Flynn said:That's real hard for me to agree with personally. I find HL2 much more visceral than HL1 simply because I think in HL2, you are finally seeing the face of the enemy. And it is a planned invasion. Unlike HL1, it's more like a happenstance of the Test Chamber, and the interdimensional aliens take advantage of the situation. But later in HL2, it's evolved to the point that a new interdimensional race, the Combine, -a much smarter (collection of) species make an effort to occupy, rather than annihilate the Earth and humanity. If HL2 is missing anything from HL1 IMO, it's the alighted-ness HL1 accepted, or took for granted. In HL1, you're technically naive about the whole situation, and it's about staying alive in the middle of an unprecedented incident, and getting to the surface to warn everyone. It's easy to go about carrying a shit-ton of weapons and smashing up places that aren't your own because the only weight you're carrying is your own survival mode. In HL2, you're the savior of City 17. Everyone is depending on YOU to make your way through the Combine for the sake of the resistance. Every place you visit has a history and Valve really wanted you to feel like there's a world beyond your experiences, and stories to be found in all the content. Remember, you had been in G-Man stasis for 20 years, so a lot happened. In HL1, it's just another day at the lab in an otherwise uneventful world, and the portions of the facility you visit, are only damaged from 1 day to 2 weeks of the accident, it's all fresh, and there isn't an alien infrastructure.
On Half-Life 2 there is no equivalent of directly fighting the invading forces.
Condus Mundus said:I'd argue that the more "realistic" a game might get, the easier it is for someone to get caught up in it. Games are trying to suspend your disbelief of such a world existing. The less you have to suspend, the more believable the world becomes more often, and the less work they have to do convincing you otherwise with every scene. If there is more you can relate to, the less surprised you might become if something you didn't expect happened, and the less chance of you taking a step back to realize it. It's easier to understand a world that fits within your frame of reference. Look at the stories in the Bible
"Why are game companies going for realism if one of the biggest reasons to play video games is to escape into a different world than your own?"
That's my take on it anyway; sorry for the long post, it's hard for me to cut-to-the-chase.
Condus Mundus said:Hunters do feel quite 'alien' so to speak. On graphics, the funny thing is, I actually prefer the HL1 graphics to the HL2 graphics, especially with the High Definition pack. I loved the chunkyness of the HL1 graphics, whereas the HL2 graphics aren't that appealing looking to me.
I personally think if Valve either made hunters more intelligent or made a more advanced looking and intelligent acting hunter to be "the face of the alien invasion" it would improve the feel for the game (or at least Ep2) alot. I also think it would be a good idea to post on the Steam forums, seeing that Valve seems to pay more attention to their own forum than third-party ones.
I wonder though if that is the biggest thing HL1 has over HL2. I always thought it was the graphics level of that time, and the way it made the player fill in a few small gaps visually with their imagination. If you look at how realistic HL2 is compared to HL1 it makes you think, "Why are game companies going for realism if one of the biggest reasons to play video games is to escape into a different world than your own?". Although this is just my opinion as it is.
Wow, thanks Riven for the monster post. If I try to quote specific bits of it I'll only mess it up, so I'll just address your main points.Riven said:
@Flynn: Well, I think I disagree a bit.
In Half-Life 1, the Vortigaunts (man I feel like a geek adding that name to my dictionary so the browser doesn't underline it anymore, :lol:), the Vortigaunts were like the grunts. Of course looking at the bigger picture of the Half-Life universe, we know they were one species of slaves looking for a way to escape the Combine, Freeman simply opened a portal to their dimension. There were many non-human alien species to shoot at in Half-Life, but of course debatefully so, the Vorts were probably the most common.
