Re: Player Stuck in Elevator
Posted by Necromancer on
Wed Jul 18th 2012 at 4:39am
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(This is for HL1) I noticed that a lot of times when I use an elevator (even in the actual campaign) the player gets stuck in the elevator when it stops and you have to reload.
Is there a way to avoid this problem or is it just an issue with the game?
Thanks.
Re: Player Stuck in Elevator
Posted by Niborius on
Wed Jul 18th 2012 at 11:06am
Posted
2012-07-18 11:06am
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I believe this is fixed in the latest version of Half-Life (requires Steam though)
If that's not an option, then you should jump right at the moment when the elevator stops. That always seems to work.
Re: Player Stuck in Elevator
Posted by Orpheus on
Wed Jul 18th 2012 at 12:11pm
Posted
2012-07-18 12:11pm
Orpheus
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Odd. I have played the original and the steam version all the way back to feb of 99 and I never got stuck in this way.
The best things in life, aren't things.
Re: Player Stuck in Elevator
Posted by Orpheus on
Wed Jul 18th 2012 at 1:49pm
Orpheus
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I know one of the causes for it but surely Valve wouldn't have done it.
If you put a func entity over another func, you'll get stuck. IE, you cannot put a ladder over a grate.
shrugs
I dunno. I never had trouble with elevators in the SP game.
The best things in life, aren't things.
Re: Player Stuck in Elevator
Posted by DocRock on
Mon Oct 22nd 2012 at 2:35am
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A way to get around this is to have the trigger-changelevel occur once you are inside the elevator and the doors close. Once the level change ocours, set it up so that the movement of the eleator is only illusionary and it never actualy moves (set up a multimanager which would control an env_shake, ambients, etc). This will remove any type of getting stuck.