Re: Op4_Entrenchment
Posted by whiteLegion on
Tue Feb 10th 2004 at 7:58pm
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I liked this one better than "op4_camper_hunting" because better atmosphere. The machine guns, jet and "mayday" in the background were great. The m249 is in a room that is too dark and too defendable. Same with the crossbow. Though sniping swimmers down the tunnel is fun. Both the maps are a fun. I lke these high r_speed maps. But for high are speeds I think outdoors would be better because just adding a lot of small rooms with boxes and barrels doesn't do anything and doesn't seem like hl2.
Re: Op4_Entrenchment
Posted by Forceflow on
Wed Feb 11th 2004 at 1:06pm
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definetely looks a lot better than the other (rather boxy) map.
Re: Op4_Entrenchment
Posted by Yak_Fighter on
Wed Feb 11th 2004 at 11:39pm
Posted
2004-02-11 11:39pm
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Geez, there is no reason for what I can see in the pictures to have high r_speeds. That's just poor map-making.
Re: Op4_Entrenchment
Posted by scary_jeff on
Wed Feb 11th 2004 at 11:51pm
Posted
2004-02-11 11:51pm
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Give him a break guys... I think he got the message that we think the r_speeds should be lower - wheres the sense in telling him the same thing over and over? I think the inside area looks pretty interesting, especially given that it doesn't use any custom textures. I prefer the overall look of the first map Lekki posted, and once again I think if this map was turned into a night themed one, it could easily look better, but it's certainly not horrible. For people who advocate constructive criticism, you sure like beating a dead horse! [/rant] :smile:
Re: Op4_Entrenchment
Posted by Cassius on
Thu Feb 12th 2004 at 12:04am
Posted
2004-02-12 12:04am
Cassius
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I <3 TEH L4G!!!!!!!!!111111111111
You fail to realize, sir, that the r_speed standards in the HL community are not out of concern for hardware anymore, it's more just like a somewhat traditional rule - and really, a test of who can put the most beauty in the fewest polygons.
Re: Op4_Entrenchment
Posted by scary_jeff on
Thu Feb 12th 2004 at 1:03am
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hah no, I meant in the thread for his other map, where the only comment it really got was 'r_speeds too high'. I'm probably making too big a deal out of it, I just felt that everybody was a bit harsh on the guy overall :smile:
Re: Op4_Entrenchment
Posted by Hornpipe2 on
Thu Feb 12th 2004 at 1:34am
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He seemed to give off the impression that the r_speeds were high but it wasn't his fault - you just didn't own a BEAST OF A COMPUTER to play his AWESOME MAP. You know, like they're doing the community a favor by creating maps nobody can play. Destined for HL2, I hear.
PS - You did run VIS, right?
Re: Op4_Entrenchment
Posted by Yak_Fighter on
Thu Feb 12th 2004 at 1:58am
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Aside from the fact that I have a grudge against horses and will beat them mercilessly whenever I can, this map has no reason for high r_speeds.
It would be one thing for it to be a breathtaking level that looks realistic and curvey and heavily detailed etc etc, but from the pics it looks like he just decided that the r_speeds were too high and instead of fixing it he says that was the plan all along...like documenting bugs as hidden features or somesuch.
Also, why would anyone think it's a cool idea to put 6 blue lights next to each other like in one of those pictures? Ooooh, I hope HL2 comes out faster so I can do that too... :rolleyes:
Re: Op4_Entrenchment
Posted by Gorbachev on
Thu Feb 12th 2004 at 2:43am
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I have a hard time commending anything that uses default HL textures...
Re: Op4_Entrenchment
Posted by Yak_Fighter on
Thu Feb 12th 2004 at 5:11am
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It's not so much a problem to use default HL textures. However, using the eye-searing 'babtech', 'tech', and 'gen' textures should be a no-no.
Re: Op4_Entrenchment
Posted by Cassius on
Thu Feb 12th 2004 at 5:24am
Cassius
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Indeed, HL textures can be used quite artfully - look at parts of ETC and a few areas in HL singleplayer.
Re: Op4_Entrenchment
Posted by Forceflow on
Thu Feb 12th 2004 at 6:57am
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There are DoD maps that are waaaay bigger with r-speeds lower than this ... It really IS possible to make an eye-popping map with low r-speeds that runs fluently on "archaic" hardware.
Re: Op4_Entrenchment
Posted by Crono on
Fri Feb 13th 2004 at 2:10am
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Based on the maps using the original HL textures in a read world scenario:
The architects and construction teams who worked on Black Mesa must not have a very nice running record . . . everyplace they build gets infested by people killing each other, or aliens . . .
Also, I must of mis-read your post, Orph. I thought you were saying that high-end computers can't go past the 800 wpoly realm so I was retorting with an example. :biggrin:
It is sad that Charlie does reach 1850 or so, but if everyone could run it, there'd be no problem lol. (Don't respond to that last remark)
Re: Op4_Entrenchment
Posted by Orpheus on
Fri Feb 13th 2004 at 2:21am
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you're pretty new to SP crono ( no insult intended)
you missed some pretty lively, and in the end, somewhat informative debates over the r_speed issue vs. machine specs.
i really wouldn't know how to search for them via leps search option, but i can guarantee, they will keep you entertained.
i faired poorly in them, tis why i tend to be conservative about the issue now..
frankly, i find it refreshing that you can post so well..
Re: Op4_Entrenchment
Posted by Crono on
Fri Feb 13th 2004 at 2:36am
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Post so well? whachoo talkin' 'bout Willis?
Do you mean my grammer, spelling, or ideas?
In all honesty I think I'm a horrible writter, if someone compliments me on writting I glare at them, because they're lying.
I write WAY too much, I don't nessesarily get what I need said in short descriptions, so they get long and overdrawn, which leads to things being explained too welll.
Here's an example . . . . well you're done reading it now :biggrin: lol.
Thanks for the compliment nonetheless, and yeah I am pretty new here. I'm just surprised people respond to things I say.
Re: Op4_Entrenchment
Posted by Gorbachev on
Fri Feb 13th 2004 at 3:25am
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I think it takes more skill to understand the engine and work within the realm of r_speeds but whatever floats your boat...personally I'm not going to play a map with greater than around 1000 r_speed even though my computer isn't too shabby. Because why? It's an engine limitation and anyone who says otherwise has to be fooling themselves. Either that or they like playing at 15 fps :smile: ah the fps debate is another one of the biggies. Some people seem to be happy with 30 fps and r_speeds >1000 whereas I'm in the train of though of 100 fps and r_speeds <750 or so. And that's in a calm area away from action...if it's in action you need to compensate for the amount of people that'd be in the area at the time. Etc. etc. etc. not intending to start any wars, just stating my views on the situation and how mapping seems to be getting sloppier.