CoDBuilder

CoDBuilder

Re: CoDBuilder Posted by KoRnFlakes on Thu Feb 19th 2004 at 10:42pm
KoRnFlakes
1125 posts
Posted 2004-02-19 10:42pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
Ive been working on this all day with aze, he modelled it & I skinned it. Its (hopefully) the new logo for CoDBuilder (the compiling program int he files section)

Its my 1st ever attempt at skinning a model, what dya think?

User posted image
Re: CoDBuilder Posted by Orpheus on Thu Feb 19th 2004 at 10:53pm
Orpheus
13860 posts
Posted 2004-02-19 10:53pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
is this model, supposed to be realistically accurate?

or just a model?
Re: CoDBuilder Posted by Failsafe on Thu Feb 19th 2004 at 10:53pm
Failsafe
49 posts
Posted 2004-02-19 10:53pm
Failsafe
member
49 posts 65 snarkmarks Registered: May 5th 2003 Occupation: student Location: Midwest, USA
Nice skin KoRn, very detailed and appropriate skin for a wrench. I hope it's the new logo for the CoDBuilder also, even though I don't even own a copy of CoD, or it's editor, or anything else having to do with CoD :biggrin: .

You've got to make a map with gets smacked over the head with dh_sunken your own textures in it
Re: CoDBuilder Posted by Gollum on Fri Feb 20th 2004 at 12:51am
Gollum
1268 posts
Posted 2004-02-20 12:51am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
The skin looks really good, but I think the model is slightly wrong. Spanners rarely have smooth, curved ends (there's no point). I don't mean the outline, but the "softness" of the shape. Turn off that phong shading!
Re: CoDBuilder Posted by Cassius on Fri Feb 20th 2004 at 6:24am
Cassius
1989 posts
Posted 2004-02-20 6:24am
Cassius
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1989 posts 238 snarkmarks Registered: Aug 24th 2001
Well, it's been a while since I've skinned; but with a skin, it's not so much about the texture as the lighting. You can clearly see why because your image first struck me as saying 'God Builder' :lol: - skinning is more defining shapes with lights, and scratching them up is second priority.

Here's my work of about a year ago - doesn't stand up much by my own standards today, but I think it gets the point accross.

User posted image
Re: CoDBuilder Posted by Diarmaidx2 on Fri Feb 20th 2004 at 8:08pm
Diarmaidx2
101 posts
Posted 2004-02-20 8:08pm
101 posts 10 snarkmarks Registered: Oct 29th 2002 Location: Ireland
the logo inprint looks a little off to me, other than that i tought it was real. nice work. :smile:
Re: CoDBuilder Posted by Forceflow on Fri Feb 20th 2004 at 8:14pm
Forceflow
2420 posts
Posted 2004-02-20 8:14pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Diarmaidx2 said:
the logo inprint looks a little off to me, other than that i tought it was real. nice work. :smile:
thought exactly the same, try to fix that.
Re: CoDBuilder Posted by Kapten Ljusdal on Fri Feb 20th 2004 at 8:27pm
Kapten Ljusdal
312 posts
Posted 2004-02-20 8:27pm
312 posts 31 snarkmarks Registered: May 3rd 2003
Neat :biggrin:

But a wrench is supposed to get a grip on stuff with 6 sides, not ovals :lol:

Great otherwise
Re: CoDBuilder Posted by Diarmaidx2 on Fri Feb 20th 2004 at 9:08pm
Diarmaidx2
101 posts
Posted 2004-02-20 9:08pm
101 posts 10 snarkmarks Registered: Oct 29th 2002 Location: Ireland
Neat :biggrin:

But a wrench is supposed to get a grip on stuff with 6 sides, not ovals :lol:
i see six sides (maby 5 on the right)
Re: CoDBuilder Posted by Myrk- on Sat Feb 21st 2004 at 10:56pm
Myrk-
2299 posts
Posted 2004-02-21 10:56pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
It should have 4 sides in the mouth because most bolts are just 6 sided...
Re: CoDBuilder Posted by Kapten Ljusdal on Sun Feb 22nd 2004 at 1:25pm
Kapten Ljusdal
312 posts
Posted 2004-02-22 1:25pm
312 posts 31 snarkmarks Registered: May 3rd 2003
^ HA! :dorky: