Hammer Pack improvement for Half-Life Goldsrc

Hammer Pack improvement for Half-Life Goldsrc

Re: Hammer Pack improvement for Half-Life Goldsrc Posted by Cellulo on Tue May 26th 2009 at 8:37am
Cellulo
3 posts
Posted 2009-05-26 8:37am
Cellulo
member
3 posts 0 snarkmarks Registered: May 26th 2009 Location: France
Hi all , i have begin a pack improvement for Hammer 3.4, for Half-Life deathmatch and solo mapping. It's for accelerate the workflow under Hammer 3.5, see the list change below:
  • New fgd to support the new change.
  • added Hammer 3.5
  • added some sprites of the half-life 2's hammer editor, visible in the 3D view. (see the screenshot below)
  • added new sprite ambient_generic.spr
  • added and modified the static 3d model player for info_player_start, info_player_deathmatch and info_playercoop with arrow direction.
  • added all weapons,ammos and items 3D models from the Half-Life SDK 2.3
  • added some 3d models mdl for some entity, visible in the 3D view.(see the list below)
  • added the missing tripmine ammo 3D model (w_tripmine.mdl) taked in the v_tripmine.mdl object from the sdk 2.3.
These 3D models replace some entities:
  • monster_generic.mdl
  • scripted_sequence.mdl
  • cycler_sprite.mdl
  • cycler.mdl
  • cycler_weapon.mdl
  • env_global.mdl
  • info_teleport_destination.mdl
  • trigger_auto.mdl
  • trigger_change_target.mdl
  • game_team_set.mdl
  • game_team_master.mdl
  • game_score.mdl
  • game_player_team.mdl
  • game_player_hurt.mdl
  • game_player_equip.mdl
  • game_counter_set.mdl
  • game_counter.mdl
  • target_cdaudio.mdl
  • trigger_camera.mdl
  • path_corner
  • path_track.mdl
  • info_bigmomma.mdl
  • monstermaker.mdl
  • player_loadsaved.mdl
  • player_weaponstrip.mdl
  • world_items.mdl
  • env_funnel.mdl
  • env_laser.mdl
  • env_blood.mdl
  • env_beam.mdl
  • infodecal.mdl
  • info_node_air.mdl
  • info_node.mdl
  • Player_solo.mdl
  • Player_deathmatch.mdl
  • Player_coop.mdl
Screenshot in the 3D view with the new sprites and new entity models.

Hammer pack improvement

Maybe i made some tweaks in Hammer 3.5 on some menus in the interface.

And last thing , i have made a new Help file in chm format, i have upgrade the help
for hammer 3.5, insert the tutorial mapping of the help file of the worldcraft 2.1
with his rmf/bsp files in correct version, added the env_beam.rmf/bsp from the SDK in correct version. Some new pages and new screenshots, its the merge of the help file of hammer 3.4 and 2.1. I will try to make a setup installation without need to install hammer 3.4 in first, all in one package.

I'm near to finalize the pack.
Re: Hammer Pack improvement for Half-Life Goldsrc Posted by Riven on Tue May 26th 2009 at 6:59pm
Riven
1640 posts
Posted 2009-05-26 6:59pm
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Wow, that's pretty impressive! -Would almost convince me to go back for mapping in the goldsource engine :hee:
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Hammer Pack improvement for Half-Life Goldsrc Posted by Niborius on Tue Jun 2nd 2009 at 7:55pm
Niborius
1007 posts
Posted 2009-06-02 7:55pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Well done, and I like the new sprites. I'll definitally use it when I will be mapping for Half-Life again!
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Hammer Pack improvement for Half-Life Goldsrc Posted by [RDC]Twitch on Sat Jun 6th 2009 at 2:59pm
[RDC]Twitch
99 posts
Posted 2009-06-06 2:59pm
99 posts 1085 snarkmarks Registered: Jun 6th 2009 Location: USA
very cool, what is goldsrc?
Re: Hammer Pack improvement for Half-Life Goldsrc Posted by tnkqwe on Sat Jun 6th 2009 at 3:56pm
tnkqwe
560 posts
Posted 2009-06-06 3:56pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
That's great!I cant wait for the download.
Never think about bad things!
TNKqwe:The New Killer qwe
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I am Engineer - Play Free Online Games
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Citizen Arms
Re: Hammer Pack improvement for Half-Life Goldsrc Posted by Niborius on Sat Jun 6th 2009 at 4:20pm
Niborius
1007 posts
Posted 2009-06-06 4:20pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
Twitch said:
very cool, what is goldsrc?
It's the Half-Life 1 engine.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Hammer Pack improvement for Half-Life Goldsrc Posted by Cellulo on Mon Jun 8th 2009 at 10:08am
Cellulo
3 posts
Posted 2009-06-08 10:08am
Cellulo
member
3 posts 0 snarkmarks Registered: May 26th 2009 Location: France
The pack will be available this week-end, i must create a mapping section in my homepage.

It's cool if people can feedback about this pack to fix possible bug if someone find it.
Re: Hammer Pack improvement for Half-Life Goldsrc Posted by Cellulo on Sat Jun 20th 2009 at 1:25pm
Cellulo
3 posts
Posted 2009-06-20 1:25pm
Cellulo
member
3 posts 0 snarkmarks Registered: May 26th 2009 Location: France
I have finish the pack, the new name is Valve Hammer Editor 3.5.1

You can download here:

Valve Hammer Editor 3.5.1 Setup
  • Minor tweaks in the interface of Hammer.
  • New help file in chm with bsp/rmf examples.
Open the Readme_pack.txt to see the change.

Good mapping !
Re: Hammer Pack improvement for Half-Life Goldsrc Posted by Riven on Wed Jun 24th 2009 at 4:00am
Riven
1640 posts
Posted 2009-06-24 4:00am
Riven
Wuch ya look'n at?
super admin
1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
You said you have a website to go along with this tool? -If you link me, I'll be sure to add this as a front-page post. A website would add validity to it. I may not be using it, but I'm sure it could come in handy for a lot of other folks.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: Hammer Pack improvement for Half-Life Goldsrc Posted by tnkqwe on Thu Jun 25th 2009 at 3:07pm
tnkqwe
560 posts
Posted 2009-06-25 3:07pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Next step:Solid effect for solid walls.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
[img]http://media.moddb.com/images/global/moddb_88x31_v12.png[/img]
Citizen Arms