dod_u-boat

dod_u-boat

Re: dod_u-boat Posted by Agent Smith on Wed Sep 15th 2004 at 2:58pm
Agent Smith
803 posts
Posted 2004-09-15 2:58pm
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
This is about 5 hours worth of work I have done on a new DOD map I'm doing for the YC-UK dod clan and myself. As the map description states, its set in a U-Boat pen.

The awesome U-Boat model is courtesy of Neil 'Jed' Jedrzejewski. This is his site where you can find this and many other great models. http://www.wunderboy.org

Obviously I haven't finished it yet, and there is little detail and I'm still tweaking the lighting, but I was wondering what everyone thinks of it as a start.

(oh yeah, I don't know if anyone has rcognised it, but the cargo crane on the roof was inspired by the one in Indiana Jones and the Last Crusade :biggrin: )
Re: dod_u-boat Posted by Tracer Bullet on Wed Sep 15th 2004 at 4:12pm
Tracer Bullet
2271 posts
Posted 2004-09-15 4:12pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I like the idea. It seems like an excelent theme. However, U-Boat pens were bunkers on a massive scale. They almost certainly had arched ceilings.

I did a quick google search and found This

It seems like a really excelent source for concept images to work from.
Re: dod_u-boat Posted by matt on Wed Sep 15th 2004 at 6:18pm
matt
1100 posts
Posted 2004-09-15 6:18pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Excellent work, reminds me of the U boat level from Call of Duty, keep up the good work. :biggrin:
Re: dod_u-boat Posted by Forceflow on Wed Sep 15th 2004 at 6:57pm
Forceflow
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Posted 2004-09-15 6:57pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
like the idea, and the screenshots too ... keep it up !
Re: dod_u-boat Posted by Yak_Fighter on Wed Sep 15th 2004 at 10:48pm
Yak_Fighter
1832 posts
Posted 2004-09-15 10:48pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
Looks like the UT CTF map November. It looks cool, but not necessarily WWII-themed enough
Re: dod_u-boat Posted by Crono on Wed Sep 15th 2004 at 11:14pm
Crono
6628 posts
Posted 2004-09-15 11:14pm
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Oh wow, this looks nothing like Medal Of Honor :p

Did you actually rip the ship model from MoH (Not to be offensive), because it looks almost identical.
Re: dod_u-boat Posted by Crono on Wed Sep 15th 2004 at 11:16pm
Crono
6628 posts
Posted 2004-09-15 11:16pm
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Looks identical to the U-Boat map in MoH :smile:
Re: dod_u-boat Posted by Yak_Fighter on Thu Sep 16th 2004 at 12:17am
Yak_Fighter
1832 posts
Posted 2004-09-16 12:17am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
oh... well... runs
Re: dod_u-boat Posted by Agent Smith on Thu Sep 16th 2004 at 1:54am
Agent Smith
803 posts
Posted 2004-09-16 1:54am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
How perceptive. Yes the map is modeled on a combination of real photos and the MoH map. The gameplay will probably be something similar to that of the U-boat single player map in MoH.
Re: dod_u-boat Posted by Agent Smith on Thu Sep 16th 2004 at 7:39am
Agent Smith
803 posts
Posted 2004-09-16 7:39am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
Look for post below, cursed double posting.
Re: dod_u-boat Posted by Agent Smith on Thu Sep 16th 2004 at 7:40am
Agent Smith
803 posts
Posted 2004-09-16 7:40am
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
Yes the similarities between my map and MoH's U-Boat map are uncanny, particularly due to the fact that like me, they actually researched the topic and found out what they looked like :biggrin: . I think with this theme its pretty hard to come up with something completely new as well as being completely realistic.

Thanks for the link Tracer, I also found that one during my researching. That pen at Cherbourg is the only one I could find evidence of that looked like that. Due to its curved nature it would be rather hard to make, at least when it comes to R's. Here are some links to pics/pages that I used as references:

http://www.usaaf.net/ww2/uboats/images/pages/subpens.htm

http://www.uboatwar.net/Fruboat-today.htm

http://www.uboat.net/flotillas/bases/la_rochelle.htm

I've also got some books here but no scanner.

Obviously I still have a lot of work to do on it. I've only built part of the basic structure with the lighting and a knock up crane to add a bit of detail and give an early impression of the finished product.
Re: dod_u-boat Posted by Crono on Thu Sep 16th 2004 at 8:23am
Crono
6628 posts
Posted 2004-09-16 8:23am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
I'll have to take a run through in game, but knowing your ww2 resum? with DoD this should be freakin' detailed up the ass :smile:

By the way, that MoH map rocks (for anyone who hasn't played it)
Re: dod_u-boat Posted by Tracer Bullet on Thu Sep 16th 2004 at 10:08am
Tracer Bullet
2271 posts
Posted 2004-09-16 10:08am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Interesting. I'm quite suprised the weren't all arched. I guess that goes to show you should look at more than one resource before drawing broad conclusions.
Re: dod_u-boat Posted by Agent Smith on Thu Sep 16th 2004 at 1:52pm
Agent Smith
803 posts
Posted 2004-09-16 1:52pm
803 posts 449 snarkmarks Registered: Aug 30th 2003 Occupation: Uni Student Location: NSW, Australia
I've just gotten some new screens up for the map. I have added the sub entrance (essentialy a huge door), and more importantly the cargo loading area at the back of the pen. As the shots show there is a two track rail system running through each sub slip in the pen for the transportation of cargo. This is the are where most of the close quaters fighting will happen, due to the presence of freight carriages and cargo containers/etc. I have yet to put gangways onto the sub to allow players access to plant explosives. Still tweaking but coming along very nicely.
Re: dod_u-boat Posted by matt on Thu Sep 16th 2004 at 5:01pm
matt
1100 posts
Posted 2004-09-16 5:01pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Crono said:
I'll have to take a run through in game, but knowing your ww2 resum? with DoD this should be freakin' detailed up the ass :smile:

By the way, that MoH map rocks (for anyone who hasn't played it)
Actually I didn't think moh or cod were any good.
Re: dod_u-boat Posted by Crono on Thu Sep 16th 2004 at 8:02pm
Crono
6628 posts
Posted 2004-09-16 8:02pm
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Actually I didn't think moh or cod were any good.
So? ... did you think I was trying to convince you?? :confused:

I loved them. (And by the demo, Pacific Assault looks great)
Re: dod_u-boat Posted by matt on Mon Sep 20th 2004 at 1:23pm
matt
1100 posts
Posted 2004-09-20 1:23pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
Hey I'm just saying Crono.
Re: dod_u-boat Posted by Minotaur0 on Tue Sep 21st 2004 at 4:54am
Minotaur0
47 posts
Posted 2004-09-21 4:54am
47 posts 324 snarkmarks Registered: Aug 12th 2004 Occupation: Level Designer Location: Brazil
looking cool but the textures arent that good.