I just gave it a run through. Looks very nice, you did very well
with your brush work and the lighting is fantastic. I really got
a feeling of time and place, the enviroment really drew me in.
You do need to optimize the map, I didn't take a look in wireframe but
I think that if you add alot of your background into a skybox then it
will work much better.
Also, you need to include the custome models you used, I also got a
huge amount of red errors in console when I loaded the map (which took
quite some time).
"ERROR!: Can't create physics object for models/props_wasteland/woodwall030b_window01a_bars.mdl
ERROR!: Can't create physics object for models/props_wasteland/woodwall030b_window01a_bars.mdl
ERROR!: Can't create physics object for models/props_rooftop/Sign_Letter02_Rus2002.mdl
ERROR!: Can't create physics object for models/props_rooftop/Sign_Letter02_Rus2002.mdl"
This and some other vent things looked a bit odd, I'd add some supports or remove it. just a little detail.
The truck in T spawn is off the ground by about 8 units. You
should place your physic props closer to the ground, when new rounds
start they all settle and it looks kinda strange, again just small
details.
I dont like the long thin beams of light at all, I think you should
tone it down quite a bit. These lights were by far the worst, a
small glow maybe, but I dont think you would see anything like this in
real life.
This just looked odd to me, can you make the green light less opaque? its a little too bold.
Lucky I didn't download fishy's models yet or I may have not caught this. include those models.
I personaly cant stand invisible walls, Right here just seems usless
becuase there is a blocked door just 2 feet from it, but you need to
think about how to block the player without 'cheating'. The clips
in the outdoor area was a big pain, I'd move some train cars into the
door ways and block the player that way.
I also had a problem with the CTs that were out side the CT spawn, its
a cool idea, but if a Terrorist were to come out there it would just
spook him, and it would confuse him when the CTs didn't die. I
see where your going with it, but they arn't moving or really doing
anything but adding extra polys to your map.
Over all your map looks and feels great, fix some of the small details
and move as much background as you can into the skybox and this could
be a great map.