Re: hiding the jet
Posted by G4MER on
Thu Aug 13th 2009 at 7:03pm
G4MER
floaty snark rage
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make a teleporter and hid the jet under the map and then have it travel though each teleporter and then across the sky. You can tie this to a func_trigger so that the jet only shows when that trigger is crossed... other than that the jet is sitting in its holding spot under the map.
Re: hiding the jet
Posted by Kampy on
Sat Aug 15th 2009 at 8:19pm
Kampy
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Im not sure how you mean that? the jet is a func_button. describe how you want to make a teleport something so that I can hide the jet under the map please.
Re: hiding the jet
Posted by Kampy on
Mon Aug 17th 2009 at 5:22pm
Kampy
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I pushed it with a thruster, but its much too slow for a jet flyby.. hmm any idea?
Re: hiding the jet
Posted by haymaker on
Mon Aug 17th 2009 at 11:21pm
Posted
2009-08-17 11:21pm
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I would try a different approach, where the jet is func_brush parented to the func_button , whenever it goes "on out" or whatever its doing it will send an output to your named func_brush > disable
would be easiest with func_tracktrain as the parent actually as whenever the train passes the "vanishing point" path_track you can use the 'on pass' function to disable the child func_brush
Re: hiding the jet
Posted by Kampy on
Tue Aug 18th 2009 at 10:58am
Posted
2009-08-18 10:58am
Kampy
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thanks again for the great idea. it worked - even without hiding the brush, because it was outside the map with no connection so it wasnt visable. thanks to you Im almost done with the map.
Re: hiding the jet
Posted by G4MER on
Tue Aug 18th 2009 at 4:32pm
G4MER
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Awesome.. can hardly wait to see this jet stream by.