Electrical 'warpping' effect

Electrical 'warpping' effect

Re: Electrical 'warpping' effect Posted by Vortiguantian on Tue Jun 30th 2009 at 12:43am
Vortiguantian
20 posts
Posted 2009-06-30 12:43am
20 posts 36 snarkmarks Registered: May 5th 2009 Location: The last place you would think to look
Does anyone know how to make those electrical effects seen when a alien warps in HL1? I have tried a few different sprites so far such as env_laser, env_beam and even env_shooter but so far none have given the desired effect. Any help is as always very appreciated.
Re: Electrical 'warpping' effect Posted by tnkqwe on Tue Jun 30th 2009 at 11:34am
tnkqwe
560 posts
Posted 2009-06-30 11:34am
tnkqwe
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560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Use WinBSP to conver a map with the Electrical 'warpping' effect so you can see how to do it.
Never think about bad things!
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Re: Electrical 'warpping' effect Posted by Vortiguantian on Tue Jun 30th 2009 at 1:44pm
Vortiguantian
20 posts
Posted 2009-06-30 1:44pm
20 posts 36 snarkmarks Registered: May 5th 2009 Location: The last place you would think to look
I would but for some reason when winBSP decompiles the map it just dissappears, meaning it doesn't put it into the folder I told it to and when I search computer for it it says that it couldn't find anything. Oh, and on a side note winBSP seems to be working fine minus the last statement.

EDIT: I just went and tried a few things with winBSP and it actually makes a linker address map file(which would explain why I couldn't find it last time)but I have no idea how to use it(for anything really).
Re: Electrical 'warpping' effect Posted by omegaslayer on Wed Jul 1st 2009 at 5:42am
omegaslayer
2481 posts
Posted 2009-07-01 5:42am
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Re: Electrical 'warpping' effect Posted by Vortiguantian on Wed Jul 1st 2009 at 1:31pm
Vortiguantian
20 posts
Posted 2009-07-01 1:31pm
20 posts 36 snarkmarks Registered: May 5th 2009 Location: The last place you would think to look
Actually omegaslayer thats not quite what I'm looking for. I'm talking about the green electricity that shoots in seemingly random directions when a alien warps in in HL1 SP.
Re: Electrical 'warpping' effect Posted by tnkqwe on Thu Jul 2nd 2009 at 8:00am
tnkqwe
560 posts
Posted 2009-07-02 8:00am
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Create a few lasers or beams in one place,with different targets.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
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Re: Electrical 'warpping' effect Posted by Vortiguantian on Thu Jul 2nd 2009 at 3:07pm
Vortiguantian
20 posts
Posted 2009-07-02 3:07pm
20 posts 36 snarkmarks Registered: May 5th 2009 Location: The last place you would think to look
Is that really it? It would seem then that it would take a heck of alot of info_targets to achieve what can be seen in the test chamber after the whole thing blows up(you know what I mean right?).
Re: Electrical 'warpping' effect Posted by tnkqwe on Tue Jul 7th 2009 at 8:26pm
tnkqwe
560 posts
Posted 2009-07-07 8:26pm
tnkqwe
member
560 posts 684 snarkmarks Registered: Mar 31st 2007 Occupation: High school student Location: Bulgaria
Sounds hard but if you start it you can do it for an hour or two.It is all triggers,multimanagers,beams and more.
Never think about bad things!
TNKqwe:The New Killer qwe
[img]http://images.quiz.wegame.com/production/personalities/22/badge.jpg[/img]
I am Engineer - Play Free Online Games
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Citizen Arms
Re: Electrical 'warpping' effect Posted by Gwil on Tue Jul 7th 2009 at 10:03pm
Gwil
2864 posts
Posted 2009-07-07 10:03pm
Gwil
super admin
2864 posts 315 snarkmarks Registered: Oct 13th 2001 Occupation: Student Location: Derbyshire, UK
I always thought that was a built in effect. Spawning vortigaunts, especially.
Re: Electrical 'warpping' effect Posted by Vortiguantian on Fri Jul 17th 2009 at 4:59pm
Vortiguantian
20 posts
Posted 2009-07-17 4:59pm
20 posts 36 snarkmarks Registered: May 5th 2009 Location: The last place you would think to look
Sorry I haven't been checking on my forum posts lately so it took me a while to reply to this one :hee: , but anyway thanks alot tnkqwe I think I know what you mean now(I did some expirementing).