05-27 11:48am
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Try using vis lol :D
Re: op4_forestv2 Posted by ReNo on Thu May 27th 2004 at 1:27pm
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Posted 2004-05-27 1:27pm
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AAAAAAAAHHHHHHHHH!!!!!!!!!11111oneoeneoeneon2!@jrhbgdfg
:rolleyes:

Other than that, everyone has given great feedback here, lighting is probably your biggest downfall here. I particularly agree with Myrk, a forest is one of the hardest themes to pull off in HL, and so its a bad idea to try one when your not that experienced in mapping. I'd suggest scrapping this and picking an easier theme to work with, but if you plan on persevering with this ones, lighting is definately the place to start for improving it.
Re: op4_forestv2 Posted by Leperous on Thu May 27th 2004 at 3:49pm
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Posted 2004-05-27 3:49pm
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Align some of those textures to world too, and don't make cliffs out of grass either.
Re: op4_forestv2 Posted by Ronin on Thu May 27th 2004 at 6:32pm
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Posted 2004-05-27 6:32pm
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Thanks for the input guys, one thing though...the lighting...well RAD wont run. I keep getting a memorie allocation error so my lighting is really bright, b/c RAD wont run. In the first version the lighting worked really well. And i will see what i can do about the textures. Thanks for the input guys!
Re: op4_forestv2 Posted by 7dk2h4md720ih on Thu May 27th 2004 at 6:38pm
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Posted 2004-05-27 6:38pm
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You're getting the memory allocation error because you have leaf portals seeing into leafs. Fix those and all will be well.
Re: op4_forestv2 Posted by Ronin on Thu May 27th 2004 at 6:43pm
Ronin
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Posted 2004-05-27 6:43pm
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Ahhh, thanks Alien_Sniper, I appreciate that!
Re: op4_forestv2 Posted by 7dk2h4md720ih on Thu May 27th 2004 at 6:53pm
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Posted 2004-05-27 6:53pm
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Heh no problem, good luck getting it sorted and don't forget to use the database for your editing problems! :smile:
Re: op4_forestv2 Posted by omegaslayer on Thu May 27th 2004 at 11:46pm
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Posted 2004-05-27 11:46pm
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Ya once you get over that lighting problem (saw it it Editing board) then the map will look great (reminds me a little of MGS3), as for a suggestion, make the ground more "realistic" by adding climbs and ditches, and maybe even hills. :biggrin: But all in all very well thought out map.
Re: op4_forestv2 Posted by parakeet on Fri May 28th 2004 at 2:52am
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Posted 2004-05-28 2:52am
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Its great but with HLCC you can compile new wad files other than Halflife.wad that more fit the forest environment
Re: op4_forestv2 Posted by Ronin on Sat May 29th 2004 at 6:32pm
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Posted 2004-05-29 6:32pm
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Once again thanks for the input guys, i appreciate it. I can see that im getting better b/c now instead of you guys telling me to use other than 3 textures im getting more comeplex suggestions. :biggrin:
Re: op4_forestv2 Posted by JFry on Sat May 29th 2004 at 7:41pm
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Posted 2004-05-29 7:41pm
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looks alot nicer with rad run :razz: . I agree with omega about the ground. Try looking for a tutorial explaining the triangle method. Also the canopy overhanging everything looks ok but it could use more depth. I'd take out a section or two and add a few sections that are lower. Speaking of the canopy, it doesn't really blend well where it meets the walls. Perhaps throw up some more shrubbery or something in the corner to cover this up. The bunker looks pretty cool if a bit boxy. Normally crates are frowned upon but I think they look fitting here. Try adding some lights on the exterior and some trim on the building to offset the cuboid shape of it.
Re: op4_forestv2 Posted by Gwil on Sat May 29th 2004 at 8:10pm
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Posted 2004-05-29 8:10pm
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If you are planning to use/include crates in your map as cover, or detail - make sure you change them to world brushes, and don't be afraid of rotating them :razz: When everything is straight and square, it becomes a little boring.

Also, curvature and winding paths make for better gameplay
Re: op4_forestv2 Posted by Orpheus on Sat May 29th 2004 at 8:47pm
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Posted 2004-05-29 8:47pm
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$loth said:
cass.... I sense that you have some problems, get some professional help :wink:

best of luck :smile:
when it reaches the point to where our new arrivals notice, its time to back up and reassess..

Cass, PM me if you wanna talk.. lord knows i have bothered you often enuff when i needed you..

holler at me.
Re: op4_forestv2 Posted by Ronin on Mon May 31st 2004 at 1:12am
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Posted 2004-05-31 1:12am
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Once again guys thanks for all your input. As for the whole forest theme, its kinda a pet project of mine, expect another update in the near future. I really like this map and im sure a lot of other people do to. I know its not the best map and yes its still in a box, but im getting there. My next step is custom textures and better forest textures along with a winding river (instead of straight) and a more realistic waterfall.
Re: op4_forestv2 Posted by 7dk2h4md720ih on Wed Jun 2nd 2004 at 3:23pm
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Posted 2004-06-02 3:23pm
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I don't have op4 installed so I didn't have some textures.

User posted image

1. Just a small error with the side of the ladder here, fill it with red like your other one.

User posted image

Bad construction here! You should make your hollow cylinders manually and sticking to the grid to avoid this. :smile:

User posted image

Tiny gap between the rocks when you're in the area behind the waterfall.

User posted image

The water texture on the back of your waterfall is scrolling sidewards. :smile:

Most of the stuff I was going to mention already has been. Enjoy your lan gmaes. :smile:
Re: op4_forestv2 Posted by Dred_furst on Fri Jun 4th 2004 at 4:59pm
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Posted 2004-06-04 4:59pm
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I think he has, its just bright.
Re: op4_forestv2 Posted by Ronin on Thu Jun 10th 2004 at 4:15am
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Posted 2004-06-10 4:15am
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After I got RAD to work the lighting has been fixed and i have to say it looks quite nice. Including the shadows that the trees cast ;)
Re: op4_forestv2 Posted by 7dk2h4md720ih on Sat Jun 12th 2004 at 4:03pm
7dk2h4md720ih
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Posted 2004-06-12 4:03pm
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Big improvement bud, nice one. :) You still have the creepy walls of grass though!
Re: op4_forestv2 Posted by Ronin on Mon Jun 14th 2004 at 7:02pm
Ronin
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Posted 2004-06-14 7:02pm
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Haha, thanks A_S, but how about some ratings huh? I mean, my adoring fans want some feed back :D