de_Sandbox

de_Sandbox

Re: de_Sandbox Posted by Forceflow on Mon Aug 22nd 2005 at 8:42am
Forceflow
2420 posts
Posted 2005-08-22 8:42am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
The idea sure is cool, but all those flashy colors !
Re: de_Sandbox Posted by Junkyard God on Mon Aug 22nd 2005 at 9:24am
Junkyard God
654 posts
Posted 2005-08-22 9:24am
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Alot better than what i previously have seen from you, nice idea :)

try for a 3d skybox to make it looks like you're actualy in some suburbian comunaty.
Re: de_Sandbox Posted by Coestar on Mon Aug 22nd 2005 at 7:32pm
Coestar
41 posts
Posted 2005-08-22 7:32pm
Coestar
member
41 posts 84 snarkmarks Registered: Jul 9th 2005 Occupation: Website Designer Location: US
This is my latest map, de_Sandbox. I'm trying to figure out or change a few things such as:
  • How can I make a 3DSMAX model into an HL2 model (for the dump truck, shovel, bucket, and possibly other things as well)
  • A better layout promoting more frantic gameplay... the layout featured in the screens isn't even close to being done
  • Redesign the castle, even though I really like the one I've done, I think it needs to be bigger, yet smaller internally (the windows, hallways, and stairs were all a bit larger than what makes sense for the size of the player) and more accessible from the outside in more ways so the Ts and CTs have a balanced opportunity to seige the castle.
Feel free to give me your opinions/suggestions.
My maps are stupid. :D
Re: de_Sandbox Posted by Tracer Bullet on Mon Aug 22nd 2005 at 8:32pm
Tracer Bullet
2271 posts
Posted 2005-08-22 8:32pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Seems rather open... However, I'm not much into HL2 mapping as yet so I've don't know if it matters so much anymore.

-The castle, and the rubble in particular ought to look more like sand. I.e. No improbably lage blocks lying around as if they fell from the structure. That piece of the turret looks particularly lame. Use displacement surfaces to make piles of sand with some much more disntegrated pieces embedded in them instead.
  • Make the terrain more interesting. If a child had really been in there making a sand castle, there would be holes and trenches everywhere from exavating enough sand for the structure.
  • Put in a mote. Every kid on earth knows that a castle needs a mote.
I suggest that you use these suggestions (particularly the one about terrain) to reduce your sight lines.
Some people are like slinkys...

They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.
Re: de_Sandbox Posted by mazemaster on Mon Aug 22nd 2005 at 11:17pm
mazemaster
890 posts
Posted 2005-08-22 11:17pm
890 posts 438 snarkmarks Registered: Feb 12th 2002
Cool concept.
http://maze5.net
Re: de_Sandbox Posted by Coestar on Tue Aug 23rd 2005 at 2:01am
Coestar
41 posts
Posted 2005-08-23 2:01am
Coestar
member
41 posts 84 snarkmarks Registered: Jul 9th 2005 Occupation: Website Designer Location: US
Tracer: Thanks for the suggestions but no thanks to the rudeness.

Maze: Thanks. :smile:
My maps are stupid. :D
Re: de_Sandbox Posted by mazemaster on Tue Aug 23rd 2005 at 2:40am
mazemaster
890 posts
Posted 2005-08-23 2:40am
890 posts 438 snarkmarks Registered: Feb 12th 2002
The link on the front page is broken by the way. It should point here:
http://www.snarkpit.net/maps.php?map=2231
http://maze5.net
Re: de_Sandbox Posted by Coestar on Tue Aug 23rd 2005 at 2:41am
Coestar
41 posts
Posted 2005-08-23 2:41am
Coestar
member
41 posts 84 snarkmarks Registered: Jul 9th 2005 Occupation: Website Designer Location: US
The link on the front page is broken by the way. It should point here:
http://www.snarkpit.net/maps.php?map=2231
Yea, I shot them an e-mail about it since I can't edit it now that it's on the main page. :/
My maps are stupid. :D
Re: de_Sandbox Posted by mazemaster on Tue Aug 23rd 2005 at 7:34am
mazemaster
890 posts
Posted 2005-08-23 7:34am
890 posts 438 snarkmarks Registered: Feb 12th 2002
I agree with Tracer Bullet that the fallen down peices shouldn't be so blocky.

It would look great if the fallen parts are mostly a jumble of sand, but there are subtle hints of what shape it used to be.
http://maze5.net
Re: de_Sandbox Posted by Coestar on Tue Aug 23rd 2005 at 8:30am
Coestar
41 posts
Posted 2005-08-23 8:30am
Coestar
member
41 posts 84 snarkmarks Registered: Jul 9th 2005 Occupation: Website Designer Location: US
Anyone have any knowledge in regards to getting models into HL2?
My maps are stupid. :D
Re: de_Sandbox Posted by parakeet on Tue Aug 23rd 2005 at 12:30pm
parakeet
544 posts
Posted 2005-08-23 12:30pm
parakeet
member
544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
go to the art forums =) tons of em there
.else /me ~kill you
www.arclan.net
Re: de_Sandbox Posted by Coestar on Tue Aug 23rd 2005 at 2:35pm
Coestar
41 posts
Posted 2005-08-23 2:35pm
Coestar
member
41 posts 84 snarkmarks Registered: Jul 9th 2005 Occupation: Website Designer Location: US
go to the art forums =) tons of em there
I want to use models my friend made. :/
My maps are stupid. :D
Re: de_Sandbox Posted by Tracer Bullet on Tue Aug 23rd 2005 at 3:40pm
Tracer Bullet
2271 posts
Posted 2005-08-23 3:40pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Sorry about that. As Maze said, it's a very cool concept, A nice twist on the old "rats" theme. I wouldn't have commented at all if I didn't think the map had potential. I am glad, however, that you are an individual capable of accepting criticism while ignoring the potentially offensive manner in which it is sometimes given. Keep on this way, and you'll be a good man to have around.
Some people are like slinkys...

