morgue

morgue

Re: morgue Posted by Bantam on Mon Dec 6th 2004 at 1:59am
Bantam
23 posts
Posted 2004-12-06 1:59am
Bantam
member
23 posts 12 snarkmarks Registered: Dec 3rd 2004
My first proper attempt at mapping, I'm developing this map as part of
a single player mod for HL2 in a near future, film noir style.
Hopefully it'll be part of a larger "police" building if I can speed up
a bit. I intend to add some freezer storage on the back wall for
bodies, various surgical bits and pieces and a cadaver. I was trying to
get the steam entity to work on this map because I wanted cold air to
be coming from the vent on the wall but all I can seem to get out of it
is black steam no matter what the settings. Ah well.

Since I've taken the screenshots I've added some beveling on the big metal door to make it a bit more interesting.
Re: morgue Posted by Crackerjack on Mon Dec 6th 2004 at 3:31am
Crackerjack
264 posts
Posted 2004-12-06 3:31am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
I know this is ur first attempt at mapping....

But i honestly thought this was HL1.. untill i saw the lamps. Sorry man.. But i would suggest reading every single tutorial in here to help you get on ur way :biggrin:
Re: morgue Posted by Hugh on Mon Dec 6th 2004 at 3:44am
Hugh
900 posts
Posted 2004-12-06 3:44am
Hugh
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900 posts 207 snarkmarks Registered: Oct 25th 2003 Occupation: College Student Location: Amerika
The first's definitely my favorite because I like its lighting. More architectural curvaceousness is required, though. Good start for a first map. :smile:
Re: morgue Posted by Bantam on Mon Dec 6th 2004 at 3:51am
Bantam
23 posts
Posted 2004-12-06 3:51am
Bantam
member
23 posts 12 snarkmarks Registered: Dec 3rd 2004
What exactly are you saying is wrong with the map Crackerjack?

I realize that it is quite architectually dull at the minute but exactly why do I need to read every tutorial?
Re: morgue Posted by Campaignjunkie on Mon Dec 6th 2004 at 4:11am
Campaignjunkie
1309 posts
Posted 2004-12-06 4:11am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Pretty good first map, I know I did a lot worse when I was starting
out! Good start with the lighting, and I like the decoration above the
door.

But from the screenshots, I get an overall impression that the room is
just a box with things in it. While lots of rooms in the real world are
boxy, it doesn't make for a terribly interesting level to play in. I'm
not too concerned, since this is just one room, but try to have more
interesting layouts with future rooms.

Also, the room is noticably bare of details. If you're going for that
look, good; but otherwise, consider searching for reference pictures of
an actual morgue online for some detail ideas. When people play or look
at your level, they already have a few expectations of what to find in
a morgue. Dead people, dissections, etc. You have to try to live up to
those expectations, to a degree, to build up a state of immersion and
believability.

Oh, and welcome to the Snarkpit. :smile:
Re: morgue Posted by Yak_Fighter on Mon Dec 6th 2004 at 5:01am
Yak_Fighter
1832 posts
Posted 2004-12-06 5:01am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
It doesn't look too bad for a beginning, but holy crap, why are you attempting to make a single player map? I think those are out of my league, and I've been mapping for over five years! I think you're being a little too ambitious. Make this a DM map :razz:
Re: morgue Posted by Mor7y on Mon Dec 6th 2004 at 1:24pm
Mor7y
63 posts
Posted 2004-12-06 1:24pm
Mor7y
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63 posts 125 snarkmarks Registered: Sep 3rd 2003 Occupation: School Location: in front of a PC
It's a bit dark, but if that's the feeling you want, go for it :)
Re: morgue Posted by Guessmyname on Mon Dec 6th 2004 at 8:41pm
Guessmyname
342 posts
Posted 2004-12-06 8:41pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
How do you do corpses? I know you go monster_generic, humans, corpses but I can't make it corpse-like (It just floats in the air)
Re: morgue Posted by Bantam on Mon Dec 6th 2004 at 9:02pm
Bantam
23 posts
Posted 2004-12-06 9:02pm
Bantam
member
23 posts 12 snarkmarks Registered: Dec 3rd 2004
Been trying to figure out that one myself. I've been using a prop_ragdoll entity and then using the ragdoll animation for a human but strange things keep happening with arms being in strange places. If you make any progress let me know.
Re: morgue Posted by hydeph on Wed Dec 8th 2004 at 3:09am
hydeph
41 posts
Posted 2004-12-08 3:09am
hydeph
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41 posts 24 snarkmarks Registered: Jul 28th 2004 Occupation: Service Clerk Location: Ontario
Neat lighting foo
Re: morgue Posted by Bantam on Wed Dec 8th 2004 at 1:32pm
Bantam
23 posts
Posted 2004-12-08 1:32pm
Bantam
member
23 posts 12 snarkmarks Registered: Dec 3rd 2004
Ok, I've improved the architecture in the room, trying to emphasize the
Victorian meets modern feel a but with Roman-esque columns around the
door and an improved ceiling containing a duct. Added some more lights
but still tried to keep quite a dark feel to the map. Also added a
couple of props.

I'm working on the mod as part of a small team so I'm not too worried
about taking on a single player project. If the map looks like it could
be adapted to CS or DM then I might think about converting it.
Re: morgue Posted by Bantam on Wed Dec 8th 2004 at 1:34pm
Bantam
23 posts
Posted 2004-12-08 1:34pm
Bantam
member
23 posts 12 snarkmarks Registered: Dec 3rd 2004
Can anybody suggest the best way of getting some coloured electrical cables into the duct from the third screenshot?

Thanks
Re: morgue Posted by G.Ballblue on Wed Dec 8th 2004 at 9:00pm
G.Ballblue
1511 posts
Posted 2004-12-08 9:00pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Hmm, does the floor in pic1 have refelectivity? It sure looks like it. :smile:
Re: morgue Posted by Guessmyname on Mon Dec 13th 2004 at 10:11pm
Guessmyname
342 posts
Posted 2004-12-13 10:11pm
342 posts 173 snarkmarks Registered: Dec 6th 2004
After reading some of the maps comments

You use a prop_ragdoll to make dead people. They will need a bit of positioning though
Re: morgue Posted by TMA-2 on Sat Dec 18th 2004 at 6:01pm
TMA-2
26 posts
Posted 2004-12-18 6:01pm
TMA-2
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26 posts 13 snarkmarks Registered: Dec 10th 2004 Occupation: Student Location: U.S.
I like the lighting and geometry.
Re: morgue Posted by cbk on Mon Jan 10th 2005 at 2:00am
cbk
30 posts
Posted 2005-01-10 2:00am
cbk
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30 posts 83 snarkmarks Registered: Jan 2nd 2005 Location: Canada
Looks cool, and it definatly looks like a morgue.