trigger_camera on map start?

trigger_camera on map start?

Re: trigger_camera on map start? Posted by Niborius on Fri Jun 24th 2011 at 11:01am
Niborius
1007 posts
Posted 2011-06-24 11:01am
Niborius
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1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
I tried to have a trigger_camera to activate when the map starts up, but with no success. How come I cannot activate it using a trigger_auto?

So far it has only worked using a trigger any other than a trigger_auto.

Do I perhaps have to make a trigger_once that triggers the camera, and make the trigger_auto trigger the trigger_once?

trigger_This is my 600th post btw :D

trigger trigger
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: trigger_camera on map start? Posted by Orpheus on Fri Jun 24th 2011 at 11:30am
Orpheus
13860 posts
Posted 2011-06-24 11:30am
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Niborius said:
This is my 600th post btw :D
LOL.. If they hadn't reset the counter so many times I'd be well past 30,000. Prolly close to 50.

There has got to be a camera tut here bud, someplace. Its just been to long but I am fairly sure there is.

The best things in life, aren't things.
Re: trigger_camera on map start? Posted by Degenatron on Mon Jun 27th 2011 at 5:25pm
Degenatron
64 posts
Posted 2011-06-27 5:25pm
64 posts 1336 snarkmarks Registered: Dec 7th 2004 Occupation: IT Professional Location: USA
My first reflex is to say, "Use a multisource in between the camera and the trigger_auto and be sure to put a slight delay on the trigger_auto to allow all of the entities to spawn in first."

But then I think, "Use a trigger_camera to do what?"

As I understand trigger_camera, it is like a button that causes the player who activated it to see the a cameras "eye". Without a person activating the camera, it won't do anything.

What exaactly are you trying to achieve?

D-Gen
Re: trigger_camera on map start? Posted by Niborius on Tue Jun 28th 2011 at 7:31am
Niborius
1007 posts
Posted 2011-06-28 7:31am
Niborius
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1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
I am basically editing the half-life single player files using a Metamod pluggin called Stripper2. It allows you to remove or add new entities on existing maps.

Anyways, I have, for example, used it for the moment when you are in that fast red cart (when you have just completed the chapter "On A Rail" and I made it so that when the cart goes off track and breaks the func_breakable at the end, the camera is triggered for a cool camera view.

It's only for private use really, so it's not a mod or anything that I'm making.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: trigger_camera on map start? Posted by Degenatron on Tue Jun 28th 2011 at 3:16pm
Degenatron
64 posts
Posted 2011-06-28 3:16pm
64 posts 1336 snarkmarks Registered: Dec 7th 2004 Occupation: IT Professional Location: USA
I see. That gets tricky because it requires the player to "use" the trigger. I'm not sure if it's possible to use it the way you are trying to.

I'll have to test it to find out.

If the tigger_camera is a brush based entity, then you may need to build an actual brush that surrounds the player so that when it is triggered, it affects the player within it.

I don't know if Stripper has the ability it place brushed based entities. I was under the impression that it only did point entities, but I have no experience with it, so it is very likely I'm wrong about that.

D-Gen