Re: Eternal
Posted by Wild Card on
Thu Feb 12th 2004 at 9:24pm
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I really like the way the map turned out :smile:
Re: Eternal
Posted by Orpheus on
Thu Feb 12th 2004 at 9:26pm
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r_speeds aside (you know my take) the ability to take a texture set and create was never your shortfall.. nice pics.. but.. the white wall tops, has gotta go.
i like it.
Re: Eternal
Posted by Wild Card on
Thu Feb 12th 2004 at 9:27pm
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lol the white tops look odd in the first pic but they look nice in the second.
Re: Eternal
Posted by Orpheus on
Thu Feb 12th 2004 at 9:32pm
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honestly speaking, black was easier to make, and more readily used in ancient architecture.. the walls need a darker hue to them on top..
light tan at the very least..
Re: Eternal
Posted by Wild Card on
Thu Feb 12th 2004 at 9:35pm
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Give the top part the same color as the sides, that would look good I think?
Re: Eternal
Posted by Nukem on
Thu Feb 12th 2004 at 10:27pm
Posted
2004-02-12 10:27pm
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I like it very much Doc, looks brilliantly fun like the rest of your work. :biggrin: I agree with changing the white texture too, it just looks odd, just use the same texture as the rest of walls on the top. Besides the white tops, I think it looks very good Doc. Very eye popping indeed! :eek:
Re: Eternal
Posted by Adam Hawkins on
Thu Feb 12th 2004 at 10:30pm
Posted
2004-02-12 10:30pm
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Agreed about the white-tops, they stand out a little too much and detract focus from the rest of the map.
Textures in general have been used really well though and add a certain life to the map. I especially like the rocky section that you showed a while back for the SPLA map - it looks much better now too!
Just curious, where are the textures from? I've not come across them before.
Re: Eternal
Posted by scary_jeff on
Thu Feb 12th 2004 at 10:34pm
Posted
2004-02-12 10:34pm
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I like the look of it a lot, but I think you need to decrease your light_enviroment brightness a bit... it seems a little washed out. Also the waterfalls seem to be coming from nowhere - maybe you can see the source of them in game though.
Re: Eternal
Posted by 7dk2h4md720ih on
Thu Feb 12th 2004 at 10:49pm
Posted
2004-02-12 10:49pm
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Oct 9th 2001
Fix the bridges bud. That texture doesn't suit it. Construct a simple arch so the bridge joins the wall properly too, it looks as if it would collapse.
Jeff already mentioned the washed out look.
A few torches could be a nice alternative to all the white lighting and keep with the theme.
gj though. :smile:
Re: Eternal
Posted by Crono on
Fri Feb 13th 2004 at 2:17am
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This really reminds me of some of the temples in the first Unreal. I personally like the white tops, they look good.
Not picking on anyone, but, who cares if actual ancient civilizations didn't use white because it was harder to make? The game the map is used in has crouch jump, try to make sense out of that first lol.
I like it, from the screens, I'll download it later . . . if there is a download, I haven't checked.
Re: Eternal
Posted by Gorbachev on
Fri Feb 13th 2004 at 3:26am
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Why not just use the texture on the sides of the little edges as the top as well, instead of the white.
Re: Eternal
Posted by Tracer Bullet on
Fri Feb 13th 2004 at 3:29am
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I agree with jeff, it's looking very good, but the lighting is pretty washed out.
Re: Eternal
Posted by Crackerjack on
Fri Feb 13th 2004 at 3:49am
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Feb 28th 2003
Location: DC
To be honest this has to be my favorite map from you.. Deff show of improvment from previous attempts and mapping. The textures are all properly used, less the white tops. The theme is consistent through out the map. Architecture is look nice, but could use some more touching up in places. The waterfalls look a bit awkward, they could deff use some touchings up. They seem to be too thin and start from out of the middle of no where. Keep up the good work.. Just fix those problems.
Re: Eternal
Posted by matt on
Fri Feb 13th 2004 at 10:44am
Posted
2004-02-13 10:44am
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I think we're looking at another GS 10/10 for the Doc!
Re: Eternal
Posted by Gollum on
Fri Feb 13th 2004 at 1:22pm
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I like the look of this. I agree with the point already raised about the bridges - some of your textures don't match the shape of the brushes well. Some of the walls/bridges also look like they might fall down under they're own weight, but that's being really picky. Overall, looks good :smile:
Re: Eternal
Posted by Sim on
Fri Feb 13th 2004 at 4:14pm
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The textures do look really nice. And the map has a great atmosphere, it actually feels like a mayan temple. Try putting some small pillars at the ends of some of the building overhangs if you haven't already (not the waterfalls), because they look like they might fall under their own weight. And don't forget to credit the texture author if you can find the guy that made them!
Re: Eternal
Posted by beer hunter on
Fri Feb 13th 2004 at 7:40pm
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Very nice looking, textures remind me of a very trick CS map i played a while back.