But regardless of which species were more common or let alone, had a face at all, It's hard IMO to call one or the other "the face of the alien invasion" because there simply wasn't an organization to blame, except for the G-man, whom until some of the later revelations in HL2, we all thought orchestrated the whole thing (and we still can't say for sure yet he didn't anyway).Flynn said:That's real hard for me to agree with personally. I find HL2 much more visceral than HL1 simply because I think in HL2, you are finally seeing the face of the enemy. And it is a planned invasion. Unlike HL1, it's more like a happenstance of the Test Chamber, and the interdimensional aliens take advantage of the situation. But later in HL2, it's evolved to the point that a new interdimensional race, the Combine, -a much smarter (collection of) species make an effort to occupy, rather than annihilate the Earth and humanity. If HL2 is missing anything from HL1 IMO, it's the alighted-ness HL1 accepted, or took for granted. In HL1, you're technically naive about the whole situation, and it's about staying alive in the middle of an unprecedented incident, and getting to the surface to warn everyone. It's easy to go about carrying a shit-ton of weapons and smashing up places that aren't your own because the only weight you're carrying is your own survival mode. In HL2, you're the savior of City 17. Everyone is depending on YOU to make your way through the Combine for the sake of the resistance. Every place you visit has a history and Valve really wanted you to feel like there's a world beyond your experiences, and stories to be found in all the content. Remember, you had been in G-Man stasis for 20 years, so a lot happened. In HL1, it's just another day at the lab in an otherwise uneventful world, and the portions of the facility you visit, are only damaged from 1 day to 2 weeks of the accident, it's all fresh, and there isn't an alien infrastructure.
On Half-Life 2 there is no equivalent of directly fighting the invading forces.
HL2 started like all good novels do, in the middle of the action, you get the joy of experiencing the present changes, but also learning about what everything once was. There's way more history in HL2, and IMO, is what makes it a much more serious game than the first.
@Condus Mundus: HL2 is more realistic than HL1, but to more of a functionalist's end, rather than for the sake of aestheticism.
Because HL2 was meant to be a more serious game, they wanted to employ new features to make the player care about the world more. Most importantly I think, were the systems and graphics developed to construct and convey character's emotions to the player-character, which are still the most advanced (and IMO most convincing) in the industry. From there it trickles down to the game play mechanics of enabling robust physics into the world. These were supposed to be the bread and butter of the new engine, and what was meant to set it apart from the rest of the industry. The realism befell from that. We call it realistic because it simply has more categories of quantized interpretations of the world representable in more frames of the game. The move to make a materials engine for the game enabled a better grasp of the world. Indeed, there are videos of Gabe Newell talking about the work they put into animating the Crowbar and simulating how best it helped the player to 'feel' the world, by tapping with it, much like how a blind man might use a cane and getting different sounds or other effects from different materials. In this way, Valve successfully quantizes materials in such a way that fits within the fiction of the world. They're not gonna give Freeman a "touching" ability, naw, they're gonna let him use his tools, and the tools need to do more than just kill baddies.Condus Mundus said:I'd argue that the more "realistic" a game might get, the easier it is for someone to get caught up in it. Games are trying to suspend your disbelief of such a world existing. The less you have to suspend, the more believable the world becomes more often, and the less work they have to do convincing you otherwise with every scene. If there is more you can relate to, the less surprised you might become if something you didn't expect happened, and the less chance of you taking a step back to realize it. It's easier to understand a world that fits within your frame of reference. Look at the stories in the Bible
"Why are game companies going for realism if one of the biggest reasons to play video games is to escape into a different world than your own?"That's my take on it anyway; sorry for the long post, it's hard for me to cut-to-the-chase.
):
"Riven" said:Absolutely agreed.
I think in HL2, you are finally seeing the face of the enemy. And it is a planned invasion. Unlike HL1, it's more like a happenstance of the Test Chamber, and the interdimensional aliens take advantage of the situation. But later in HL2, it's evolved to the point that a new interdimensional race, the Combine, -a much smarter (collection of) species make an effort to occupy, rather than annihilate the Earth and humanity.
"Riven" said:This one I have to disagree with. If they made it have the feel of HL1, it might have ended up feeling just like another map of HL1. In HL2, so much depth was added to the story, 20 years have passed, and as you said, a lot of events have occurred. It becomes your mission to figure out what has happened by putting together all the little clues to form the big picture.
In HL2, you're the savior of City 17. Everyone is depending on YOU to make your way through the Combine for the sake of the resistance. Every place you visit has a history and Valve really wanted you to feel like there's a world beyond your experiences, and stories to be found in all the content.
"Riven" said:Ah, right, you said that.
HL2 started like all good novels do, in the middle of the action, you get the joy of experiencing the present changes, but also learning about what everything once was. There's way more history in HL2, and IMO, is what makes it a much more serious game than the first.
"Riven" said:No question about it, absolutely spot on.
Because HL2 was meant to be a more serious game, they wanted to employ new features to make the player care about the world more. Most importantly I think, were the systems and graphics developed to construct and convey character's emotions to the player-character, which are still the most advanced (and IMO most convincing) in the industry.
