[map] dm_pit2

[map] dm_pit2

Re: [map] dm_pit2 Posted by Devious on Thu Mar 3rd 2005 at 11:43am
Devious
25 posts
Posted 2005-03-03 11:43am
Devious
member
25 posts 113 snarkmarks Registered: Oct 17th 2004 Occupation: CAD - strucural steel Location: Bolton,UK
This is a a discussion topic for the map "dm_pit2" by Devious which can be found here

Map description:

I have updated dm_pit with the new slam weapon as the stachels where my favourite weapon in the original.
I haveswapped the guns around , like ive changed the ar2 rifle over the pit to the rpg, changed the crossbow to the ar2 rifle and changed the rpg to the crossbow.I have also improved the texturing in most places.

Map screenshots:
Loading embedded content: Map #1836
Re: [map] dm_pit2 Posted by satchmo on Thu Mar 3rd 2005 at 1:03pm
satchmo
2077 posts
Posted 2005-03-03 1:03pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I like the new textures a great deal better. I'll have to download it to judge the lighting though (to make sure that it's not too dark).

Good looking map.
Re: [map] dm_pit2 Posted by Varsity on Thu Mar 3rd 2005 at 4:16pm
Varsity
46 posts
Posted 2005-03-03 4:16pm
Varsity
member
46 posts 15 snarkmarks Registered: Mar 1st 2005 Location: England
Good improvements to one of the first HL2DM maps made. Are the 'buttons' a new addition or did I just miss them completely the first time round?
Re: [map] dm_pit2 Posted by Devious on Thu Mar 3rd 2005 at 9:11pm
Devious
25 posts
Posted 2005-03-03 9:11pm
Devious
member
25 posts 113 snarkmarks Registered: Oct 17th 2004 Occupation: CAD - strucural steel Location: Bolton,UK
You must have missed them Varsity :)
Re: [map] dm_pit2 Posted by Orpheus on Thu Mar 3rd 2005 at 10:19pm
Orpheus
13860 posts
Posted 2005-03-03 10:19pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Am undecided whether #1 or #2 is better, but either is fun as hell.
Re: [map] dm_pit2 Posted by TAT on Tue Mar 8th 2005 at 8:32am
TAT
1 post
Posted 2005-03-08 8:32am
TAT
member
1 post 0 snarkmarks Registered: Mar 8th 2005 Occupation: self Location: Canada
Love the map dude,have had the first version on my server since day1 and i just switched to part2..thx for the many hours of fun.

Quick question,i figured out how to get to the supercharger area but how does one get into the other crossbow area that splits between the hallways and the pit area?
Re: [map] dm_pit2 Posted by mrpresley on Wed Mar 9th 2005 at 11:19am
mrpresley
4 posts
Posted 2005-03-09 11:19am
4 posts 0 snarkmarks Registered: Mar 8th 2005
Excellent, excellent map.. Been running on my server since it came out (Elvicerater's Freeman Festival - Custom Maps that Rock!). One change I didn't care for (from dm_pit to dm_pit 2) are the arches and other structures that now look like shiny, rust-colored metal. They are too shiny and no longer give that fantasy medieval feel of the original. Its now a strange mix of rusted modern metal thrown into this medieval castle. Sorry to be nitpicky, but it really does bug me..

This map drove me nuts for 2 weeks while trying to figure out the secrets. I even emailed Devious (with no response). I finally figured out the last secret tonight. Very cool. I love maps with secrets.

I recorded a video revealing all the secrets on this map. You can download it at http://www.websiteprofessionals.com/dmpit2.mov

The map is much more enjoyable when you know the secrets.

MrPresley