[map] dm_Thrust

[map] dm_Thrust

Re: [map] dm_Thrust Posted by Phlek on Sun Jan 16th 2005 at 4:18pm
Phlek
3 posts
Posted 2005-01-16 4:18pm
Phlek
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3 posts 10 snarkmarks Registered: Jan 16th 2005 Occupation: High School Location: United States
This is a a discussion topic for the map "dm_Thrust" by Phlek which can be found here

Map description:

One of my first maps that I will hopefuly get to release. This is a very small map that takes place within the citadel. Very close combat, most likely for 2 vs. 2.

Map screenshots:
Loading embedded content: Map #1626
Re: [map] dm_Thrust Posted by Ferret on Sun Jan 16th 2005 at 5:03pm
Ferret
427 posts
Posted 2005-01-16 5:03pm
Ferret
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427 posts 478 snarkmarks Registered: Jan 28th 2002 Occupation: Student
Looks like the citadel. Looks boring.
Re: [map] dm_Thrust Posted by Phlek on Sun Jan 16th 2005 at 5:25pm
Phlek
3 posts
Posted 2005-01-16 5:25pm
Phlek
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3 posts 10 snarkmarks Registered: Jan 16th 2005 Occupation: High School Location: United States
At least it looks like what I'm trying to achieve :-)
Re: [map] dm_Thrust Posted by habboi on Sun Jan 16th 2005 at 5:32pm
habboi
782 posts
Posted 2005-01-16 5:32pm
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The Spammer of Snarkpit
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Thats not very nice saying it looks boring as it was the most artistic bit in the whole game :P

It looks good almost similar to the real thing!
Re: [map] dm_Thrust Posted by DrGlass on Sun Jan 16th 2005 at 5:34pm
DrGlass
1825 posts
Posted 2005-01-16 5:34pm
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1825 posts 632 snarkmarks Registered: Dec 12th 2004 Occupation: 2D/3D digital artist Location: USA
Maybe you could toss in a drop ship or somthing to break up the bordum. You could even put one of those energy ball things in there.
Re: [map] dm_Thrust Posted by Perin on Sun Jan 16th 2005 at 5:35pm
Perin
115 posts
Posted 2005-01-16 5:35pm
Perin
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115 posts 214 snarkmarks Registered: Nov 9th 2003 Location: Canada
I like the citadel area. You did a good job of making it look similar. The only thing you may want to change is the fog colour. Maybe add a blue tint to it and perhaps lessen the density.

Great work.
Re: [map] dm_Thrust Posted by Phlek on Sun Jan 16th 2005 at 5:48pm
Phlek
3 posts
Posted 2005-01-16 5:48pm
Phlek
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3 posts 10 snarkmarks Registered: Jan 16th 2005 Occupation: High School Location: United States
DrGlass I planned on adding a couple of those beams somewhere in the map, so you can take the balls out and use them while fighting. I like the idea with the dropship too, I saw that in another map that was in a citadel. Also plan on adding a combine train somewhere to add some atmosphere. I have some ideas, more updates on my next compile.
Re: [map] dm_Thrust Posted by G$ on Sat Feb 19th 2005 at 4:52pm
G$
4 posts
Posted 2005-02-19 4:52pm
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4 posts 260 snarkmarks Registered: Dec 11th 2004 Occupation: Student Location: Canada
Just in case you want the dropship in there, you have to set it's skin to a different number. When you see the fan isn't displayed like it's moving, then the dropship will not be active in the game--I think it was just a skin of "1" I used for that level... Your level looks great! I agree about the fog though.
Re: [map] dm_Thrust Posted by milkshake on Sat Mar 19th 2005 at 3:47pm
milkshake
65 posts
Posted 2005-03-19 3:47pm
65 posts 370 snarkmarks Registered: Mar 14th 2005 Occupation: Home Location: Norway
Nice.. . it looked cool, realy =D