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                            Orpheus
            
                         
                                
                
             Yes, I should imagine it is a problem for people with motion sickness, but I read somewhere that you can turn it off. That is not the reason I say it is perhaps what HL2 should have been, however. The weapons on this mod have the same detail as HL1 which makes them feel pretty meaty compared to the standard HL2 weapons. I am referring to HL1 with the HD pack by the way. As for other games, I haven't bought a new game in mostly...well, years! Theres just so much for free in terms of mods that there just isn't the point. I gotta disagree about removing the weapon, Orph. The weapons are what make first person shooting games for me. Theres nothing like having a meaty shotgun to blast a zombie in the head with. This mod has that 'militaristic' feel that HL1 had, that was somehow not captured in HL2, that is part of the reason I like it.
 Yes, I should imagine it is a problem for people with motion sickness, but I read somewhere that you can turn it off. That is not the reason I say it is perhaps what HL2 should have been, however. The weapons on this mod have the same detail as HL1 which makes them feel pretty meaty compared to the standard HL2 weapons. I am referring to HL1 with the HD pack by the way. As for other games, I haven't bought a new game in mostly...well, years! Theres just so much for free in terms of mods that there just isn't the point. I gotta disagree about removing the weapon, Orph. The weapons are what make first person shooting games for me. Theres nothing like having a meaty shotgun to blast a zombie in the head with. This mod has that 'militaristic' feel that HL1 had, that was somehow not captured in HL2, that is part of the reason I like it.
                                             
                                 omegaslayer
                            omegaslayer
            
                        I am referring to HL1 with the HD pack by the wayBut M4's in standard military issue (since your picking up these weapons from US marines) dont have 50 bullet clips :p. not too realistic. Also since when does a Gluon Gun exist? Or the Gause rifle, those aren't too realistic last I checked.
 
                                
                
            Which according to "Half Life: Raising the Bar", this was the direction they were going towards, but scrapped it to make it more sci-fiBig shame. Personally, this what is what I would have dreamed Half-Life 2 to have been. I don't particularly want a realistic game, I just what a good balance like what HL1 had. HL2 was disappointing I must say, the first time I played it I was like 'This is the sequel to HL1!?'
 
                                
                
             
                                
                
            aaron_da_killa said:What are you blathering about? There are weapons that are better at various enemies than others.
I kind of felt with the Half-Life 1 weapons (and 2 for that matter), it didn't really matter what weapon I was holding it felt like I could use that weapon in any situation decently, as opposed to other fps games where I feel like: "Oh this situation really requires a sniper and I have a shotgun, I'm screwed".
As for the mod, it sounds not too bad and the developers seem enthusiastic which I think warrants a playthrough for me, level design does look a bit n00by though.
 
                                
                
             aaron_da_killas days of being the excitable Halo kid are long since over. There is a certain attentiopn to detail Half-Life 1 had which Half-Life 2 has failed to capture. I stand by that.
  aaron_da_killas days of being the excitable Halo kid are long since over. There is a certain attentiopn to detail Half-Life 1 had which Half-Life 2 has failed to capture. I stand by that.
                                             
                                
                
             
                                 omegaslayer
                            omegaslayer
            
                        Flynn said:I disagree. I fail to see how. If you compare how the AI interacts with one another (combine vs antlions) you'll see its a lot more tactical.
Half-Life 1 was undoubtably more tactical than Half-Life 2
 
                                
                
            Crono said:hey d00ds hl1 is a shit cause the gfx and weapons r fail lol cod is way better then hl1 sux and teh clans r betta on cod to
I know nobody is aware of this ... but Aaron likes being yelled at. He's an internet masochist.
 
                                
                
            omegaslayer said:So what about the absence of trip mines and satchel charges in HL2? Because, in HL1, they certainly gave the player some interesting tactical options which you certainly don't get in HL2.
Flynn said:I disagree. I fail to see how. If you compare how the AI interacts with one another (combine vs antlions) you'll see its a lot more tactical.
Half-Life 1 was undoubtably more tactical than Half-Life 2
 
                                 omegaslayer
                            omegaslayer
            
                        Flynn said:So what about the absence of trip mines and satchel charges in HL2? Because, in HL1, they certainly gave the player some interesting tactical options which you certainly don't get in HL2.[/quote]
[quote=omegaslayer][quote=Flynn]Half-Life 1 was undoubtably more tactical than Half-Life 2[/quote]
I disagree. I fail to see how. If you compare how the AI interacts with one another (combine vs antlions) you'll see its a lot more tactical.
 
                                
                
            Flynn said:Tactical in what sense? Regarding the combat or the puzzle solving side of things?
Half-Life 1 was undoubtably more tactical than Half-Life 2
 
                                
                
            Flynn said:So what about the absence of trip mines and satchel charges in HL2? Because, in HL1, they certainly gave the player some interesting tactical options which you certainly don't get in HL2.[/quote]
[quote=omegaslayer][quote=Flynn]Half-Life 1 was undoubtably more tactical than Half-Life 2[/quote]
I disagree. I fail to see how. If you compare how the AI interacts with one another (combine vs antlions) you'll see its a lot more tactical.