Re: [map] cs_highway
Posted by mike-o on
Fri Apr 8th 2005 at 1:31pm
60 posts
6 snarkmarks
Registered:
Oct 18th 2004
You stole it, didnt you. You strait up stole this from hl2. You extracted the bsp from the gcf, then decompiled it with vmex so you could put in CS entities, and recompiled. Not cool.
Re: [map] cs_highway
Posted by Jezpuh on
Fri Apr 8th 2005 at 3:29pm
Jezpuh
member
115 posts
32 snarkmarks
Registered:
Sep 16th 2004
Occupation: School
Location: Assen, Netherlands
Yeah, did you copy it and all? I wouldn't really mind if you copied stuff from HL2, but the thing is, I think this is a bit too huge and open to be a CS:S map. I could be wrong, though. But imagine if someone picked up a sniper rifle.
Re: [map] cs_highway
Posted by satchmo on
Fri Apr 8th 2005 at 4:17pm
satchmo
member
2077 posts
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Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
It's just ethically wrong to decompile an official Valve map and claim it as your own creation. This doesn't speak highly of yourself in the mapping community. It's either an indication that you simply lack the intellect to come up with your own map idea, or it means that you are just so extremely lazy to make your own architecture.
Anyway, no one will think much of this map. It's clearly evident that these are virtual screenshots from the single player level from Valve. Did you think you'd fool us?
Re: [map] cs_highway
Posted by Mechagodzilla on
Sat Apr 9th 2005 at 2:32am
3 posts
0 snarkmarks
Registered:
Apr 7th 2005
Occupation: Student
Location: Canada
It took an entire guild for this?
As far as I can tell, you only added two ladders and some lights in the tunnel. Unsurprisingly, the tunnel is now very ugly.
Lame.
Re: [map] cs_highway
Posted by satchmo on
Sat Apr 9th 2005 at 3:10am
satchmo
member
2077 posts
1809 snarkmarks
Registered:
Nov 24th 2004
Occupation: pediatrician
Location: Los Angeles, U.S.
Perhaps it was a "special" guild, as in "special olympics"?
Re: [map] cs_highway
Posted by habboi on
Sat Apr 9th 2005 at 12:03pm
Posted
2005-04-09 12:03pm
habboi
The Spammer of Snarkpit
member
782 posts
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Registered:
Dec 11th 2004
Location: United Kingdom
Ha ha ha haaaa Funny oh you guys are funny.
When I saw this it had no comments, I was going to say OMG this is such a decompile but then I thought, what if I was wrong and everyone hated me so I kept quiet but look at you lot AHAHAHA you do exactly what I was going against :P
Re: [map] cs_highway
Posted by Andrei on
Sat Apr 9th 2005 at 4:23pm
Andrei
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2455 posts
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Registered:
Sep 15th 2003
Location: Bucharest, Romania
The decompiling mayhem begins.
Re: [map] cs_highway
Posted by habboi on
Sat Apr 9th 2005 at 5:49pm
habboi
The Spammer of Snarkpit
member
782 posts
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Registered:
Dec 11th 2004
Location: United Kingdom
If it is decompiled then surely it will lag with all the broken faces :O
Edit*
I went on the site they have linked and everything is exactly the same!
Re: [map] cs_highway
Posted by Pimpf on
Sun Apr 10th 2005 at 6:54pm
15 posts
22 snarkmarks
Registered:
Dec 8th 2004
Location: germany
The map is copied, but
1. Try to copy DISPLACEMENTS.Decompiling works but recompiling..
2. Try to make hostages ascend them! LOL
3. There is no tunnel in the original map.
4. The map isnt too big, runs fine on my server:
connect mob.game-server.cc, if you dont believe me.
5. The Screenshots are from the map.
6. I love you all
Re: [map] cs_highway
Posted by CrapinaBottle on
Sun Apr 17th 2005 at 5:51pm
11 posts
11 snarkmarks
Registered:
Apr 17th 2005
Mike-o and the rest can go stfu. there are already maps (and mods) that just go copy the maps from the game, and yet u guys go let ur furry out on trhis map. y dont u go do the same thing for hl2: substance, they did the exact same thing!
nice work pimpf