[map] Deep: Source

[map] Deep: Source

Re: [map] Deep: Source Posted by Wrangler249 on Tue Dec 21st 2004 at 11:23am
Wrangler249
3 posts
Posted 2004-12-21 11:23am
3 posts 270 snarkmarks Registered: Jul 27th 2004 Occupation: ur ma
This is a a discussion topic for the map "Deep: Source" by Wrangler249 which can be found here

Map description:

A remake of my Half-Life map with a lot of changes dotted throughout. Very early stages yet, so just screen shots. :P

Map screenshots:
Loading embedded content: Map #1457
Re: [map] Deep: Source Posted by Forceflow on Tue Dec 21st 2004 at 5:12pm
Forceflow
2420 posts
Posted 2004-12-21 5:12pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
I see lots of throwable objects, which is good. I like the speakers. Make sure that the whole level has the same atmosphere, and you'll be fine.
Re: [map] Deep: Source Posted by G.Ballblue on Tue Dec 21st 2004 at 10:23pm
G.Ballblue
1511 posts
Posted 2004-12-21 10:23pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Wow. I love the atmosphere -- particularly in screen2. However, in screen 2, there's no source for the light.
Re: [map] Deep: Source Posted by Orpheus on Thu Dec 23rd 2004 at 1:10am
Orpheus
13860 posts
Posted 2004-12-23 1:10am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Since i haven't seen the first version, i'll take your word for the remaking :)

tis a bit dark, but i see potential.
Re: [map] Deep: Source Posted by Tracer Bullet on Thu Dec 23rd 2004 at 6:15am
Tracer Bullet
2271 posts
Posted 2004-12-23 6:15am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
The architecture is very simple, and you really need to spice up those lights. I'd say you should move the light ent a bit further from the ceiling, add a glow effect, and maybe throw in a light_spot.
Re: [map] Deep: Source Posted by satchmo on Sat Dec 25th 2004 at 6:14pm
satchmo
2077 posts
Posted 2004-12-25 6:14pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
The atmosphere is very half-lifish, which is good.

However, there needs to be a lot more variation on the theme. While keeping the same look-and-feel of the room, you can construct different types of structures and room configurations to keep things from getting stale after a while.

You probably are already planning the forementioned suggestion, but I want to voice it just in case.

P.S. Do headcrabs fall out from that hole in the ceiling? If not, wouldn't that be a good idea (to spawn a headcrab at some random interval and watch it fall onto the player's head)? If you are going to implement this idea, keep the player stuck at that spot for a period of time (i.e. whacking away some debris or fighting off some more headcrabs or zombies just around the corner) so the raining headcrab will be a surprise).
Re: [map] Deep: Source Posted by cbk on Mon Jan 10th 2005 at 1:58am
cbk
30 posts
Posted 2005-01-10 1:58am
cbk
member
30 posts 83 snarkmarks Registered: Jan 2nd 2005 Location: Canada
Looks good...bloody
Re: [map] Deep: Source Posted by SirJim on Mon Jan 10th 2005 at 4:03pm
SirJim
18 posts
Posted 2005-01-10 4:03pm
SirJim
member
18 posts 22 snarkmarks Registered: Jan 7th 2005 Occupation: Student Location: UK
Wow, looks pretty sweet. Like the 'mood' of the place. (was going to say atmosphere but that words already been taken... and well, no one likes a smart arse)

Looking forward to playing it
Re: [map] Deep: Source Posted by satchmo on Sat Mar 19th 2005 at 4:22am
satchmo
2077 posts
Posted 2005-03-19 4:22am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Did you abandon this map?
Re: [map] Deep: Source Posted by CosminZed on Mon Sep 15th 2014 at 6:31pm
CosminZed
3 posts
Posted 2014-09-15 6:31pm
3 posts 0 snarkmarks Registered: Sep 9th 2014
I give note 10 fooooooooooarte this map is cool but when he comes unloading was leery when I saw the pictures! :) :) :) :) :)