Re: ZGZ
Posted by Forceflow on
Thu Jul 15th 2004 at 1:47pm
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Hmm ... I like the architecture, but that's one ugly skybox.
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Very nice. I don't like those huge strip lights in the last screenshot
though. Some of the outside textures seem highly stretched, but there
isn't really much you can do about that.
Re: ZGZ
Posted by Forceflow on
Thu Jul 15th 2004 at 4:33pm
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I don't know ... if you darken it a bit, it would be good, I suppose, but now it looks so bright ...
And congratz, you just sent in snarkpit's 300'st HLDM map ! joy !
Re: ZGZ
Posted by Forceflow on
Thu Jul 15th 2004 at 5:17pm
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Yeh, do it ! Something to be proud of !
Re: ZGZ
Posted by ReNo on
Thu Jul 15th 2004 at 8:09pm
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NS doesn't look kindly upon using their textures in non-NS maps :sad:
Re: ZGZ
Posted by beer hunter on
Thu Jul 15th 2004 at 9:32pm
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Really ?
/edit - ahhh yeah, so you do, thanks for pointing that out :smile: its at an early stage so its no problem to change them.
Posted
2004-08-01 12:14am
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If I were you, I'd make those sprites far smaller. Aim for subtlety.
Re: ZGZ
Posted by ReNo on
Tue Aug 3rd 2004 at 3:40am
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I dunno about making them smaller - the lights with obvious sprites are few and far between so i think its acceptable to have them quite prominent. I think a better solution would be to drop the render amount quite significantly. Worth trying both and seeing which looks better at any rate.
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The last screenshot looks really good, but maybe you should tone down the blue strip lights a little so there are more shadows.
Re: ZGZ
Posted by G.Ballblue on
Sat Aug 14th 2004 at 7:44pm
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Quality of last screen is grate... I really pain for you the time of those compilies -- Argh!! Skybox!