[article] Making Terrain Mesh

[article] Making Terrain Mesh

Re: [article] Making Terrain Mesh Posted by KoRnFlakes on Thu Jan 22nd 2004 at 2:51pm
KoRnFlakes
1125 posts
Posted 2004-01-22 2:51pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
This is a discussion topic for the article "Making Terrain Mesh" by KoRnFlakes which can be found here

Article description:

Patch Editing
Loading embedded content: Article #59
Re: [article] Making Terrain Mesh Posted by ReNo on Thu Jan 22nd 2004 at 4:07pm
ReNo
5457 posts
Posted 2004-01-22 4:07pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
You can easily enough get the same effect, you just need to build the mesh yourself. Looks like a nice feature though, would certainly save some time.
Re: [article] Making Terrain Mesh Posted by Jinx on Fri Jan 23rd 2004 at 9:22pm
Jinx
874 posts
Posted 2004-01-23 9:22pm
Jinx
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874 posts 692 snarkmarks Registered: Nov 27th 2002 Location: Ohio
hehe the terrain editor in UnrealEd 3 makes this look pretty sad. ;) of course, it's a lot more complicated, too lol. it scares me!!
Re: [article] Making Terrain Mesh Posted by The_6th_monkey on Fri Jan 23rd 2004 at 9:57pm
The_6th_monkey
73 posts
Posted 2004-01-23 9:57pm
73 posts 37 snarkmarks Registered: Nov 29th 2003 Location: !!EARTH!!
U can do that in hammer :D

I figured it out for myself years ago
Re: [article] Making Terrain Mesh Posted by KoRnFlakes on Sat Jan 24th 2004 at 11:29am
KoRnFlakes
1125 posts
Posted 2004-01-24 11:29am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
But its got nothing to do with hammer fgs....
Re: [article] Making Terrain Mesh Posted by matt on Mon Jan 26th 2004 at 12:04pm
matt
1100 posts
Posted 2004-01-26 12:04pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
slaps 6th whatever this is CoD mapping. Nice tut by the way korn.
Re: [article] Making Terrain Mesh Posted by Captain P on Wed Jan 28th 2004 at 1:58pm
Captain P
1370 posts
Posted 2004-01-28 1:58pm
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
Although I'd rather not stick to the principle of 'each triangle the same size and shape'...

Trickering around with the vertexes sidewars and so gives some more felxibility...
Re: [article] Making Terrain Mesh Posted by KoRnFlakes on Tue Feb 3rd 2004 at 10:33am
KoRnFlakes
1125 posts
Posted 2004-02-03 10:33am
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
'Move these vertices about up/down left/right' ...
Re: [article] Making Terrain Mesh Posted by pepper on Wed Feb 25th 2004 at 3:14pm
pepper
597 posts
Posted 2004-02-25 3:14pm
pepper
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597 posts 80 snarkmarks Registered: Feb 25th 2004 Location: holland
i always move the vertexs in the top down view randomly around in hammer so i can get some nice effects