Re: Electrical 'warpping' effect
Posted by Vortiguantian on
Tue Jun 30th 2009 at 12:43am
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2009-06-30 12:43am
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Does anyone know how to make those electrical effects seen when a alien warps in HL1? I have tried a few different sprites so far such as env_laser, env_beam and even env_shooter but so far none have given the desired effect. Any help is as always very appreciated.
Re: Electrical 'warpping' effect
Posted by Vortiguantian on
Tue Jun 30th 2009 at 1:44pm
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I would but for some reason when winBSP decompiles the map it just dissappears, meaning it doesn't put it into the folder I told it to and when I search computer for it it says that it couldn't find anything. Oh, and on a side note winBSP seems to be working fine minus the last statement.
EDIT: I just went and tried a few things with winBSP and it actually makes a linker address map file(which would explain why I couldn't find it last time)but I have no idea how to use it(for anything really).
Re: Electrical 'warpping' effect
Posted by Vortiguantian on
Wed Jul 1st 2009 at 1:31pm
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Actually omegaslayer thats not quite what I'm looking for. I'm talking about the green electricity that shoots in seemingly random directions when a alien warps in in HL1 SP.
Re: Electrical 'warpping' effect
Posted by Vortiguantian on
Thu Jul 2nd 2009 at 3:07pm
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Is that really it? It would seem then that it would take a heck of alot of info_targets to achieve what can be seen in the test chamber after the whole thing blows up(you know what I mean right?).
Re: Electrical 'warpping' effect
Posted by Gwil on
Tue Jul 7th 2009 at 10:03pm
Posted
2009-07-07 10:03pm
Gwil
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I always thought that was a built in effect. Spawning vortigaunts, especially.