[map] Overload (Op4RA)

[map] Overload (Op4RA)

Re: [map] Overload (Op4RA) Posted by Degenatron on Mon Apr 18th 2011 at 1:01pm
Degenatron
64 posts
Posted 2011-04-18 1:01pm
64 posts 1336 snarkmarks Registered: Dec 7th 2004 Occupation: IT Professional Location: USA
This is a a discussion topic for the map "Overload (Op4RA)" by Degenatron which can be found here

Map description:

This is a 2-8 player deathmatch arena (26 spawn points total). The map consists of three major areas connected by a wide-open loop. Every weapon except the penguins is present, although the more powerful weapons take extra effort to get.

The map also contains a set of power-ups. 2 Regens, 2 Longjumps, 2 Armors, and 1 Death rune.

Future plans for this map include support for "multipower" play (an endless supply of each powerup) and enviromental hazards in the "core".

This map needs playtesting! Please help!

Map screenshots:
Loading embedded content: Map #3401
Re: [map] Overload (Op4RA) Posted by omegaslayer on Mon Apr 18th 2011 at 4:47pm
omegaslayer
2481 posts
Posted 2011-04-18 4:47pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
/will head home and install OP4 just to try map.
Re: [map] Overload (Op4RA) Posted by G4MER on Mon Apr 18th 2011 at 5:24pm
G4MER
2460 posts
Posted 2011-04-18 5:24pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
Think I will do the same.. looks fantastic!
Re: [map] Overload (Op4RA) Posted by [RDC]Twitch on Tue Apr 19th 2011 at 1:07pm
[RDC]Twitch
99 posts
Posted 2011-04-19 1:07pm
99 posts 1085 snarkmarks Registered: Jun 6th 2009 Location: USA
Wow, nice map Degenatron :)
web
Half-Life, Half-Life 2, and Q3 engine mapping
Re: [map] Overload (Op4RA) Posted by Degenatron on Thu Apr 18th 2013 at 6:15am
Degenatron
64 posts
Posted 2013-04-18 6:15am
64 posts 1336 snarkmarks Registered: Dec 7th 2004 Occupation: IT Professional Location: USA
This map has been updated to Beta 5.
Re: [map] Overload (Op4RA) Posted by Cassius on Sun Apr 21st 2013 at 6:01am
Cassius
1989 posts
Posted 2013-04-21 6:01am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Beautiful work, though I wish you'd made it thirteen years ago -- the mapping community would have been salivating!
Re: [map] Overload (Op4RA) Posted by Degenatron on Thu Apr 25th 2013 at 3:50pm
Degenatron
64 posts
Posted 2013-04-25 3:50pm
64 posts 1336 snarkmarks Registered: Dec 7th 2004 Occupation: IT Professional Location: USA
"Cassius" said:
Beautiful work, though I wish you'd made it thirteen years ago -- the mapping community would have been salivating!
Thanks, and you're right. However, I'm trying to get my skills back up, and the best way to do that is start where I stopped.

Not to mention, there's still a few of us die-hards that still play this old mod. I have yet to find anything that matches the frenetic pace of HLDM / Op4.

Maybe in a month or two I'll dust off that old DoD:S map that's laid half-finished for almost as long! Baby steps.