[map] Detritus

[map] Detritus

Re: [map] Detritus Posted by satchmo on Wed Jun 4th 2008 at 3:54pm
satchmo
2077 posts
Posted 2008-06-04 3:54pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
This is a a discussion topic for the map "Detritus" by satchmo which can be found here

Map description:

Detritus is a biological term that describes decaying organic matter. You will encounter plenty of detritus in this map.

This is a small map and a short single-player campaign. It will take approximately 15-20 minutes for a first-time play through.

There are several hidden weapons in this map, including an RPG and a Magnum.

Map screenshots:
Loading embedded content: Map #3119
Re: [map] Detritus Posted by Flynn on Wed Jun 4th 2008 at 3:54pm
Flynn
454 posts
Posted 2008-06-04 3:54pm
Flynn
member
454 posts 695 snarkmarks Registered: Oct 1st 2004 Location: England
This is a solid map. One thing I can't understand though is why haven't you given a "killserver" or "quit" command at the end of it? Leaving the player to kill the server themselves. It would have a more well rounded feeling if you gave it a killserver command after the "Gamingparents" advert. Oh, and, um, have you beefed up the physcannon you cheeky so and so...? ;) I find it odd that you choose the word "campaign" to describe this map. It is just an ordinary single player map.
Re: [map] Detritus Posted by Yak_Fighter on Fri Jun 6th 2008 at 7:19pm
Yak_Fighter
1832 posts
Posted 2008-06-06 7:19pm
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
This is a pretty fun little map for what it is. If you expanded on these ideas you could have something very good on your hands.
Re: [map] Detritus Posted by Kasperg_JM on Tue Jun 17th 2008 at 6:40pm
Kasperg_JM
66 posts
Posted 2008-06-17 6:40pm
66 posts 1589 snarkmarks Registered: May 20th 2006
Quite fun, although the visual things we talked about the dm version haven't been implemented ;)
I do think that there should be less lighting overall. The interiors are creepy but the outside battles lose a bit of tension the way it is now.
Re: [map] Detritus Posted by satchmo on Fri Jun 20th 2008 at 6:21pm
satchmo
2077 posts
Posted 2008-06-20 6:21pm
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
Look at the ceiling beams in the room with the generator and the spot lights.

They used to be brick, but they're concrete.

That's directly from your suggestion, Kasperg. :)
Re: [map] Detritus Posted by Kasperg_JM on Sat Jun 21st 2008 at 12:19pm
Kasperg_JM
66 posts
Posted 2008-06-21 12:19pm
66 posts 1589 snarkmarks Registered: May 20th 2006
That's true! :)
Is there a chance we'll see a "sp_justice orange box version" with hunters etc or are you completely through with that map?
Re: [map] Detritus Posted by satchmo on Tue Jun 24th 2008 at 1:51am
satchmo
2077 posts
Posted 2008-06-24 1:51am
satchmo
member
2077 posts 1809 snarkmarks Registered: Nov 24th 2004 Occupation: pediatrician Location: Los Angeles, U.S.
I think I am finally over that map.

Maybe when I get a lot more free time (which is unlikely, with a toddler son and all), I'll completely revamp that map to upgrade everything, from aesthetics, architectural details, and gameplay.

We'll see. Don't count it out just yet.

That was my first Source map, so there are many ways that I can improve on it.