Re: E3 2011
Posted by omegaslayer on
Sat Jun 11th 2011 at 8:04pm
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One of the problems I had with Oblivion (and Morrowind) is when you leveled you could were able to increase 3 attributes you chose by 1. But if you leveled a skill that is governed by that attribute, you could increase it an extra amount (by +2 +3 +4 +5). So I would find myself trying to fit in as many skill-ups in a level I could so I could maximize my "level." Thus is spawned a concept called under-leveling (not getting 3 +5's), and over-leveling (getting more than 3 +5s). This seems to be more of a refined system so I won't need to worry about under/over leveling.
Re: E3 2011
Posted by Crono on
Fri Jun 24th 2011 at 3:28am
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No, I don't.
Honestly, I don't think any publisher has the mindset of trying to get console gamers to move to PC at all. Most publishers have the mindset that PC is a platform they lose money on, they make MUCH more on consoles.
Civ. 5 was definitely made for PC players ... they just finessed it. To be perfectly honest, you're the only person I've heard who doesn't think the entire thing is a big improvement.
Just because something gets more elegant or gains a different focus, doesn't necessarily mean it's for dumb-dumb. It's just different ... and chances are Sid Meir's studio doesn't want to churn the same identical game out every single time, nor do they just want to do an iteration re-hash.
Blame it on Microsoft, God does.
Re: E3 2011
Posted by Orpheus on
Fri Jun 24th 2011 at 9:46am
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Perhaps but I'm telling you that the only work you'd have to do in the new version would be to fail. Not that that's a goal, but if you play the game, you will win. Period.
That to me takes ALL the fun out of it. I am a Civ fan. Much more even than HL, but Civ V was not very well thought out if you cannot help but win.
If you think about it, you are a game designer basing your game on building a world, the general guidelines are going to stay exactly the same in each version of the game. You should never discontinue what was popular, or worked in a previous version. Civ peaked IMO with Civ II. From that point on the down graded in favor of graphics. Each version got more simplistic till in V all you really had to do was pic your world and name and click next turn.
Was it a bad game? Nah. I paid my 50 bucks and don't regret it. Was it really better than any previous version? Nope.
If I was the only person you heard gripe, you didn't check very far. I was one of the quiet ones. Till this posting/thread, I didn't really care enough to say. Just thought it pertinent to this thread. PC games are on a downhill slide. Pretty soon if the PC builders don't start enticing gaming builders MORE, no one is going to buy a PC except business machines. Why would anyone invest 100's into a gaming PC when a 300 dollar console is going to get 99% of the game releases?
The best things in life, aren't things.
Re: E3 2011
Posted by Crono on
Fri Jun 24th 2011 at 4:34pm
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We've already hit that ground, (the 99% of releases thing) however, what has also happened, is more games get released on PC, in general, now, than before. They're just not exclusive.
The issue that's going on, though, is developers don't work with a common codebase all at once to get all versions going. They build a primary platform (and sadly that's usually one of the consoles, which actually makes no sense if you plan on porting it) and then port it once the game has reached a certain percentage complete. Chances are the PC version isn't even done by the same team or studio.
It's sort of an effect of the increased popularity of gaming in recent years, that this sort of it has to sell a million copies day 1 or else it's a failure attitude has taken root and it's hurting everything overall. Keep in mind a large chunk of people who play games now ... didn't play anything before an Xbox 360. Dev. cycles are being cut down, while difficulty and man power has goes up. And their production cycles are just, all around, inefficient. In part to cater to this new financially supporting gamer. I'd say, overall, to be honest, Microsoft's presence in the gaming world has not been healthy for the industry in a long-stretch sense.
So, as far as I can tell, gaming, in general, is actually in trouble. Let alone PC gaming.
To be honest, the only platforms really in jeopardy are consoles, they're closed platforms supported by licensing. PC is open. Anyone can develop or distribute for it, so I wouldn't worry too much about games being made for it in general (and if you bother to look in the open source world, there's actually games there worth checking out) It's just you have to realize that trends change over time, so games aren't going to always be like they were in the late 90s.
Interesting note: due to cost of ownership, the costs for gaming looks something like this:
Mac X86, Xbox 360, PC, Wii, PS3
Macs are just thousands of dollars (I think this is part of the reason why people think any gaming PC costs like $2K), an Xbox's cost of ownership is higher than a PC ... even though the initial price is not, a Wii, with all the peripherals actually gets up there in cost, and oddly enough it turns out that PS3 is the cheapest to own for home gaming.
That initial cost is deceptive. In the case of Xbox they take advantage of it, by making everything an extra charge or peripheral.
Of course, it's largely depending on the amount of games you buy, but if you buy a large number of games (or would) like most gamers, then it actually turns out to be cheaper just to get that $700-$800 PC.
Blame it on Microsoft, God does.
Re: E3 2011
Posted by Orpheus on
Sat Jun 25th 2011 at 3:42am
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If more PC games are being released, then where are they going too? Not on my store shelves. I haven't been to every single store in town, but by and large the ones I have been to have on average maybe 10 PC games that are relatively new, and about 20 old ones. However, the console seem to have 100's. It might be just that there is a version of each game per console and that makes it seem like more I dunno. I get so disgusted at the ratio imbalance that I rarely go down the isle with games on it anymore.
Like I said, I didn't even pick the Duke box up. Gaming has totally lost my interest. Of course this is because I am so tired now that that is prolly more a contributor than anything else at present.
The best things in life, aren't things.
Re: E3 2011
Posted by Crono on
Sat Jun 25th 2011 at 10:14am
Posted
2011-06-25 10:14am
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If you want physical copies of PC games, you're going to have to buy online. Amazon, NewEgg, GoGamer, even Best Buy, all have pretty good PC deals (hell you can even find a pretty decent PC department at Walmart) Also, physical Target and Fred Meyer (Krogers) locations regularly clearance PC titles.
Where you will not find them is GameStop or most other game-centric stores. Pretty much since Xbox 360 came out, people have (unjustly) considered PC gaming to be antique and not popular. (Even though it's physical retails sales amount to about the same per year as any give console)
GameStop, specifically, doesn't carry a lot of PC titles because they can't sell them used anymore. Unlike console games with online passes, PC is getting shafted with DRM bullshit.
I will never understand why publishers won't also allow distribution of their game through torrents then take a Sims 3 approach which asks the user to purchase a license to continue playing after x-hours.
Anyway, Amazon and NewEgg generally have amazing prices for PC games. You gotta check the seller on Amazon though, if it's not being sold by Amazon, to make sure it's the version you want (a lot of times sellers will list UK copies, which still work fine, of course)
With that being said, I did happen to snag a returned (but not used) copy of Fallout New Vegas Collector's Edition from GameStop for $30. It's an utter rarity, though.
Blame it on Microsoft, God does.
Re: E3 2011
Posted by Orpheus on
Sat Jun 25th 2011 at 11:17am
Posted
2011-06-25 11:17am
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Don't even get me started on steam right now. It seems to have borked out on my main PC at home.
Anyway, thanx guys.
The best things in life, aren't things.