Re: morgue
Posted by Bantam on
Mon Dec 6th 2004 at 1:59am
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My first proper attempt at mapping, I'm developing this map as part of
a single player mod for HL2 in a near future, film noir style.
Hopefully it'll be part of a larger "police" building if I can speed up
a bit. I intend to add some freezer storage on the back wall for
bodies, various surgical bits and pieces and a cadaver. I was trying to
get the steam entity to work on this map because I wanted cold air to
be coming from the vent on the wall but all I can seem to get out of it
is black steam no matter what the settings. Ah well.
Since I've taken the screenshots I've added some beveling on the big metal door to make it a bit more interesting.
Re: morgue
Posted by Crackerjack on
Mon Dec 6th 2004 at 3:31am
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I know this is ur first attempt at mapping....
But i honestly thought this was HL1.. untill i saw the lamps. Sorry man.. But i would suggest reading every single tutorial in here to help you get on ur way :biggrin:
Re: morgue
Posted by Hugh on
Mon Dec 6th 2004 at 3:44am
Hugh
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The first's definitely my favorite because I like its lighting. More architectural curvaceousness is required, though. Good start for a first map. :smile:
Re: morgue
Posted by Bantam on
Mon Dec 6th 2004 at 3:51am
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What exactly are you saying is wrong with the map Crackerjack?
I realize that it is quite architectually dull at the minute but exactly why do I need to read every tutorial?
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Pretty good first map, I know I did a lot worse when I was starting
out! Good start with the lighting, and I like the decoration above the
door.
But from the screenshots, I get an overall impression that the room is
just a box with things in it. While lots of rooms in the real world are
boxy, it doesn't make for a terribly interesting level to play in. I'm
not too concerned, since this is just one room, but try to have more
interesting layouts with future rooms.
Also, the room is noticably bare of details. If you're going for that
look, good; but otherwise, consider searching for reference pictures of
an actual morgue online for some detail ideas. When people play or look
at your level, they already have a few expectations of what to find in
a morgue. Dead people, dissections, etc. You have to try to live up to
those expectations, to a degree, to build up a state of immersion and
believability.
Oh, and welcome to the Snarkpit. :smile:
Re: morgue
Posted by Yak_Fighter on
Mon Dec 6th 2004 at 5:01am
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It doesn't look too bad for a beginning, but holy crap, why are you attempting to make a single player map? I think those are out of my league, and I've been mapping for over five years! I think you're being a little too ambitious. Make this a DM map :razz:
Re: morgue
Posted by Guessmyname on
Mon Dec 6th 2004 at 8:41pm
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Dec 6th 2004
How do you do corpses? I know you go monster_generic, humans, corpses but I can't make it corpse-like (It just floats in the air)
Re: morgue
Posted by Bantam on
Mon Dec 6th 2004 at 9:02pm
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Been trying to figure out that one myself. I've been using a prop_ragdoll entity and then using the ragdoll animation for a human but strange things keep happening with arms being in strange places. If you make any progress let me know.
Re: morgue
Posted by Bantam on
Wed Dec 8th 2004 at 1:32pm
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Ok, I've improved the architecture in the room, trying to emphasize the
Victorian meets modern feel a but with Roman-esque columns around the
door and an improved ceiling containing a duct. Added some more lights
but still tried to keep quite a dark feel to the map. Also added a
couple of props.
I'm working on the mod as part of a small team so I'm not too worried
about taking on a single player project. If the map looks like it could
be adapted to CS or DM then I might think about converting it.
Re: morgue
Posted by Bantam on
Wed Dec 8th 2004 at 1:34pm
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Can anybody suggest the best way of getting some coloured electrical cables into the duct from the third screenshot?
Thanks
Re: morgue
Posted by G.Ballblue on
Wed Dec 8th 2004 at 9:00pm
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Hmm, does the floor in pic1 have refelectivity? It sure looks like it. :smile:
Re: morgue
Posted by Guessmyname on
Mon Dec 13th 2004 at 10:11pm
Posted
2004-12-13 10:11pm
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Dec 6th 2004
After reading some of the maps comments
You use a prop_ragdoll to make dead people. They will need a bit of positioning though
Re: morgue
Posted by TMA-2 on
Sat Dec 18th 2004 at 6:01pm
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I like the lighting and geometry.
Re: morgue
Posted by cbk on
Mon Jan 10th 2005 at 2:00am
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Looks cool, and it definatly looks like a morgue.