They aren?t really good for anything, but you can't help but laugh when one tumbles down the stairs.
Re: de_Sandbox Posted by Coestar on Tue Aug 23rd 2005 at 4:37pm
Coestar
41 posts
Posted 2005-08-23 4:37pm
Coestar
member
41 posts 84 snarkmarks Registered: Jul 9th 2005 Occupation: Website Designer Location: US
Exactly... I don't want sugarcoating, but I don't want to be insulted either. As I said, I like your suggestions and now I respect you as well.
My maps are stupid. :D
Re: de_Sandbox Posted by RabidMonkey777 on Wed Aug 24th 2005 at 6:03am
RabidMonkey777
207 posts
Posted 2005-08-24 6:03am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
I'm intrigued as to the scale - It just seems a little small, but I'm not sure how the actual map works and just assumed a little bit - Is the actual map based around the entire backyard, or just the sandbox? If it's the latter, it seems like a really tiny map in terms of playable area, at least, from what I see. Perhaps enlarge the sandbox somewhat?

The terrain and sand bases need some displacement work by the way. Since the house is a very large (literally) bit of the skybox?/map, it could use some more architectural detail - I think it would be cool to see a few houses down the block, too - Maybe a big downtown skybox in the distance, some trees, just to make it feel like you're in an actual backyard somewhere and not just near a house and a fence that the map limits you to.
Personal Website - Black Mesa
Re: de_Sandbox Posted by $loth on Wed Aug 31st 2005 at 10:54pm
$loth
2256 posts
Posted 2005-08-31 10:54pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
I am definatly liking the idea of this map, I haven't played it but I
think it's a brill idea. Maybe the colours could be changed on the tub
and truck.
Re: de_Sandbox Posted by MisterBister on Fri Sep 2nd 2005 at 12:10pm
MisterBister
277 posts
Posted 2005-09-02 12:10pm
277 posts 78 snarkmarks Registered: Oct 17th 2004 Occupation: studying Location: SWEDEN
I'm intrigued as to the scale - It just seems a little small,
but I'm not sure how the actual map works and just assumed a little bit
  • Is the actual map based around the entire backyard, or just the
sandbox? If it's the latter, it seems like a really tiny map in terms
of playable area, at least, from what I see. Perhaps enlarge the
sandbox somewhat?
I agree. Really cool theme though.
Re: de_Sandbox Posted by Cassius on Mon Sep 5th 2005 at 4:18pm
Cassius
1989 posts
Posted 2005-09-05 4:18pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
<DIV class=quote>
<DIV class=quotetitle>? quoting Coestar</DIV>
<DIV class=quotetext>Tracer: Thanks for the suggestions but no thanks to the rudeness.</DIV></DIV>

<DIV class=quote>
<DIV class=quotetitle>? quoting The text above the Username and Password fields</DIV>
<DIV class=quotetext>Map critiques given here are often harsh but totally fair, so take note and don't get offended!</DIV></DIV>
Had he said "LOL THIS MAP SUCXORSZ :LOL," then yes, that would have been rudeness. However, by this forum's standards, he was only being honest. Just want to clarify that.
Re: de_Sandbox Posted by Coestar on Wed Sep 7th 2005 at 7:47pm
Coestar
41 posts
Posted 2005-09-07 7:47pm
Coestar
member
41 posts 84 snarkmarks Registered: Jul 9th 2005 Occupation: Website Designer Location: US
<DIV class=quote>
<DIV class=quotetitle>? quoting Cassius</DIV>
<DIV class=quotetext>

<DIV class=quote>
<DIV class=quotetitle>? quoting Coestar</DIV>
<DIV class=quotetext>Tracer: Thanks for the suggestions but no thanks to the rudeness.</DIV></DIV>

<DIV class=quote>
<DIV class=quotetitle>? quoting The text above the Username and Password fields</DIV>
<DIV class=quotetext>Map critiques given here are often harsh but totally fair, so take note and don't get offended!</DIV></DIV>
Had he said "LOL THIS MAP SUCXORSZ :LOL," then yes, that would have been rudeness. However, by this forum's standards, he was only being honest. Just want to clarify that.

</DIV></DIV>

I don't require clarification. I'm well aware of the fact that posting personal work on a site such as this will draw both positive and negative comments. What I found to be rude was when he referred to a part of my map design being "lame", which is unnecessary in the terms of constructive criticism. I was not referring to his comments in whole, as any suggestions are good suggestions to me. Quoting one line of text stating "don't get offended" does not make it law, besides the fact that that statement is meant for those forum users who take even the mildest comments the wrong way and fly off the handle. I don't consider "Thanks for the suggestions but no thanks to the rudeness" flying off the handle.
So please, save your lectures for someone else.
My maps are stupid. :D
Re: de_Sandbox Posted by FatStrings on Tue Oct 11th 2005 at 7:08pm
FatStrings
1242 posts
Posted 2005-10-11 7:08pm
1242 posts 144 snarkmarks Registered: Aug 11th 2005 Occupation: Architecture Student Location: USA
have you thought about putting some terrain in the sand like some hills or something

also it seems really small to me
Re: de_Sandbox Posted by Underdog on Thu Oct 13th 2005 at 1:53am
Underdog
1018 posts
Posted 2005-10-13 1:53am
Underdog
member
1018 posts 102 snarkmarks Registered: Dec 12th 2004 Occupation: Sales-Construction Location: United States
Children's sand castles tend to be round affairs since a pail is often used to make them with. If its realism you are after, lose most all the 90* angles.

Just my take on the theme.
There is no history until something happens, then there is.