[map] DM_RUNOFF_EXTREME

[map] DM_RUNOFF_EXTREME

Re: [map] DM_RUNOFF_EXTREME Posted by tommytoy on Fri Aug 18th 2006 at 10:30pm
tommytoy
22 posts
Posted 2006-08-18 10:30pm
tommytoy
member
22 posts 362 snarkmarks Registered: Jun 19th 2006
This is a a discussion topic for the map "DM_RUNOFF_EXTREME" by tommytoy which can be found here

Map description:

It's me again,

Many players ask me to remake dm_runoff, i've looked at dm_runoff_tunnel, and pipeline_runoff to give me an idea....

I use the pipeline runoff map tunnel design.....

P.S i did this by using the original dm_runoff, not pipeline_runoff......

Since there is a new bunker available (the tunnel), i got rid of the nuclear siren alert..... I'ved raised the door closing sound, you can here it everywere in the map..... So the timing is reduced wen the doors start to close... Either hide in the big bunker or the tunnel bunker.....

The sky is more realistic.....

2 RPG's, 1 under water in the tunnel, and the other one is on top of a contaner......

Happy fragging....

TOMMYTOY alias LMPQ MARIO

Map screenshots:
Loading embedded content: Map #2672
Re: [map] DM_RUNOFF_EXTREME Posted by midkay on Fri Aug 18th 2006 at 11:36pm
midkay
398 posts
Posted 2006-08-18 11:36pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
"I did this by using the original dm_runoff".

You mean you decompiled it? Let alone modified and distributed it?

Last I checked it was illegal to take apart, modify, put-back-together and distribute Valve's copyrighted content.. am I wrong?
Re: [map] DM_RUNOFF_EXTREME Posted by tommytoy on Sat Aug 19th 2006 at 12:04pm
tommytoy
22 posts
Posted 2006-08-19 12:04pm
tommytoy
member
22 posts 362 snarkmarks Registered: Jun 19th 2006
You are right on certain things and wrong on others!!
You can touch valve maps, lets take dm_lockdown, why did they put it on the sdk source!!!???!!!! it is a valve content, you know what i mean.....
Re: [map] DM_RUNOFF_EXTREME Posted by Addicted to Morphine on Sat Aug 19th 2006 at 12:22pm
Posted 2006-08-19 12:22pm
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Why don't you take the time to make an original map from scratch?
Re: [map] DM_RUNOFF_EXTREME Posted by midkay on Sat Aug 19th 2006 at 11:02pm
midkay
398 posts
Posted 2006-08-19 11:02pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Tommytoy:

dm_lockdown is included with the SDK for users to see how they achieved some things. They are releasing its content to the public for a "reference" map, just like they did with some HL2 maps and CS:S/DOD:S maps.

Decompiling - taking apart - maps that Valve has not given you permission to use in any way is, as far as I know, against the law - it's Valve's work, and they have not given it to you. You're ripping their work open to use parts or all of it.

I'm really curious as to the legality of this, and it should probably be removed from here or reported to Valve along with a few of his other rip-aparts (two modified versions of Overwatch, etc).
Re: [map] DM_RUNOFF_EXTREME Posted by tommytoy on Sun Aug 20th 2006 at 4:41pm
tommytoy
22 posts
Posted 2006-08-20 4:41pm
tommytoy
member
22 posts 362 snarkmarks Registered: Jun 19th 2006
Midk remember this is ONLY a game, players ask me some thing because they like to play...(this is not the secret in the caramilk) every does this...... every server admin aprreciate what i do all the players appreciate it to....

this is only a game, im not taking food from somebodys refrigerator.....

i give my clients what the want and they like it....... we PLAY a GAME thats it......
Re: [map] DM_RUNOFF_EXTREME Posted by Orpheus on Sun Aug 20th 2006 at 9:44pm
Orpheus
13860 posts
Posted 2006-08-20 9:44pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
MidK... If you want to make a map less noticeable just download it and rate it a "1"

It will move so far down the list that no one will ever see it again.

This guy has already been advised that this site doesn't tolerate "borrowed" content. If he cannot abide the rules, the least we can do is use the rules against him.

