Re: add wad
Posted by trampus on
Sun Feb 15th 2004 at 5:50pm
trampus
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ok i could just put it in with the folder of the map but i want to know how to add a wad in the compile process,
i also have hlcc and i know how to do it in that , but it doesnt compile cs maps, [is it a command line or something?],any 1 of these questions answered would b appreciated
ty :kitty:
Re: add wad
Posted by ReNo on
Sun Feb 15th 2004 at 5:52pm
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HLCC will compile CS maps, or any other HL mods for that matter. In fact, I can't think of anything special you need to compile a map for a mod, the compile process should be the same regardless... Just change your BMP output folder to your half-life/cstrike/maps folder and that should be all you need to do.
Re: add wad
Posted by trampus on
Sun Feb 15th 2004 at 5:54pm
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i did but it didnt put the bsp in that folder wen i checked or the folder the rmf was in :sad:
Re: add wad
Posted by trampus on
Sun Feb 15th 2004 at 6:05pm
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i have already read your tut[thats why im using hlcc] but it dosent state how to set it up for cs maps, i take it that i have to change the command line?
Re: add wad
Posted by ReNo on
Sun Feb 15th 2004 at 6:06pm
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If the BSP isn't in EITHER your maps folder or the source's folder, then it sounds like there is a compile error that is stopping the map compiling at all. Post your compile log and we should be able to help.
Re: add wad
Posted by trampus on
Sun Feb 15th 2004 at 6:12pm
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ok heres the log [i think] :
[qcsg]
glview=0
nowadtex=0
onlyents=0
v=0
noclip=0
skyclip=0
chart=0
estimate=0
noestimate=0
verbose=0
low=0
high=0
nolog=0
wadinclude=0
threads=
texdata=
[qbsp2]
leakonly=0
notjunc=0
v=0
watervis=0
chart=0
estimate=0
noestimate=0
verbose=0
low=0
high=0
nolog=0
threads=
subdivide=
texdata=
maxnodesize=
[vis]
fast=0
v=0
chart=0
estimate=0
noestimate=0
verbose=0
low=0
high=0
nolog=0
threads=
texdata=
[qrad]
dump=0
extra=0
inc=0
notexscale=0
terse=0
v=0
threads=
bounce=
chop=
coring=
gamma=
scale=
sky=
smooth=
maxlight=
red=
green=
blue=
lights=
chart=0
estimate=0
noestimate=0
verbose=0
low=0
high=0
nolog=0
texdata=
maxchop=
fade=
falloff=
dlight=
[files]
map=C:\\Documents and Settings\\tramp\\Desktop\\tramp\\fy_tramp.map
bsp=C:\\Sierra\\Half-Life\\cstrike
tools=C:\\Program Files\\Valve Hammer Editor\\tools
halflife=C:\\Sierra\\Half-Life\\hl.exe
cline=
[buttons]
run=1
qrad=1
qcsg=1
qbsp2=1
vis=1
genbat=1
VCON=0
ZHLT=1
VCAuto=1
VCTimer=5
VCOverwrite=0
[logging]
CSGLog=0
BSPLog=0
VISLog=0
RADLog=0
Re: add wad
Posted by Leperous on
Sun Feb 15th 2004 at 6:14pm
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What do you mean by 'add a wad', build it into the .BSP, or just compile with it listed? The latter one is done by listing the WADs inside your .MAP file (i.e. there's no point in adding extra WADs as you obviously haven't used any textures from them), and the former is a -nowadtextures (to add all textures used) or -wadinclude "wadname1.wad" "wadname2.wad" command with HLCSG (thanks to Orph for the thing about the quotes)
Re: add wad
Posted by Orpheus on
Sun Feb 15th 2004 at 6:18pm
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time and again i ask this question, why is the documents folder in the compile steps?
put everything you need to compile with in the editor folder.. except HL of course..
as i stated above THE ANSWER IN THE BIG RED BOX use the browse feature to set the paths.. it shouldn't matter that its for another mod..
sighs
all it takes is a bit of experimentation.. i know my answer is correct, at least as far as the question goes, i cannot foresee if you asked the wrong question :sad:
[edit] mumbles i HATE that damned red box
Re: add wad
Posted by trampus on
Sun Feb 15th 2004 at 6:36pm
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i think that is the compile log wen i used hlcc coz there isnt anything else
i think the question i asked first was a bit too bland wat i want to know is ..
wen compiling a map with hammer[with zhlt] how to add a wad in with the compiling process so its in with the bsp
or
how to use hlcc for cs?
[/edit] i want to add more than 1 wad in
Re: add wad
Posted by Orpheus on
Sun Feb 15th 2004 at 6:42pm
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growls
i give up, both questions were answered..
good luck trampus
Re: add wad
Posted by trampus on
Sun Feb 15th 2004 at 6:45pm
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k i have re-read the posts in detail and i c ur point
but where is the command line suppose to be put
e.g.
-wadinclude "tampus.wad1" "tampus.wad2" "tampus.wad3"?
Re: add wad
Posted by Orpheus on
Sun Feb 15th 2004 at 6:47pm
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its also in the BLUE bud :rolleyes:
Re: add wad
Posted by matt on
Sun Feb 15th 2004 at 8:35pm
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yes -addwadtextures is the one to use.
Re: add wad
Posted by matt on
Mon Feb 16th 2004 at 2:03pm
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Oh well nobodies perfect.