CenCom 9 Storage Facility

CenCom 9 Storage Facility

Re: CenCom 9 Storage Facility Posted by Forceflow on Mon Aug 9th 2004 at 9:43pm
Forceflow
2420 posts
Posted 2004-08-09 9:43pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
The map looks ok, except it's kinda boxy. Get some interesting architecture in there. :)
Re: CenCom 9 Storage Facility Posted by Perin on Mon Aug 9th 2004 at 10:56pm
Perin
115 posts
Posted 2004-08-09 10:56pm
Perin
member
115 posts 214 snarkmarks Registered: Nov 9th 2003 Location: Canada
You've done a good job of capturing the HLSP feeling. I like the subtle red light in picture 2. Perhaps you should do the same in picture 3 as well.
Re: CenCom 9 Storage Facility Posted by ReNo on Mon Aug 9th 2004 at 11:09pm
ReNo
5457 posts
Posted 2004-08-09 11:09pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You have clearly got some decent mapping abilities but you are wasting them on this boxy architecture.

Spice it up...
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=10

...and pump up the detail!
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93

[/tutorial pimp]
Re: CenCom 9 Storage Facility Posted by 7dk2h4md720ih on Tue Aug 10th 2004 at 3:38am
7dk2h4md720ih
1976 posts
Posted 2004-08-10 3:38am
1976 posts 198 snarkmarks Registered: Oct 9th 2001
THe red light in the second screenshot doesn't strike me as subtle. Looks like a good solid start.
Re: CenCom 9 Storage Facility Posted by Major Mike on Thu Aug 12th 2004 at 12:16am
Major Mike
44 posts
Posted 2004-08-12 12:16am
44 posts 54 snarkmarks Registered: Aug 9th 2004
Thanks everyone for the help I'm updating the map now.
Re: CenCom 9 Storage Facility Posted by Orpheus on Wed Oct 27th 2004 at 2:22am
Orpheus
13860 posts
Posted 2004-10-27 2:22am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
http://www.xat.com/jpegopt/jpeg_optimizer.shtml is calling to you..

images should be less than 100k, preferable close to 50.

good luck with the map.
Re: CenCom 9 Storage Facility Posted by Major Mike on Fri Nov 5th 2004 at 1:51am
Major Mike
44 posts
Posted 2004-11-05 1:51am
44 posts 54 snarkmarks Registered: Aug 9th 2004
It really dosen't have an ending yet because it's still in early construction.
Re: CenCom 9 Storage Facility Posted by Spartan on Fri Nov 5th 2004 at 1:56am
Spartan
1204 posts
Posted 2004-11-05 1:56am
Spartan
member
1204 posts 409 snarkmarks Registered: Apr 28th 2004
For a map that is 80% complete it is very bland. You'll notice that word tends to get thrown around a lot here. Seriously though don't release it yet and spend more time putting detail into the map. You also need to work on your lighting. I hope this helps. I can't really give you much more because you don't have much to show in the screenshots.
Re: CenCom 9 Storage Facility Posted by Major Mike on Fri Nov 5th 2004 at 2:04am
Major Mike
44 posts
Posted 2004-11-05 2:04am
44 posts 54 snarkmarks Registered: Aug 9th 2004
I don't think I'm going to finish the map. That is one of the reasons I made the post.
Re: CenCom 9 Storage Facility Posted by G.Ballblue on Fri Nov 5th 2004 at 2:06am
G.Ballblue
1511 posts
Posted 2004-11-05 2:06am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Major Mike said:
I don't think I'm going to finish the map. That is one of the reasons I made the post.
:O~~~

Anyway. I would suggest that you do try to make it as un-bland as possible -- mainly for practice, if this is not supposed to be any kind of "mile stone map" for you :smile:
Re: CenCom 9 Storage Facility Posted by ReNo on Fri Nov 5th 2004 at 2:10am
ReNo
5457 posts
Posted 2004-11-05 2:10am
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
The first screenshot looks technically sound but
creatively...non-existant. The second screenshot at least shows some
degree of imagination in your brushwork and lighting. Try to make more
of the map like the second area, though less empty and symmetrical, and
it will improve it greatly. That's assuming the first screenshot is
indicative of the overall map style since you chose to profile it, but
I guess that could be wrong.

You might wanna check out this tutorial if you haven't already...

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=93