Re: [article] Custom Props: Part 1
Posted by warlord on
Sat Apr 9th 2005 at 3:39am
warlord
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Id like to see what you do as far as texturing with vtf's
im familiar with how to texture in milk but how do i create the texture for a model (like is there any special parameters?
and how do you do "lod"?
other than that nice
Re: [article] Custom Props: Part 1
Posted by Ferret on
Sat Apr 9th 2005 at 5:05am
Ferret
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Ah man i feel bad for you for using milkshape. SOmone get this poor man a real modeling program. HOwever it is a good intro.
Re: [article] Custom Props: Part 1
Posted by Myrk- on
Sat Apr 9th 2005 at 9:43am
Myrk-
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TBH I find milkshape to be a good modelling program- doesn't contain a load of crap and useless stuff. It was built for HL, so it works for HL!
Re: [article] Custom Props: Part 1
Posted by Myrk- on
Sat Apr 9th 2005 at 9:45am
Myrk-
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One thing I'm curious about- how do you get the scale correct? You could in theory build the basic shape of this in Hammer and export the dxf, then import that...
Re: [article] Custom Props: Part 1
Posted by pepper on
Sat Apr 9th 2005 at 10:14am
Posted
2005-04-09 10:14am
pepper
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Wow, sweet tutorial!
Its a coincidence that i created a week ago a similair security camera for half-life:)
Re: [article] Custom Props: Part 1
Posted by habboi on
Sat Apr 9th 2005 at 12:01pm
Posted
2005-04-09 12:01pm
habboi
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Very odd Pepper :O
Nice tutorial.
Re: [article] Custom Props: Part 1
Posted by ReNo on
Sat Apr 9th 2005 at 6:59pm
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Don't you worry my KungFuSquirrel, thats planned for the animation section. But now you mention it, is it the origin in model space that acts as the origin, or the primary joint in the model? The props I've put into source had their main joint at the origin, so I couldn't actually tell you. I'll need to test it I guess.
Re: [article] Custom Props: Part 1
Posted by warlord on
Tue Apr 12th 2005 at 2:00am
warlord
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I had forgotten to ask. how do you create custom hitboxes. so physics can be more accurate?
Re: [article] Custom Props: Part 1
Posted by mike-o on
Tue Apr 12th 2005 at 6:25pm
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Oct 18th 2004
Does milkshape even have source compiling tools?