"Flynn" said:Have to disagree. HL1 is set in New Mexico, it has a certain warmness about it. As is expected of an area like that, and they captured it beautifully, even with the technology back then. HL2 is set in the Eastern Europe, and when I played through it, I felt exactly as if I was in Eastern Europe - cooler colours, certain coldness about the atmosphere.
On graphics, the funny thing is, I actually prefer the HL1 graphics to the HL2 graphics, especially with the High Definition pack. I loved the chunkyness of the HL1 graphics, whereas the HL2 graphics aren't that appealing looking to me.
"Flynn" said:I actually prefer that in all honesty. In HL1 you felt new, as if on the first day on your job and everybody having just met you. You struggled and earned a reputation. In HL2, you start right away feeling that warmth of the (major) characters, who clearly remember and respect you from the old days. And if we want to go for a militaristic feel, might as well call it Call of Duty/Medal of Honour/Battlefield/..ok I'll stop there because I can go on for hours.
I didn't realise HL2 was meant to be more serious than HL1 at all. I personally find HL2 a bit weird myself, what with all of the Alyx business and the family type atmoshpere that is in that game. HL1 seemed much more militatistic than HL2 did
"Niborius" said:That also adds a flavour of reality. All those foreign organisms introduced to a new environment.. Think about it. If you introduce an Australian Koala into Russia it wouldn't do so well, let alone a species from a different planet. Such extreme changes would definitely have chosen against them and only the fittest survived. The absence of these creatures again makes you wonder what might have happened. Perhaps some of them survived, but were killed off by the humans/combine.
IMO HL1 Is way better than HL2. The atmosphere is better, it had cooler weapons and more awesome enemies.
"Flynn" said:I think I was about that age also. I came home from school and my brother was playing Half-Life: Uplink from a demo CD. He told me "Look, a full game". Me, being 8 years old, thought that a FPS game was a full game and not a demo.
Wow, that was early to start gaming! I think I bought the Generation Pack after seeing a friend play Half-Life.
It was then that it became my favourite game, and has always remained so (including all subsequent releases of course). My father bought us the full game in 2000 I'd say.
).
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I didn't even know how to use a computer when I was 5
Just on a side note, remember that weird breathing noise that you got when you fell down a big drop on HL1? Where is that in HL2?
Flynn said:You are just like me! There's some... THING in HL1 that is so amazing. Perhaps it's the memories.[quote="Condus Mundus"]Now does everyone see the beauty of The Pit? Here we have a couple of people discussing a particular topic from different points of view. No one is fighting, no one is flaming, and nobody's opinion is discarded as meaningless fodder (unless it needs to be
WowI didn't even know how to use a computer when I was 5
It seems that I am in the minority prefering HL1 to HL2. HL1 just seems much more technical to me, the depth of different monsters and weapons is so much more, it feels a lot more...I don't know. Just a lot more
Just on a side note, remember that weird breathing noise that you got when you fell down a big drop on HL1? Where is that in HL2?
).[/quote]"Flynn" said:Oh no, I would never choose between them. I love them all equally, they all have something special. From HL1 to Episode 2(so far). Oh, and I think you could be right, it could be the nostalgia of HL1 that makes you love it so much more than HL2. Most of us played it first as 10-11 year olds, back in the best times of our lives. It was also one of the few FPS around, and was so much better than the others. HL2 is in a battle with an incredible amount of FPS games, so that might take some of the magic away from it for some people. I still love it just as much as I always have and will. Valve is an amazing team of people who will (I hope) continue making amazing titles that always stand out from the crowd. So far, for me, they all have.
WowIt seems that I am in the minority prefering HL1 to HL2.
haymaker said:That's an excellent point! HL1 pioneered so many more factors than its counterparts did in subsequent years. Again, like Dedi pointed out, a lot of us here played it during influential times in our lives, and there wasn't a whole lot of competition to counter it. I think this might play a larger role more than any other factor the game may stand on to make it such the triumph that it is.
That said I will agree on the basic premise that HL1 is a better game for its time
Condus Mundus said:I would have liked to see how far this thread would have gotton over on the steam forum.
Now does everyone see the beauty of The Pit? Here we have a couple of people discussing a particular topic from different points of view. No one is fighting, no one is flaming, and nobody's opinion is discarded as meaningless fodder (unless it needs to be).