[map] cs_highway

[map] cs_highway

Re: [map] cs_highway Posted by Pimpf on Fri Apr 8th 2005 at 10:35am
Pimpf
15 posts
Posted 2005-04-08 10:35am
Pimpf
member
15 posts 22 snarkmarks Registered: Dec 8th 2004 Location: germany
This is a a discussion topic for the map "cs_highway" by Pimpf which can be found here

Map description:

We (the MOB-mapper guild) built this map, because there are less than a few outdoor-maps in CSS (we know now why). The difficulty in this map was the lightning in the tunnel, the view-range and the displacements (try to make hostages go up displacement-hills).Only by optimizing the map strictly we achieved a playable version for multiplayer. PLAY IT! type connect mob.game-server.cc in your CSS-Console

Map screenshots:
Loading embedded content: Map #1914
Re: [map] cs_highway Posted by mike-o on Fri Apr 8th 2005 at 1:31pm
mike-o
60 posts
Posted 2005-04-08 1:31pm
mike-o
member
60 posts 6 snarkmarks Registered: Oct 18th 2004
You stole it, didnt you. You strait up stole this from hl2. You extracted the bsp from the gcf, then decompiled it with vmex so you could put in CS entities, and recompiled. Not cool.
Re: [map] cs_highway Posted by Jezpuh on Fri Apr 8th 2005 at 3:29pm
Jezpuh
115 posts
Posted 2005-04-08 3:29pm
Jezpuh
member
115 posts 32 snarkmarks Registered: Sep 16th 2004 Occupation: School Location: Assen, Netherlands
Yeah, did you copy it and all? I wouldn't really mind if you copied stuff from HL2, but the thing is, I think this is a bit too huge and open to be a CS:S map. I could be wrong, though. But imagine if someone picked up a sniper rifle.
Re: [map] cs_highway Posted by satchmo on Fri Apr 8th 2005 at 4:17pm
satchmo
2077 posts
Posted 2005-04-08 4:17pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
It's just ethically wrong to decompile an official Valve map and claim it as your own creation. This doesn't speak highly of yourself in the mapping community. It's either an indication that you simply lack the intellect to come up with your own map idea, or it means that you are just so extremely lazy to make your own architecture.

Anyway, no one will think much of this map. It's clearly evident that these are virtual screenshots from the single player level from Valve. Did you think you'd fool us?
Re: [map] cs_highway Posted by Mechagodzilla on Sat Apr 9th 2005 at 2:32am
Mechagodzilla
3 posts
Posted 2005-04-09 2:32am
3 posts 0 snarkmarks Registered: Apr 7th 2005 Occupation: Student Location: Canada
It took an entire guild for this?
As far as I can tell, you only added two ladders and some lights in the tunnel. Unsurprisingly, the tunnel is now very ugly.
Lame.
Re: [map] cs_highway Posted by satchmo on Sat Apr 9th 2005 at 3:10am
satchmo
2077 posts
Posted 2005-04-09 3:10am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Perhaps it was a "special" guild, as in "special olympics"?
Re: [map] cs_highway Posted by habboi on Sat Apr 9th 2005 at 12:03pm
habboi
782 posts
Posted 2005-04-09 12:03pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
Ha ha ha haaaa Funny oh you guys are funny.

When I saw this it had no comments, I was going to say OMG this is such a decompile but then I thought, what if I was wrong and everyone hated me so I kept quiet but look at you lot AHAHAHA you do exactly what I was going against :P
Re: [map] cs_highway Posted by Andrei on Sat Apr 9th 2005 at 4:23pm
Andrei
2455 posts
Posted 2005-04-09 4:23pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
The decompiling mayhem begins.
Re: [map] cs_highway Posted by habboi on Sat Apr 9th 2005 at 5:49pm
habboi
782 posts
Posted 2005-04-09 5:49pm
habboi
The Spammer of Snarkpit
member
782 posts 178 snarkmarks Registered: Dec 11th 2004 Location: United Kingdom
If it is decompiled then surely it will lag with all the broken faces :O

Edit*

I went on the site they have linked and everything is exactly the same!
Re: [map] cs_highway Posted by Pimpf on Sun Apr 10th 2005 at 6:54pm
Pimpf
15 posts
Posted 2005-04-10 6:54pm
Pimpf
member
15 posts 22 snarkmarks Registered: Dec 8th 2004 Location: germany
The map is copied, but

1. Try to copy DISPLACEMENTS.Decompiling works but recompiling..

2. Try to make hostages ascend them! LOL

3. There is no tunnel in the original map.

4. The map isnt too big, runs fine on my server:
connect mob.game-server.cc, if you dont believe me.

5. The Screenshots are from the map.

6. I love you all
Re: [map] cs_highway Posted by CrapinaBottle on Sun Apr 17th 2005 at 5:51pm
CrapinaBottle
11 posts
Posted 2005-04-17 5:51pm
11 posts 11 snarkmarks Registered: Apr 17th 2005
Mike-o and the rest can go stfu. there are already maps (and mods) that just go copy the maps from the game, and yet u guys go let ur furry out on trhis map. y dont u go do the same thing for hl2: substance, they did the exact same thing!
nice work pimpf