ZGZ

ZGZ

Re: ZGZ Posted by beer hunter on Thu Jul 15th 2004 at 1:46pm
beer hunter
281 posts
Posted 2004-07-15 1:46pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Its been a while since i did a sci-fi level so i thought i would do one for the SP compo, spiffy spaceship models are by Fishy.

User posted imageLow level

User posted imageHigh level

User posted imageLeet spaceship

User posted imageCrate in a corridor, zzzzzzz...

All the internal rooms are empty and i was after some suggestions for stuff to put in them and maybe something that would fit inside that big dome ?

tia

/edit - just noticed those outside screeny's are bright, they're darker ingame
Re: ZGZ Posted by Forceflow on Thu Jul 15th 2004 at 1:47pm
Forceflow
2420 posts
Posted 2004-07-15 1:47pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Hmm ... I like the architecture, but that's one ugly skybox.
Re: ZGZ Posted by beer hunter on Thu Jul 15th 2004 at 1:50pm
beer hunter
281 posts
Posted 2004-07-15 1:50pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Heh, i may have to change it :)
Re: ZGZ Posted by fraggard on Thu Jul 15th 2004 at 2:06pm
fraggard
1110 posts
Posted 2004-07-15 2:06pm
fraggard
member
1110 posts 220 snarkmarks Registered: Jul 8th 2002 Occupation: Student Location: Bangalore, India
It's looking quite good BH. A few things I can think of

-Change the sky, it looks ugly :/
-In the low level shot, the undersides of most of the structures dont have very good definition... They look somewhat bland. Maybe use better textures, add borders around or something
-The landing strip really ends very abruptly. ROund off the edges, or add a ramp or build a wall around it.
  • <3 those lights
-Textures on the model look very bland
-In the spaceship pic, the ground texture looks overstretched, and the texture on the wall behind the ship is misaligned (I think)
-The corridor with a crate room is brilliant. Just do something about the shaderlab roof texture, it looks out of place.
Re: ZGZ Posted by 7dk2h4md720ih on Thu Jul 15th 2004 at 2:12pm
7dk2h4md720ih
1976 posts
Posted 2004-07-15 2:12pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Very nice. I don't like those huge strip lights in the last screenshot
though. Some of the outside textures seem highly stretched, but there
isn't really much you can do about that.
Re: ZGZ Posted by Cassius on Thu Jul 15th 2004 at 3:00pm
Cassius
1989 posts
Posted 2004-07-15 3:00pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
It's cool and all, but aren't one or two of those NS textures? [I apologize for any sabotaging of the thread from my saying this, it really looks like a good map :cry: ]
Re: ZGZ Posted by Forceflow on Thu Jul 15th 2004 at 4:33pm
Forceflow
2420 posts
Posted 2004-07-15 4:33pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I don't know ... if you darken it a bit, it would be good, I suppose, but now it looks so bright ...

And congratz, you just sent in snarkpit's 300'st HLDM map ! joy !
Re: ZGZ Posted by beer hunter on Thu Jul 15th 2004 at 5:11pm
beer hunter
281 posts
Posted 2004-07-15 5:11pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Lol @ 300th map, i'll have to use that in the title :)
Re: ZGZ Posted by Forceflow on Thu Jul 15th 2004 at 5:17pm
Forceflow
2420 posts
Posted 2004-07-15 5:17pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Yeh, do it ! Something to be proud of !
Re: ZGZ Posted by beer hunter on Thu Jul 15th 2004 at 6:01pm
beer hunter
281 posts
Posted 2004-07-15 6:01pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Thx Frag :biggrin:

"-Change the sky, it looks ugly :/" - yup, ForceFlow mentioned this as well so i'll find something better

"-In the low level shot, the undersides of most of the structures dont have very good definition..." - yeah, there's a lot of stretched textures to get wpoly down but i'm hoping to get round this.

"-The landing strip really ends very abruptly. ROund off the edges, or add a ramp or build a wall around it." - good idea, will go for rounded bits as they won't affect polys too much in those areas.

"-Textures on the model look very bland" - prolly because most of that model has shiny surfaces, its very spiffy imo

"-In the spaceship pic, the ground texture looks overstretched, and the texture on the wall behind the ship is misaligned" - yup, its another stretched tex for the landing platform, i'll have to improve it and the weird wall.

"-The corridor with a crate room is brilliant. Just do something about the shaderlab roof texture, it looks out of place." - agreed, i'll rip it out and use something that matches.
Very nice. I don't like those huge strip lights in the last screenshot though.
bleh, the strip lights are staying in :smile:
It's cool and all, but aren't one or two of those NS textures? I apologize for any sabotaging of the thread from my saying this
Sabotage away :smile: just checked and they're mostly NS/HL and a couple from CS/VS.
Re: ZGZ Posted by ReNo on Thu Jul 15th 2004 at 8:09pm
ReNo
5457 posts
Posted 2004-07-15 8:09pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
NS doesn't look kindly upon using their textures in non-NS maps :sad:
Re: ZGZ Posted by beer hunter on Thu Jul 15th 2004 at 9:32pm
beer hunter
281 posts
Posted 2004-07-15 9:32pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Really ?

/edit - ahhh yeah, so you do, thanks for pointing that out :smile: its at an early stage so its no problem to change them.
Re: ZGZ Posted by 7dk2h4md720ih on Sun Aug 1st 2004 at 12:14am
7dk2h4md720ih
1976 posts
Posted 2004-08-01 12:14am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
If I were you, I'd make those sprites far smaller. Aim for subtlety.
Re: ZGZ Posted by beer hunter on Sun Aug 1st 2004 at 10:10am
beer hunter
281 posts
Posted 2004-08-01 10:10am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Ok, consider it done :)
Re: ZGZ Posted by ReNo on Tue Aug 3rd 2004 at 3:40am
ReNo
5457 posts
Posted 2004-08-03 3:40am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
I dunno about making them smaller - the lights with obvious sprites are few and far between so i think its acceptable to have them quite prominent. I think a better solution would be to drop the render amount quite significantly. Worth trying both and seeing which looks better at any rate.
Re: ZGZ Posted by beer hunter on Tue Aug 3rd 2004 at 9:27pm
beer hunter
281 posts
Posted 2004-08-03 9:27pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Thx, good idea :) they'll prolly end up as a compromise as the outside bits are making it difficult to get them scaled properly so they look ok at close and long ranges.
Re: ZGZ Posted by 7dk2h4md720ih on Wed Aug 4th 2004 at 2:28pm
7dk2h4md720ih
1976 posts
Posted 2004-08-04 2:28pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
The last screenshot looks really good, but maybe you should tone down the blue strip lights a little so there are more shadows.
Re: ZGZ Posted by G.Ballblue on Sat Aug 14th 2004 at 7:44pm
G.Ballblue
1511 posts
Posted 2004-08-14 7:44pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Quality of last screen is grate... I really pain for you the time of those compilies -- Argh!! Skybox!
Re: ZGZ Posted by beer hunter on Tue Aug 24th 2004 at 8:30pm
beer hunter
281 posts
Posted 2004-08-24 8:30pm
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Yeah, it was a long compile but i got help and reduced it to 7 hours :)
Re: ZGZ Posted by tnkqwe on Sat Mar 31st 2007 at 4:27pm
tnkqwe
560 posts
Posted 2007-03-31 4:27pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
ZGZ means zero gravity zebra.But there is zero gravity and there is no zebra :D