DM_Entrapment

DM_Entrapment

Re: DM_Entrapment Posted by Mike3006 on Thu Dec 23rd 2004 at 9:23am
Mike3006
22 posts
Posted 2004-12-23 9:23am
Mike3006
member
22 posts 12 snarkmarks Registered: Dec 20th 2004 Occupation: Student Location: UK
Hi, go easy on me, my first ever map, never used Hammer before in my life, new to this forum etc, so dont flame me :smile:

upto now, its taken about 10 hours to create (including all the tutes
ive read) and im pretty impressed with the progress ive made in that
time, I just need to tidy up my modelling techniques and mainly master
the program, all of your guys maps totally own mine, but i gotta start
somewhere.

If you wanna play it and offer some advice, just post a reply and ill
fire up a server and post back IP, could do with somebody to give me
advice for future maps i will make.

Cheers guys!

*Edit : Reading around some threads, people are getting critisized
because their maps dont have specific details in them (There was an
entire debate about some guys shutters on his warehouse) surely the
flow and gameplay of the maps proceeds its aesthetics?
Re: DM_Entrapment Posted by Finger on Thu Dec 23rd 2004 at 9:52am
Finger
672 posts
Posted 2004-12-23 9:52am
Finger
member
672 posts 1460 snarkmarks Registered: Oct 13th 2001
A great map always finds a balance between asthetics and gameplay. But you are on the right track, if you have flow in mind from the start, as it's probably the last thing that new mappers think about. Study good maps, and pay attention to connectivity, flow, weapon placement, verticality..etc. If you get these things right from the start, the asthetic 'icing' should fall into place. It's much harder to rip apart a good looking map that plays like s**t, than it is to spice up a solid layout with fancy architecture.

If you want specific critiques on your map, host the bsp file somewhere, so we can download it and take a look on our own time.

Study good maps, host a bsp for us to download, read everything you can here, listen to the vets, and you'll be fine.

Cheers!
Re: DM_Entrapment Posted by Mike3006 on Thu Dec 23rd 2004 at 10:12am
Mike3006
22 posts
Posted 2004-12-23 10:12am
Mike3006
member
22 posts 12 snarkmarks Registered: Dec 20th 2004 Occupation: Student Location: UK
thx for that, i'm yet to prop out my interiors, so the supermarket type
thing in the middle is empty atm, i have trouble texturing things too,
i can never get things to fit properly, is there a good texturing
tutorial other than the ones on this site or the
Basic_Room_Video_Tutorial which is hovering around?

Another thing i wanna know is whats a good way to work, coming up with
an ideal concept and working towards that, or working towards an idea
within Hammers boundaries (ie only making maps which are of the style
which the preset textures depict) because i would really have liked to
make this map a more modern futuristic kinda map, but i found the
textures available to me somewhat limited what i could do.
Re: DM_Entrapment Posted by azelito on Thu Dec 23rd 2004 at 10:28am
azelito
570 posts
Posted 2004-12-23 10:28am
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Well done! You released your first map and it is not utter s**t! This is rare, you can come far if you keep on learning.
Re: DM_Entrapment Posted by Captain P on Thu Dec 23rd 2004 at 10:40am
Captain P
1370 posts
Posted 2004-12-23 10:40am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Only thing I've got to say at this point is that the map's geometry
looks too dark compared to the sky you've used. Use a light_environment
to brighten things up outside.

Apart from that, this looks promising for a first map. Keep up the good work!
Re: DM_Entrapment Posted by Myrk- on Thu Dec 23rd 2004 at 11:22am
Myrk-
2299 posts
Posted 2004-12-23 11:22am
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Looking really good for a first map. My only suggestion- every so often stick in the env_cubemap entity... makes stuff look pretty.
Re: DM_Entrapment Posted by habboi on Thu Dec 23rd 2004 at 12:16pm
habboi
782 posts
Posted 2004-12-23 12:16pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Im stunned by the fact that you made a curved tunnel on your first try :O My first map was a hollow cube and a few monsters and guns!
Re: DM_Entrapment Posted by Mouse on Fri Dec 24th 2004 at 12:43am
Mouse
117 posts
Posted 2004-12-24 12:43am
Mouse
member
117 posts 32 snarkmarks Registered: Dec 17th 2004 Occupation: Punk Location: USA
Looks like you're having a good time with the new hammer. It is possible to produce a fun level your first time out.

Try to get used to using the light_spot entity instead of the light entity, it looks infinitely better and more realistic then having blobs of light on ceiling. It took me 2 maps to start doing this, the sooner the better. The row of street lights in the building shot looks a little awkward, look down your street and see how often the street lights come up. Also, try to light them up a little so they don't look so dead. And I would also add a couple of more utility poles for your electric wires.
Re: DM_Entrapment Posted by habboi on Fri Dec 24th 2004 at 9:17pm
habboi
782 posts
Posted 2004-12-24 9:17pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Ok your map so far is good and i am still stunned

I would suggest putting frames around the windows to make them look even better
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Re: DM_Entrapment Posted by habboi on Fri Dec 24th 2004 at 9:17pm
habboi
782 posts
Posted 2004-12-24 9:17pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Ok that didnt come out as i wrote it :/