Re: [map] dm_Thrust
Posted by Ferret on
Sun Jan 16th 2005 at 5:03pm
Ferret
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Looks like the citadel. Looks boring.
Re: [map] dm_Thrust
Posted by habboi on
Sun Jan 16th 2005 at 5:32pm
habboi
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Thats not very nice saying it looks boring as it was the most artistic bit in the whole game :P
It looks good almost similar to the real thing!
Re: [map] dm_Thrust
Posted by DrGlass on
Sun Jan 16th 2005 at 5:34pm
DrGlass
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Maybe you could toss in a drop ship or somthing to break up the bordum. You could even put one of those energy ball things in there.
Re: [map] dm_Thrust
Posted by Perin on
Sun Jan 16th 2005 at 5:35pm
Perin
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I like the citadel area. You did a good job of making it look similar. The only thing you may want to change is the fog colour. Maybe add a blue tint to it and perhaps lessen the density.
Great work.
Re: [map] dm_Thrust
Posted by Phlek on
Sun Jan 16th 2005 at 5:48pm
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DrGlass I planned on adding a couple of those beams somewhere in the map, so you can take the balls out and use them while fighting. I like the idea with the dropship too, I saw that in another map that was in a citadel. Also plan on adding a combine train somewhere to add some atmosphere. I have some ideas, more updates on my next compile.
Re: [map] dm_Thrust
Posted by G$ on
Sat Feb 19th 2005 at 4:52pm
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Just in case you want the dropship in there, you have to set it's skin to a different number. When you see the fan isn't displayed like it's moving, then the dropship will not be active in the game--I think it was just a skin of "1" I used for that level... Your level looks great! I agree about the fog though.
Re: [map] dm_Thrust
Posted by milkshake on
Sat Mar 19th 2005 at 3:47pm
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Nice.. . it looked cool, realy =D