Be sure to download this map before you rate it!!!
Re: [map] DM_RUNOFF_EXTREME Posted by omegaslayer on Mon Aug 21st 2006 at 1:59am
omegaslayer
2481 posts
Posted 2006-08-21 1:59am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Midk, its only illegal if tommytoy makes money off of it, then its illegal. But hes clearly not redistributing it in a mod thats making money, so I really don't see any problem with it.
Re: [map] DM_RUNOFF_EXTREME Posted by midkay on Mon Aug 21st 2006 at 6:26am
midkay
398 posts
Posted 2006-08-21 6:26am
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Tommytoy: Your reasoning is like, once sued by the RIAA for downloading music, saying "What? It's just music". Or getting caught ripping or downloading movies because "What? They're just movies". Valve spent time on these maps, they haven't given you permission to steal their work and publish it modified.

Omegaslayer: I believe you're wrong there. Valve doesn't even let you use CS:S models in an HL2 mod. They aren't in any way at all giving permission for you to decompile their maps, which is FAR from going so far as to modify and release them publicly.

Orph:
Nice idea.. but can't admins delete maps?.. What happened to your admin status, actually? :)
Re: [map] DM_RUNOFF_EXTREME Posted by Orpheus on Mon Aug 21st 2006 at 10:07am
Orpheus
13860 posts
Posted 2006-08-21 10:07am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
It was decided that it would do more damage to use the rules. Removing the map, removes the problem so any future member cannot see it.

Use the rules. No one who is anyone will bitch if you rate a map poorly with good reason.

Took me forever but I finally downloaded it.
Re: [map] DM_RUNOFF_EXTREME Posted by tommytoy on Mon Aug 21st 2006 at 1:12pm
tommytoy
22 posts
Posted 2006-08-21 1:12pm
tommytoy
member
22 posts 362 snarkmarks Registered: Jun 19th 2006
Midk

so what you are saying is that shellshock should stop

hl2dmpro should stop, they are doing more modification them us little player that are playing maps
Re: [map] DM_RUNOFF_EXTREME Posted by midkay on Mon Aug 21st 2006 at 8:56pm
midkay
398 posts
Posted 2006-08-21 8:56pm
midkay
member
398 posts 120 snarkmarks Registered: Apr 15th 2005 Location: United States
Who or what is Shellshock?

HL2DM pro surely has permission, they're even listed at the Steam official site on the game stats page.

So I downloaded it. "The sky is more realistic..... " - are you kidding? As I wandered around I looked up and thought "what the hell, Valve made a pretty bad choice for the sky" and then I come to find out it was you. Have a look. The sky you use is pink and orange all over. Next time also adjust the lighting, because it still matches "bright sunny day".

Performance was god-awful. I don't know how - by adding a tunnel - you totally wrecked performance, but you managed it.

Speaking of the tunnel, is this just about all that's your work? You might want to learn some basics like alignment - several lights and decals I saw were placed very half-assedly, two feet closer to one wall where it should have been centered.. I saw that all over.

Also you managed to break the missile-imminent alert sounds (that beeping across the whole map) - I'm sure you'll play this off as "I wanted to get rid of them" but I'm sure it's just a result of the ripping-apart.

Summary: Adds a tunnel, ruins the sky, KILLS performance.
Re: [map] DM_RUNOFF_EXTREME Posted by tommytoy on Wed Aug 23rd 2006 at 1:45am
tommytoy
22 posts
Posted 2006-08-23 1:45am
tommytoy
member
22 posts 362 snarkmarks Registered: Jun 19th 2006
You dont like it, its okay
players love it that the only importance for me....
about the alarm, lollllllllllllllll, no its not a result about the ripping appart....there were 2 places were that dam sound was, 1 in the building near the trigger to turn it on, and the other one was outside it had a distance for for for about 3840 in distance if a remember correctly

yes i wanted to get rid of them (those alarm sound) and i did......

remember its just a dam game........

if you dont want anybody to download from here just say so....ill arrange that...........
Re: [map] DM_RUNOFF_EXTREME Posted by ChrisInVT on Sat Dec 8th 2007 at 8:23pm
ChrisInVT
8 posts
Posted 2007-12-08 8:23pm
8 posts 1 snarkmarks Registered: Dec 8th 2007 Occupation: IT SPecialist Location: USA
He didn't "add a tunnel" at all, just allowed access to it! All you need to do is noclip in the ORIGINAL map and you'll see the tunnel in it, just blocked off (who knows why).