Re: Portal 2 Laser Catcher to activate door
Posted by Necromancer on
Sat Jul 28th 2012 at 3:00am
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I just started mapping for Portal 2 and I am having some difficulties. I am trying to have a laser catcher activate a door (I do have the catcher setup because it receives lasers from the launcher and it changes colors) but it doesn't do what I want.
I also have the 2 logic relays for onpowered and offpowered with the targets and inputs and all that stuff, but the door still won't open.
Any ideas how to make it work? (I hope you have enough info)
Re: Portal 2 Laser Catcher to activate door
Posted by Niborius on
Sat Jul 28th 2012 at 4:07pm
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I don't have much time at the moment as I am not at home right now, but I think that logic_relays are not necessary. I think you can make in-/outputs on objects like the door and the laser as well. Did you use a preset for the door?
When I'm back from Belgium I'll have a look at my own map and see how I did it there, but that'll be a week from now.
Hope it works out!
Re: Portal 2 Laser Catcher to activate door
Posted by Necromancer on
Sun Jul 29th 2012 at 4:00am
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I got it to work today. I think one of my relays targeted a weird instance, because it had relay in the name (it was something like door_open_relay; trigger) but when I remade the triggers it did not say this, and it worked.
Also, I think you may be correct Niborius about not needed relays. (I have not officially tested it yet though) but it seems they may not be needed. I kept them this time since I had them already, but I'll try without them next time if I remember.
Re: Portal 2 Laser Catcher to activate door
Posted by Necromancer on
Mon Jul 30th 2012 at 3:13am
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I looked at one of the sample maps that had a box dropper where the box is destroyed when it is dropped in water, and I found out that the input via field (or whatever its called, it's the one below the input and output field) said "SilentDissolve" and it was in red and did not appear in the drop down box, but it does work though. So, do you know of any other special commands like this? Thanks.
Re: Portal 2 Laser Catcher to activate door
Posted by Niborius on
Mon Jul 30th 2012 at 7:49pm
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This is just for the box droppers.
What happened to me when I forgot about this is that one box dropper would drop 2 boxes simultanously. This was fine when I followed the tutorial when using the box_dropper_multiple.
It's probably because the doors are much more simple than the box droppers
Re: Portal 2 Laser Catcher to activate door
Posted by Niborius on
Mon Jul 30th 2012 at 8:20pm
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Yea I think it will. But using the box_dropper_multiple works the same, so it shouldn't be too much trouble.
I think the @ sign also has something to do with the dropper being an instance. If I'm correct the instance is actually being loaded from another map, one with only the preset of the box dropper, which is what makes it more complicated.
You shouldn't mess too much with the instances unless you need to and read about it in the wiki.
Again, good luck, and I hope the map-loading issue will be fixed!